psychognome
First Post
Today we just started a new campaign. The DM is a great Furry fan, and decided to run his campaign in a world of Antromorphic animals. (thanks to DnD Chick
) He also decided that low-level play was not the way to go, so he decided to start the campaign at 8th level. This was a brave choice, as he was first time DM.
Anyway, the group looked like this:
Female Lynx Paladin/Sorcerer (Played by my friend, and fellow boardmember, Perfect Skum)
Male Cat Rogue/Cleric (Played by my min/maxer friend)
Male Owl Druid/Verdant Lord (Played by the group's splatbook addict)
Male Wolf Barbarian (Played by me!)
Male Wolf Fighter (Played by my friend with an even shorter attention span than mine)
At the beginning of the session, we had been brought into a jail. We had been captured by slavers, but to what purpose we didn't know. So the game started. My character, with his Strength score of 22 spent the beginning of the game breaking his and the other wolf's chains, while the cat slipped himself out of the manacles and opened the locks on the other two's manacles.
From then on it was quite straightforward. Save the prisoners, get the hell out of here, yadda yadda. But we, feeling really sauced up after killing a couple of guards decided to do just what the DM didn't expect: fight the guards!
At one point it got really weird: after my character had succesfully scared all the guards to flee into their quarters, we could have easily slipped out of the jail and flee. But no, we decided to kill even more of the guards. So the Druid used tree shape on himself, and then we just ran through the corridors using him as a weapon and a battering ram at the same time.
After we had finished exploring the jail, which was quite small, we interrogated the few guards who were still alive about who they were working for and stuff. Apparently the island we were on was ruled by a king, a lion.
He was responsible for all the slavery and the like. At that point we really had three ways to go: down to the mines, where all the slaves were working, to the harbor where we could have rested and resupplied ourselves, or the king's castle, to kick his sorry ass. We ended the game at that point, as everyone was simply just too tired.
Good points about the game: for a first time DM, my friend managed to handle a lot of the weird situations that arose during the game very well. He also was very good at handling the fact that we didn't do everything as he had expected.
Bad points about the game: Goebbels the squirrel. The DM insisted on presenting this NPC, who was the cohort of the Fighter. Goebbels was cowardly, always running away from a fight, and it would have been okay if he'd just been that way. But no, Goebbels was a really annoying bugger, who defied the group, save the Fighter, and directly insulted my character for being a savage. It would have been okay if Goebbels had just been an NPC we'd come across now and then, but as is he's here to stay with the group. Unless my character gets his hands around his throat. God, I've never actually hated an NPC before, but Goebbels is just plain irritating. And the rest of the group seemed to agree.
Other than that, the game was quite fast-paced and high-powered. The wolf fighter fought with two keen scimitars (which almost earned him the nickname 'Drizzt') and had the threat range of 12-20. While he could deal devastating amounts of damage with multiple attacks, my character served the same purpose with single attacks. With a Str of 22 and wielding a +2 greatsword, he dealt 2d6+11 points of damage per attack. And it got even better when he raged.
The characters were all very well balanced, and the Paladin/Sorceress really made herself useful both in melee (with her spell storing bastard sword, which I came to call a 'bitch sword') and at ranged combat. (with her magic missiles) The game did lack some roleplaying, but for my Barbarian most questions were as good as answered with a simple "I'll leave that question to the philosophers." He even tried some very basic flirting with the Lynx. ("You're such a lynx! Grrr...") All in all, it was a great game. 
I'll now open the thread for discussion, comments and questions. And if my friend Perfect Skum has something to add to this, do enlighten us.

Anyway, the group looked like this:
Female Lynx Paladin/Sorcerer (Played by my friend, and fellow boardmember, Perfect Skum)
Male Cat Rogue/Cleric (Played by my min/maxer friend)
Male Owl Druid/Verdant Lord (Played by the group's splatbook addict)
Male Wolf Barbarian (Played by me!)
Male Wolf Fighter (Played by my friend with an even shorter attention span than mine)
At the beginning of the session, we had been brought into a jail. We had been captured by slavers, but to what purpose we didn't know. So the game started. My character, with his Strength score of 22 spent the beginning of the game breaking his and the other wolf's chains, while the cat slipped himself out of the manacles and opened the locks on the other two's manacles.
From then on it was quite straightforward. Save the prisoners, get the hell out of here, yadda yadda. But we, feeling really sauced up after killing a couple of guards decided to do just what the DM didn't expect: fight the guards!
At one point it got really weird: after my character had succesfully scared all the guards to flee into their quarters, we could have easily slipped out of the jail and flee. But no, we decided to kill even more of the guards. So the Druid used tree shape on himself, and then we just ran through the corridors using him as a weapon and a battering ram at the same time.

After we had finished exploring the jail, which was quite small, we interrogated the few guards who were still alive about who they were working for and stuff. Apparently the island we were on was ruled by a king, a lion.

Good points about the game: for a first time DM, my friend managed to handle a lot of the weird situations that arose during the game very well. He also was very good at handling the fact that we didn't do everything as he had expected.

Bad points about the game: Goebbels the squirrel. The DM insisted on presenting this NPC, who was the cohort of the Fighter. Goebbels was cowardly, always running away from a fight, and it would have been okay if he'd just been that way. But no, Goebbels was a really annoying bugger, who defied the group, save the Fighter, and directly insulted my character for being a savage. It would have been okay if Goebbels had just been an NPC we'd come across now and then, but as is he's here to stay with the group. Unless my character gets his hands around his throat. God, I've never actually hated an NPC before, but Goebbels is just plain irritating. And the rest of the group seemed to agree.
Other than that, the game was quite fast-paced and high-powered. The wolf fighter fought with two keen scimitars (which almost earned him the nickname 'Drizzt') and had the threat range of 12-20. While he could deal devastating amounts of damage with multiple attacks, my character served the same purpose with single attacks. With a Str of 22 and wielding a +2 greatsword, he dealt 2d6+11 points of damage per attack. And it got even better when he raged.


I'll now open the thread for discussion, comments and questions. And if my friend Perfect Skum has something to add to this, do enlighten us.
