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OMG, I just had the funnest session of my entire life!

psychognome

First Post
Today we just started a new campaign. The DM is a great Furry fan, and decided to run his campaign in a world of Antromorphic animals. (thanks to DnD Chick :) ) He also decided that low-level play was not the way to go, so he decided to start the campaign at 8th level. This was a brave choice, as he was first time DM.

Anyway, the group looked like this:

Female Lynx Paladin/Sorcerer (Played by my friend, and fellow boardmember, Perfect Skum)
Male Cat Rogue/Cleric (Played by my min/maxer friend)
Male Owl Druid/Verdant Lord (Played by the group's splatbook addict)
Male Wolf Barbarian (Played by me!)
Male Wolf Fighter (Played by my friend with an even shorter attention span than mine)

At the beginning of the session, we had been brought into a jail. We had been captured by slavers, but to what purpose we didn't know. So the game started. My character, with his Strength score of 22 spent the beginning of the game breaking his and the other wolf's chains, while the cat slipped himself out of the manacles and opened the locks on the other two's manacles.

From then on it was quite straightforward. Save the prisoners, get the hell out of here, yadda yadda. But we, feeling really sauced up after killing a couple of guards decided to do just what the DM didn't expect: fight the guards!

At one point it got really weird: after my character had succesfully scared all the guards to flee into their quarters, we could have easily slipped out of the jail and flee. But no, we decided to kill even more of the guards. So the Druid used tree shape on himself, and then we just ran through the corridors using him as a weapon and a battering ram at the same time. :D

After we had finished exploring the jail, which was quite small, we interrogated the few guards who were still alive about who they were working for and stuff. Apparently the island we were on was ruled by a king, a lion. :rolleyes: He was responsible for all the slavery and the like. At that point we really had three ways to go: down to the mines, where all the slaves were working, to the harbor where we could have rested and resupplied ourselves, or the king's castle, to kick his sorry ass. We ended the game at that point, as everyone was simply just too tired.

Good points about the game: for a first time DM, my friend managed to handle a lot of the weird situations that arose during the game very well. He also was very good at handling the fact that we didn't do everything as he had expected. :)

Bad points about the game: Goebbels the squirrel. The DM insisted on presenting this NPC, who was the cohort of the Fighter. Goebbels was cowardly, always running away from a fight, and it would have been okay if he'd just been that way. But no, Goebbels was a really annoying bugger, who defied the group, save the Fighter, and directly insulted my character for being a savage. It would have been okay if Goebbels had just been an NPC we'd come across now and then, but as is he's here to stay with the group. Unless my character gets his hands around his throat. God, I've never actually hated an NPC before, but Goebbels is just plain irritating. And the rest of the group seemed to agree.

Other than that, the game was quite fast-paced and high-powered. The wolf fighter fought with two keen scimitars (which almost earned him the nickname 'Drizzt') and had the threat range of 12-20. While he could deal devastating amounts of damage with multiple attacks, my character served the same purpose with single attacks. With a Str of 22 and wielding a +2 greatsword, he dealt 2d6+11 points of damage per attack. And it got even better when he raged. ;) The characters were all very well balanced, and the Paladin/Sorceress really made herself useful both in melee (with her spell storing bastard sword, which I came to call a 'bitch sword') and at ranged combat. (with her magic missiles) The game did lack some roleplaying, but for my Barbarian most questions were as good as answered with a simple "I'll leave that question to the philosophers." He even tried some very basic flirting with the Lynx. ("You're such a lynx! Grrr...") All in all, it was a great game. :D

I'll now open the thread for discussion, comments and questions. And if my friend Perfect Skum has something to add to this, do enlighten us. :)
 

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Do Lycanthropic-Antromorphic animals change into humans when the moon is full and bright...? :D

Sounds like a lot of fun. You should start a storyhour and regale everyone with the continuing adventures! :)
 

Hmm, interesting.

How was playing animal characters with an annoying squirrel sidekick different than playing human/elf/dwraf characters with an annoying gnome sidekick?

Did you use different racial modifiers, or were there things you couldn't do because you had paws, or ...?
 

Mark CMG said:
Do Lycanthropic-Antromorphic animals change into humans when the moon is full and bright...? :D
Naw, we use the rules made by DnD Chick. The Anthromorphic equivalent of a Lycanthrope is a Wild One, an Anthromorph who turns into a more bestial version of his animal type under the full moon.

Mark CMG said:
Sounds like a lot of fun. You should start a storyhour and regale everyone with the continuing adventures!
It was a lot of fun! And a Story Hour wouldn't be completely impossible, as long as anyone can endure reading it from my character Ragnar's perspective. :)
 

psychognome said:
Naw, we use the rules made by DnD Chick. The Anthromorphic equivalent of a Lycanthrope is a Wild One, an Anthromorph who turns into a more bestial version of his animal type under the full moon.

That's a cool twist. Leave it to DnD Chick to mix it up with some great ideas! :)

psychognome said:
It was a lot of fun! And a Story Hour wouldn't be completely impossible, as long as anyone can endure reading it from my character Ragnar's perspective. :)

It might be fun to see a storyhour written from a character's perspective with alternating posts that then follow with the DM's perspective. :)
 

Olgar Shiverstone said:
Hmm, interesting.

How was playing animal characters with an annoying squirrel sidekick different than playing human/elf/dwraf characters with an annoying gnome sidekick?

Did you use different racial modifiers, or were there things you couldn't do because you had paws, or ...?
In the end, it wasn't that different. :D

And we were free to use our hands just like normal PCs. Nothing different about that.
 

Well, yeah, the gamesession was quite an interesting one. And what I know about Goebbels real origin, I say, that the GM seemed to modify his attitude a lot. Even my Lawful Good Paladin/Sorceress hated him, so he must be evil. :D

The best laughs came at the point, where I mentioned the fact, that about 40 Greatsword +2 :s were lying within the corpses. But then we started thinking about it: "If there are this many greatsword +2 :s, they can't be so rare and expensive on this island. I still scavenged about 15 of these cool swords.

I think the GM makes a huge mistake in this by putting an irritating NPC to the "game". Roleplaying should be fun (well, of course, it was, I don't deny that), not annoying when a single NPC behaves aggressivly and shows no innocence nor kindness towards anything. I didn't count how many times Goebbels were tried to be hit, but I hit him once, and did hit too, making 13 damage, if I remember correctly, but these details are irrelevant. Let us move to the next point.

I think there's no good balance between PC:s. The barbarian seems too useless when with the fighter (sorry). The massive amount of criticals usually outruns great basic damage. And the Druid/Verdant Lord. The player who plays this PC is ... a compelete weirdo. His ideas rarely are good (though the tree shape was good, the best one actually).

And at last, Breathdrinker is a stupid monster...

*exhale*
*inhale*
YAY!!!

P.S. I didn't even realize that the barbarian was even trying to flirt; seemed more like mocking. :D
 
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Perfect Skum said:
Well, yeah, the gamesession was quite an interesting one. And what I know about Goebbels real origin, I say, that the GM seemed to modify his attitude a lot. Even my Lawful Good Paladin/Sorceress hated him, so he must be evil. :D
Well, in the end it boiled down to "Goebbels must die" for all players but the Fighter's player. I guess he was just having too much fun with having an annoying brown-noser squirrel. :p There are some things that even a Chaotic Good Barbarian and a Lawful Good Paladin can agree on, and one of them is that Goebbels doesn't deserve to live. :D
Perfect Skum said:
P.S. I didn't even realize that the barbarian was even trying to flirt; seemed more like mocking. :D
Well, hey, when I heard that you were going to play a lynx, my first question to the DM was "Is she hot?" and my next question was "Is she a he or a she?". :D I had planned the "You're such a lynx" all along. And it's going to get worse next time.

"If I told you that you have a beautiful body, would you hold it against me?"

At least your character's not a fox. ;)
 
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Perfect Skum said:
You are making my life miserable, since this is the first female character I'm playing. :p
Hey, at least Ragnar's not jumping into her bed without asking for permission like another of my characters did. I don't think you were present at the time...

Ye gods, we are such a bunch of freaks... :)

Mark CMG said:
It might be fun to see a storyhour written from a character's perspective with alternating posts that then follow with the DM's perspective. :)
That could be arranged, but since our DM isn't an EN World member (he prefers IRC, the dastard. Doesn't know what he's missing.) getting comments from him might turn out to be difficult. But hey, Skum and I can always lure him into joining the board by telling him all about the intellectually stimulating discussions we have on the boards. ;)
 
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