FrogReaver
As long as i get to be the frog
I wouldn't.
Glad we are back to where we started
I wouldn't.
Yes.
However I'd go to them an tell them that for many skills,the action can only be performed once so either they have to agree on how they will share rogue time or choose different suites of skills.
But I will likely force them to choose a few different skills either way.
Fighter:
Choose two skills from Acrobatics, Animal, Handling, Athletics, History, Insight, Intimidation, Perception, and Survival
Wizard:
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion
So using those two examples, we can posit the following:
A. First, it isn't quite true that you choose any two skills to start with. While there is the custom background option, most players IME choose an "off the rack" background. But, let's assume they are choosing the skills a la carte.
B. Then, in this case, there is an overlap of one (1) skill- history. That is IMO a meaningful distinction between the two classes.
YMMV. That doesn't mean your idea is bad, or that you shouldn't do away with class-based skill restrictions, but that is one example of where the skill restrictions are part of the class identity.
So why wouldn't you tell the wizard player the same thing, assuming he is trying to take the same skills as the rogue - perhaps he wants a wizard-thief?
I would tell wizard the same thing.
The difference is in the 2 rogue scenarios, they have equal rights. For the wizard/rogue scenario, the rogue gets first dibs on rogue skills as they are the rogue.
and I would say that's a matter of opinion.I'd say that's been utterly debunked.
"D&D season! " screamed Jasper as he added carrots to his hausenpepper.It's baseball season.![]()
As Dm thank you or making the game harder for me. Running with saving throw as is, my minor Int 12+ spellcasters know to target certain classes for spells. Hmm Fighter lets hit him with a charm because Wisdom is not is best save. My major villains now have to research the pcs to target them. Gee Wally the wizard has chosen Str and con as his best saves. Frank Fighter has Wisdom and Cha as his best....
Take for example saving throws. Why can't a player just choose 1 major (dex, con, wis) and 1 minor (str, int, cha) to be proficient in? What does that hurt? It certainly can help with character concept IMO.
Thoughts?
Yep, with such a variety, it would also become hard for players to target enemy with appropriate spells that would target the enemies' weaknesses.As Dm thank you or making the game harder for me. Running with saving throw as is, my minor Int 12+ spellcasters know to target certain classes for spells. Hmm Fighter lets hit him with a charm because Wisdom is not is best save. My major villains now have to research the pcs to target them. Gee Wally the wizard has chosen Str and con as his best saves. Frank Fighter has Wisdom and Cha as his best.
DM. "Ming the mean casts charm person on Wally."
Wally " How the beep does Ming know I weak in that area. He has never been around to spy on us."
DM pulls out the 4 sheets of notes from his campaign showing Wally where Ming's Minion watch the pcs fight, or the minions had social encounters with the pcs.
I would have to change my sign in sheet to include a row of best saves.
Fighter:
Choose two skills from Acrobatics, Animal, Handling, Athletics, History, Insight, Intimidation, Perception, and Survival
Wizard:
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion
So using those two examples, we can posit the following:
A. First, it isn't quite true that you choose any two skills to start with. While there is the custom background option, most players IME choose an "off the rack" background. But, let's assume they are choosing the skills a la carte.
B. Then, in this case, there is an overlap of one (1) skill- history. That is IMO a meaningful distinction between the two classes.
YMMV. That doesn't mean your idea is bad, or that you shouldn't do away with class-based skill restrictions, but that is one example of where the skill restrictions are part of the class identity.
What's the point of classes if there's nothing unique about any of them?While I'm fully in favor of a class based system I am fully against niche protected class systems.
We-ell, actually there's two...Fighter:
Choose two skills from Acrobatics, Animal, Handling, Athletics, History, Insight, Intimidation, Perception, and Survival
Wizard:
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion
...
B. Then, in this case, there is an overlap of one (1) skill- history.
What's the point of classes if there's nothing unique about any of them?
Niche protection, along with the very existence of niches, is what makes a class-based system what it is. It also ensures that each character will have specific strengths and things it does well and - more important - specific weaknesses and things that it simply cannot do (or do well).
Get rid of niches and you quickly arrive at "any class can do everything", at which point you might as well scrap classes completely.
Please explainsimply untrue
That DM would either drop that rule or never DM in our group. Full stop.Mostly to make sure the character fits within the setting.
But it also allows flexibility. Rather than the DM come up with a long list of things that are and are not allowed, the player can say "can I have X", the DM then checks out X, weighs up the pros and cons and says "yay" or "neigh".
Ah yes, if my Paladin has acrobatics and wis and Int saves, they’re totally not a Paladin anymore. Might as well play GURPS or whatever, because all these class features that only Paladins have just don’t define the character enough to be worth using if we abandon class skills and saves!Class skills and saving throw are class features. They help to define the class, which players are free to choose, and define the strengths and weaknesses based on choice. Class is part of the design for every edition of D&D, and always will be.
If you want to hand-pick your strengths and weaknesses becasue your character concept doesn't conform to the parameters of the game, then you're wanting to play a different game altogether. Rest assured, those games exist and are just as playable as 5e.