lastalas
First Post
I agree with most posters that insanity should be more negative than positive, however it needs to be worthwhile to the PC, otherwise why bother. You want to reward his roleplaying while being realistic to the problems involved with being nuts.
I think the first step is to define the nature of his insanity...that might lead to a better understanding of how it affects him.
Let's say he is becoming schizophrenic with auditory hallucinations (he hears things like voices). This would mean that in social interactions he is penalized, he would become paranoid of many things. The fear of water is a good example. A schizophrenic wouldn't be afraid of water per se, but he could absolutely believe that there are little men who make the water move, and these little men are in league with the people who want to hurt him. Sounds crazy, but based on some of the stories I hear from people who interact with people who have sanity issues, plausible.
On the other hands, the voices make him paranoid, so he could be less likely to be surprised since he is usually on edge. Maybe he gets a bonus to critical hits because the voices help him see the vital spots, tell him how to hurt people. If in a threatened situation, his adrenaline could go into overdrive similar to the rage you mention. However, he would strike out at any one in his way...including other PCs. He may become super strong, but unlikely to be particular about who he whacks.
And this being D&D, it makes a great plot point for you. A few levels done the line, maybe everyone (including the player) learns that he isn't really going insane and the voices are real. Some demons have cursed his family line or are reaching into the Prime Material to corrupt people through some new power that must be shut down to avoid Chaos. You have so many opportunities to turn this sucker into major story arcs...I am jealous.
I think the first step is to define the nature of his insanity...that might lead to a better understanding of how it affects him.
Let's say he is becoming schizophrenic with auditory hallucinations (he hears things like voices). This would mean that in social interactions he is penalized, he would become paranoid of many things. The fear of water is a good example. A schizophrenic wouldn't be afraid of water per se, but he could absolutely believe that there are little men who make the water move, and these little men are in league with the people who want to hurt him. Sounds crazy, but based on some of the stories I hear from people who interact with people who have sanity issues, plausible.
On the other hands, the voices make him paranoid, so he could be less likely to be surprised since he is usually on edge. Maybe he gets a bonus to critical hits because the voices help him see the vital spots, tell him how to hurt people. If in a threatened situation, his adrenaline could go into overdrive similar to the rage you mention. However, he would strike out at any one in his way...including other PCs. He may become super strong, but unlikely to be particular about who he whacks.
And this being D&D, it makes a great plot point for you. A few levels done the line, maybe everyone (including the player) learns that he isn't really going insane and the voices are real. Some demons have cursed his family line or are reaching into the Prime Material to corrupt people through some new power that must be shut down to avoid Chaos. You have so many opportunities to turn this sucker into major story arcs...I am jealous.