Thomas Shey
Legend
Curious about that "Obviously I want the world to resemble the real one excepting those areas where it explicitly doesn't".
For me it's the opposite - I'd rather have a single emulation of a genre so that I have a consistant way to evaluate and view everything, instead of having two quite different yardsticks and times where it's not obvious which I should be using, and can perhaps switch between the two in the same action. "Well, can I jump 15' across the chasm? And if I fail and fall 30' what does that mean."
Reminds me of the movie "The Last Action Hero", where things have very different internal logic inside the movie and outside. I'd I know real world and I know high fantasy genre, but only one of them can cover everything in game. I personally would rather only one consistent way.
The problem is, "high fantasy" doesn't actually tell you anything predictive, because different people in high fantasy don't really work by the same rules. You can set up a fantasy setting that has its assumptions spelled out, but even in those, some part tends to drop back to "the real world, more or less."