Flamestrike
Legend
I have a hard time imagining that any sort of tactical play could be possible with only six seconds and some guy literally counting it down while you're trying to think.
"Oh, but you were supposed to be paying attention."
Yeah, for the whole 18 seconds the rest of the party was allotted; a situation that changed on the last turn six seconds ago.
Firstly, that's a feature and not a bug. I prefer to simulate the urgency and chaos of combat, and not run the game with the players having God like top down views of the table. Also, they'll get a few seconds before I start counting. Like I said, it's not absolute. Finally, they should already have a good idea of what they're going to do, because they've been watching the table for the last few minutes while everyone else has their turns, and using that time to plan, and not spending it on their phones.
Me: OK Steve. your fireball goes off and the Orcs Archers on the hill die horribly. That only leaves the 4 Orc warriors in melee with you Mike. Steves Wizard is 30' away from you, with the Rogue next to him with his bow out. Mike, it's your Fighters turn now, what do you do?
Six long seconds should be more than enough for Mike to answer that question. Usually along the lines of 'I attack the Orcs with my sharp pointy thing'.