HeapThaumaturgist said:That many maneuvers/stances/strikes have effects similar to, and often better than, fighter feats ... mmm ... Whirlwind Attack is the end of a chain, and not always useful. Mithral Tornado is the same thing 'but better'. Again, not always useful, but lower in opportunity costs and able to be swapped out when you have a few moments and know the next fight is going to focus on one big badguy ... while the Fighter is stuck with his Whirlwind Attack feat.
Hmm. This is particularly interesting. Let's look at the differences:
Fighter
- gains access to Whirlwind Attack at level 6
- gains no attack bonus when using Whirlwind Attack
- may use Whirlwind Attack in every combat
- may use Whirlwind Attack every round of combat
- may not change selection of Whirlwind Attack
- may only make a 5' step before WA. (Full attack action to initiate)
Warblade
- gains access to Mithral Tornado at level 7
- gains a +2 attack bonus when using Mithral Tornado
- may only use Mithral Tornado if prepared before combat
- may use Mithral Attack every second round of combat (at most)
- may ready other manuevers in place of Mithral Tornado
- may make a normal move before WA. (standard action to initiate)
I don't think you can say that Mithral Tornado is strictly better (that is, better in all facets) than Whirlwind Attack. The key problem it has is that it can't be used every round - in combats where WA is useful, you normally want to use it several rounds in a row!
Being able to prepare manuevers with foreknowledge of opponents is nice, but IME you often don't know exactly what the next combat is. (The warblade is also quite limited in choice of manuevers). So, say you have a selection of ones useful against different foes. Then you only get one or two manuevers off before having to revert to a normal set of attacks before starting again - and the Fighter is superior with normal attacks.
(Of course, the Warblade also suffers quite badly from MAD. Str, Dex, Con and Int are all required!)
Cheers!