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5E One Punche Man Build. New Tasha's

Hey man, we fight everything, monsters and PCs on arenas.

We back again to Damage x Chance to hit. The vengeance paladin has only +1 attack roll, you need a natural 20 on d20.
The One Punche Man has +11(Favored by the gods) attack roll on 4d20. 5d20 with lucky feat

So now you have Ritual caster, and you have Lucky?

Schroedingers one punch man rides!

At least its better than the Sorcerer King.
 

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Iry

Hero
At higher levels, the One Punche Man is just stronger, Simulacrum, Flight Speed, Unearthed Recovery, Metamagic, Cleric spells, sorcerer spells and a infinite better attack rolls, counterspell. Anyway.
Wait. Are you the Shadow Sorcerer guy?
 




We were talking about level 3
Level 1 for advantage is ritual caster OR feinting attack, but not both
At level 4, Lucky feat helps a lot.

For ritual caster to give you advantage, you'll need a familiar and for it to go before your turn, and for you to be the only member of the party (so it doesnt grant advantage to someone else).

You're also going to need to burn a lot of spell slots and sorcery points, plus your favored by the Gods ability (although that comes back on a Short rest so its not that bad).

Nova tactics are not helpful in any actual game where the DM actually follows the Adventuring day guidelines the games short/ long rest paradigm is balanced around.
 


Hohige

Explorer
For ritual caster to give you advantage, you'll need a familiar and for it to go before your turn, and for you to be the only member of the party (so it doesnt grant advantage to someone else).

You're also going to need to burn a lot of spell slots and sorcery points, plus your favored by the Gods ability (although that comes back on a Short rest so its not that bad).

Nova tactics are not helpful in any actual game where the DM actually follows the Adventuring day guidelines the games short/ long rest paradigm is balanced around.
The Idea is a fun character to emulate Saitama and have nice moments with friends !
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NotAYakk

Legend
The Idea is a fun character to emulate Saitama and have nice moments with friends !
View attachment 126647
#Wanpanman

Wanpanman (level 13)

Half-elven

Hexblade 1/Battlemaster 3/Celestial Sorcerer 9

Elven Accuracy, Lucky feat

Cha 18 (15+2+1)

Light punch:
BM feint
Warlock slot inflict wounds

+9 to hit (+2d4 optionally)

Against 18 AC, not crit fishing
96% first roll hits, 14% crit, for 25(50), average 27 damage

Big punch:
Setup: Hexblade curse for 19-20 crit range
Round 2: Fient, big punch
18 AC.
Use lucky to miss if we don't get a crit.
Crit chance: 34%
Miss chance if no crit: 86%
Reroll: 34% crit chance, 98.5% hit chance

Overall: 34% + (1-34%)*86%*34%: 53% crit chance
Hit chance: 99%+

Average damage: 79

Hit chance really doesn't fall off much with higher AC, as I didn't even use favored by the gods after I tried to force a miss using lucky on the first roll. The accuracy of 4d20 is pretty insane.

This is not as impressive as at level 3/4. And it might not be worth BM3/Hex1 dips, as it costs you too many Inflict Wounds dice (and locks you out of level 9 inflict wounds).

But having 4 fients per short rest means that you can spam 3d20 to-hit inflict wound punches all day long.
 
Last edited:

Hohige

Explorer
#Wanpanman

Wanpanman (level 13)

Half-elven

Hexblade 1/Battlemaster 3/Celestial Sorcerer 9

Elven Accuracy, Lucky feat

Cha 18 (15+2+1)

Light punch:
BM feint
Warlock slot inflict wounds

+9 to hit (+2d4 optionally)

Against 18 AC, not crit fishing
96% first roll hits, 14% crit, for 25(50), average 27 damage

Big punch:
Setup: Hexblade curse for 19-20 crit range
Round 2: Fient, big punch
18 AC.
Use lucky to miss if we don't get a crit.
Crit chance: 34%
Miss chance if no crit: 86%
Reroll: 34% crit chance, 98.5% hit chance

Overall: 34% + (1-34%)*86%*34%: 53% crit chance
Hit chance: 99%+

Average damage: 79

Hit chance really doesn't fall off much with higher AC, as I didn't even use favored by the gods after I tried to force a miss using lucky on the first roll. The accuracy of 4d20 is pretty insane.

This is not as impressive as at level 3/4. And it might not be worth BM3/Hex1 dips, as it costs you too many Inflict Wounds dice (and locks you out of level 9 inflict wounds).

But having 4 fients per short rest means that you can spam 3d20 to-hit inflict wound punches all day long.
Wow, It's amazing! Good one
 

Assassin 17, Grave Cleric 2, Purple Worm poison.

When the stars align (i.e., you're able to use channel divinity, then surprise your target, then your target fails its CON save):
12d6 x 2 (crit), plus modifiers, plus 12d6 poison, doubled for Assassin capstone, doubled again for Grave Cleric channel divinity.

I forget what I came up with, but it's an average of well over 500.
 


Halloween Horror For 5E

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