Micah Sweet
Level Up & OSR Enthusiast
It would stop people claiming they know what the game is about without explicit evidence.Yeah but why? Like what practical difference do these semantics make?
It would stop people claiming they know what the game is about without explicit evidence.Yeah but why? Like what practical difference do these semantics make?
Because it is cooler that way to me. I want levelling to be about more than just bigger numbers.I say "why wait?"
There is an explicit agreement for everyone who isn't a fighter or a rogue though.It seems to me what you’re asking for is for WotC to tell you what is mundane and what isn’t, instead of every table making its own determination.
I’ve never particularly flinched at Evasion. It’s a cool ability. If it bothers you that it seems extraordinary rather than mundane, than you can decide at your table that it isn’t a mundane ability.
But at the end of the day, there’s not going to be agreement whether certain abilities are mundane or something different, and it doesn’t make sense for WotC to make this determination for everyone.
Sure. I find it wildly difficult to reconcile the rules as presented in the book with a coherent setting narrative without using the idea that anyone mid-level or higher has some sort of "supernatural/preternatural/transmundane" characteristics. But my inability to do that is absolutely subjective.Fair enough. Then stating that all characters are supernatural is subjective preference.
I've never seen a problem with needing items, especially as levels go up. Downplaying them as 5e has was a design error from my point of view.They are both given a wink and a nod that their supernatural abilities aren't supernatural even though they are essentially meta currency disguised as class features. They are also the only two classes that get lambasted for being weak and needing support in the form of items to survive.
But the wizard isn't just about bigger numbers. He gets better and more interesting effects as he levels. But he's not throwing alchemist fire for a half-dozen levels before he can conjure magical fire.Because it is cooler that way to me. I want levelling to be about more than just bigger numbers.
Because not everyone wants to play an explicitly supernatural character right out of the gate. Zero to hero is still a thing, until the game says it isn't. Say what you will about 4e, they didn't pretend they were something they weren't.I say "why wait?"
As I've said, I'm fine with a transition from mundane to supernatural at mid level. I just want that called out in the class's narrative.Sure. I find it wildly difficult to reconcile the rules as presented in the book with a coherent setting narrative without using the idea that anyone mid-level or higher has some sort of "supernatural/preternatural/transmundane" characteristics. But my inability to do that is absolutely subjective.
If it was up to me (it isn't, but oh, if it was!) then I'd probably only have about 1/3 of the character's overall power coming from selected character powers, with the remainder coming from magic items and other earned boons within the story.I've never seen a problem with needing items, especially as levels go up. Downplaying them as 5e has was a design error from my point of view.