N8Ball
Explorer
I'll take this opportunity to point out a common house rule, one even used by Mike Mearls*: move ongoing damage to the end of the turn just before rolling saves.
While convenient for tracking and inconsequential for many situations, it also has the added effect of making the Battlerage Vigor Feature EVEN MORE powerful, since ongoing damage was one of the few ways to prevent the BV fighter from getting his additional +2 damage with his axe (because the ongoing dmg would normally wipe his temp hp before he acts).
The disproportionate power of BV has been discussed ad nauseum in other threads, but most would agree that it certainly doesn't need any more help.