OOC: Adventure Path - Shackled City


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Wow!

Lots of interest already. That's terrific! More than enough players to get this thing off the ground....

Rather than make this a first-come first-served affair, I think I'll ask everyone for a character sheet, to be submitted over the next four days. I'll judge each in the areas of completeness, creativity, writing quality, and party balance. Character submissions are open to anyone who wants to make one, not only those who have already responded.

The requirements:

1. Submit 1st level characters, no evil alignments, no psionics. I'm using the 3.5 version of the rules.

2. Any source published by Wizards of the Coast may be used. Material from other sources must be approved before use.

3. Abilities generated by 28 point buy (with racial adjustments applied after the buy). Maximum hp at first level, average starting wealth per class.

Please send a fully fleshed-out character sheet, along with a general background (needs not be long or highly detailed) and a detailed physical description and personality write-up. The background should conclude with the character having recently arrived at the city of Cauldron, which is built in the bowl of a dormant volcano. Nominally, the adventure is set in the world of Greyhawk, so core Greyhawk deities are used for clerics and paladins. Cauldron is in a remote area of the continent, so specific references to events and places in Greyhawk are not an important part of the character concept.

Please keep in mind also that I intend to set a fairly brisk pace, with new turns coming out every 48 hours at the most. Often, I can post more frequently than that. Please consider carefully whether you will be able to maintain that pace before creating a character.

I'm sure I've forgotten something, so please don't hesitate to ask. Thanks for all your interest, I look forward to seeing your characters!

-Krago
 

Galen Thucydides

Description: Galen isn't all that exceptional-looking. He is of somewhat below average height -- about five-foot-nine -- and weighs in at a slender 150 pounds. He keeps his head and face clean-shaven, but if his hair were to grow back, it'd be a dirty blond, thick, and wavy. Galen has piercing, green eyes. He wears leather armor covered by a tabard bearing the blazon of the Shield Lands. Around his neck hangs a wooden holy symbol of Pelor. He carries a longspear, and a sickle hangs from his belt.

Galen is a light-hearted, brave young man with a real desire to help others using his arcane-martial talents. Still, he realizes he has neither the martial skill of a fighter nor the arcane prowess of either a sorcerer or wizard. This realization, filtered through the prism of his devotion to Pelor, leads Galen to see himself more as a supporting player when on a team. He prefers to operate in the second rank, using longspear or spells to aid his allies.

Short History: Galen Thucydides of Furyondy is a war-orphan. His parents were Shield Knight camp followers -- his mother Lucretia a cook, his father Herodotus a blacksmith. During a campaign near the Furyondy-Iuz border, a company of evil humanoids slipped unseen around the Shield Knights' flanks. The few guards and camp followers in the rear put up as good a fight as they could, but were almost slain to a man before reinforcements arrived.

The young Galen, now without a family, found himself entrusted to the care of an arcane war college close associated with the Church of Pelor. Although not particularly strong, Galen evidenced good reflexes, a strong mind, and a compelling presence. On his thirteenth birthday, he was officially admitted as a warmage initiate. He proved an eager, modestly talented student. He completed his initial training in five years, whereupon he was given the option of enlisting with the Shield Knights in their ongoing battle to reclaim the Shield Lands from Iuz.

Surprising everyone -- perhaps even himself -- Galen politely declined enlistment, choosing instead to travel to Cauldron in search of ways to use his skills to serve Pelor as a freelance adventurer.

Advanced Look: I would like take the Arcane Disciple feat for the Healing Domain at 3rd level. This would add a few healing spells to his spell list.

Human male warmage 1
NG Medium humanoid (human)
Init +2 Senses Listen +1, Spot +1
Languages Common, Goblin
AC 15, touch 12, flat-footed 13
hp 10 (1 HD)
Saves Fort +1; Ref +2, Will +3
Spd 30 ft.
Melee Longspear +1 (1d8+1/x3), sickle +1 (1d6+1)
Ranged +2 ranged touch
Base Atk +0; Grp +0
Attack Options --
Special Attack Warmage edge +1
Combat Gear Longspear, sickle
Abilities Str 12, Dex 14, Con 12, Int 12, Wis 13, Cha 13
SQ Armored mage (light)
Feats Point Blank Shot, Toughness
Skills Concentration +4, Knowledge (arcana) +5, Knowledge (religion) +3, Spellcraft +5
Possessions Combat gear, studded leather armor (-1 armor check penalty), backpack, two belt pouches, three sunrods, wooden holy symbol of Pelor, 24 gp
Spells Per Day (5/4, CL 1st, +3 ranged touch)
1st - accuracy, burning hands, chill touch (DC 12), fist of stone, hail of stone, lesser orb of acid, lesser orb of cold, lesser orb of electricity, lesser orb of fire, lesser orb of sound, magic missile, shocking grasp, true strike
0 - acid splash, disrupt undead, light, ray of frost
 
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Krago o'the Mountain said:
2. Any source published by Wizards of the Coast may be used. Material from other sources must be approved before use.

Does this mean that you are allowing even Campaign Setting specific material or not? (I am assuming not).
 

Mael Sechnaill

Appearance: Mael Sechnaill is a typical looking dwarf. His black beard and hair are wild and untrimmed. His yellow eyes are but dots behind a mass of hair.

He can be seen walking with a shield strapped to his back, his battle-axe is on his hip and his trident resting on his shoulder.

Background: Mael Sechnaill was a slow-witted and easily influenced hulk of a dwarf. His father was a mushroom farmer like his father’s father. Mael Sechnaill however, had no aptitude for it. He would be able to go out and harvest the mushrooms, but he lacked inner passion to make it his life work

In school, being gullible to others, he was told the trident was the mightiest of weapons. Since then he has always been convinced that a trident is a must own weapon. His family searched the world over looking for one. Eventually one was found and purchased for Mael Sechnaill.

He was given the task of finding out when the local store would be available to receive the latest shipment of mushrooms. That errand brought him to make his way from his mountain home and to the call on the markets of Caldron.
Code:
[COLOR=silver]Ftr 1
Dwarf
str 16 10 pts
dex 16 10 pts
con 16 6 pts
int 14 6 pts
wis 9 1 pts
cha 6 0 pts

Fort 5
Reflex 3
Will -1
BAB 1

AC 22 (10 +3dex+7 armor)

Melee – +4 Trident 1d8+3 x2 10ft Piercing
Battleaxe +4 1d8+3 x3 slashing

Feat: Power Attack, Cleave

Skills Ranks Mod Synergy Total
Climb 4 3 0 7
Profession (mushroom farmer) 1 -1 0 0
Swim 3 3 0 6

Possessions: 
Chainmail +150
Shield +20
Trident +15 
Battle axe +10

Backpack, bedroll, flint & steel, Rations trail (2 days), Waterskin, whetstone, Traveler’s outfit
5 sp

Languages: Common[/COLOR]
 

Mista Collins said:
Eberron rules!

<yes, I am an Eberron junkie.. wish my tabletop gaming group would want to play it>
Eberron does indeed rule :) Best campaign setting I've seen for 3rd Edition, certainly.

Anyway, given the number of folks who are keen on getting in on this that haven't had any exposure to the Shackled City adventures, I think I'll bow out for now. Should you need an alternate at any point, drop me a line.
 

William Baker

fyi I have no previous experience with Paizo's Shackled City Adventure Path

Paladin 1
Human
LG

str 14 6 pts
dex 12 4 pts
con 10 2 pts
int 12 4 pts
wis 14 6 pts
cha 14 6 pts
hp 10

Fort 2
Reflex 1
Will 2
BAB 1

Height 5'11"
Weight 140#
Age 21

AC 15 (10 +1 dex +3 armor +1 shield)

Melee +3
Ranged +2

Feats: Power Attack, Cleave

Skills Ranks Mod Synergy Total
Diplomacy 2 2 0 4
Handle Animal 1 2 0 3
Heal 2 2 0 4
Knowledge (nobility and royalty) 1 1 0 2
Knowledge (religion) 4 1 0 5
Listen 0 2 0 2
Profession (baker) 1 2 0 3
Ride 3 1 0 4
Search 0 1 0 1
Sense Motive 2 2 0 4
Spot 0 2 0 2

Gear:
Studded Leather 25
Wooden Shield, small 3
Lance 10 (on horse in lance cup)
Battle axe 10
Dagger 2
Javelin's x3 3

Backpack 2
Bedroll .1 (saddle bags)
Winter Blanket .5 (saddle bags)
Trail Rations (4 days) 2 (saddle bags)
Waterskin 1
Flint and Steel 1
Torches x2 2 cp (saddle bags)
Explorer's outfit

Light Riding Horse 75
-Military saddle 20
-Saddle bags 4

3 gp, 3 sp, 8 cp

Languages: Common, Celestial

History/Background: William, often called Billy, Baker started life appropriately as the 3rd son of a small town baker. His family had been bakers for more generations than they could count, but as the 5th of 7 children there was little room in the family business for him. William aspired to something greater. A pious lad schooled in the church he dreamed of being a noble paladin. The church had other ideas. He didn't fit the mold of a noble hero. He was clumsey, his hand-me-down clothes were often spotted with flour and his naturally curley hair often unruley. He didn't make the cut to be trained in either the church of heironious or pelor. He was a resonably talented boy, but not exceptional and lacked any connections that might have secured him a place in the ranks of paladins. Undaunted, young William undertook to become a paladin on his own. Perhaps this independent streak and a lack of willingness to accept his place in life was part of the reason he was considered unsuited to become part of a knightly order. He studied and practiced endlessly. He poured over religious texts and even mastered the Celestial language. He would champion no god, but instead dedicate himself to good and the liberation of the downtrodden. He became something of a joke in his local village practacing with cast off weapons and armor and a horse more suited to a farmers field than a battlefield. His shining armor was a somewhat battered suit of studded leather with some dark stains suggesting that the last wearer found it less than adequate. He could not aford a sword and so makes do with an axe from a long forgotten war that has been used more recently to chop kindling for the baker's oven. As he grew to manhood he began to look more like a paladin growing into a broad strong young man with bright eyes and pleasant face. He left his little village behind and began to venture out into the world to find wrongs to right. He drills himself with weapons and does his best to train his horse for war. Recently, he arrived in Cauldron nearly broke and not sure what course to take next.

Appearance/Personality: William is a fairly handsome young man with a shock of dark curley hair and sparkling green eyes. He is of average height and a little thin from constant exercise and little food. His gear is a mix of cast offs, some of it quite old, but carefully maintained. Stout studded leather armor is covered by a reasonable fine blue sircoat. A carefully painted symbol of good is flaking off a small wooden shield is carried on one arm. An old style battle axe honed thin from countless shapenings hangs at his side along with a dagger such as any simple townsman might wear. A battered forest green quiver holding a few javelins hangs from one shoulder. A simple wooden symbol of good is worn about his neck on an leather thong. He wears no jewelry or other adornments of any kind.

William is a humble man and though strong in his convictions and desire to be a paladin he never tries to look down on others. He converses easily with simple folk, but can be nervous around the nobility. He has a friendly easy maner, but years of being teased about his quest for paladinhood has left him wary.
 
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Would like to play a female wood-elf Scout (Complete Adventurer). Note that with the errata, Disable Device is now a class skill.

Code:
[B]Name:[/B]  Eliara Treesong
[B]Class:[/B] Scout
[B]Race:[/B]  Wood Elf
[B]Size:[/B]  Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] 

[B]Str:[/B] 14 (+2)      [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 (+3)      [B]BAB:[/B] +0         [B]HP:[/B] 8
[B]Con:[/B] 10 (+0)      [B]Grapple:[/B] +2     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 12 (+1)      [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 12 (+1)      [B]Init:[/B] +3        [B]Spell Save:[/B] - 
[B]Cha:[/B] 12 (+1)      [B]ACP:[/B] 0          [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]            10  +2    +0    +3    0    +0    +0    +0    15
[B]Touch:[/B] 13               [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +0          +0
[B]Ref:[/B]                       2    +3          +5
[B]Will:[/B]                      0    +1          +1

[b]Armor                    Bonus   Dex   ACP   ASF  Weight    Cost[/b]
Leather                     +2     +6      0    10%   15lbs     10gp

[B]Weapon                    Attack   Damage     Critical   Range   Weight  Cost[/B]
Longbow                      +3      1d8          x3        100'   3lbs   75gp
Arrows (20)                                                        3lbs    1gp
Longsword                    +2      1d8+2    19-20/x2       -     4lbs   15gp

[B]Languages:[/B] Common, Elf, Sylvan

[B]Abilities:[/B] Immune to magic sleep effects, +2 ST against enchanment, Low-light 
vision, Weapon proficiency (Longbow/Longsword/Rapier/Shortbow), +2 to 

Listen/Search/Spot, Skirmish (+1d6), Trapfinding

[B]Feats:[/B] Track

[B]Skill Points:[/B] 36    [B]Max Ranks:[/B] 4
[B]Skills                      Abil Ranks  Mod  Misc  Total[/B]
Balance                     Dex   3    +3           6
Climb                       Str   2    +2           4
Disable Device              Int   2    +1           3
Escape Artist               Dex   2    +3           5
Hide                        Dex   3    +3           6
Jump                        Str   2    +2           4
Knowledge (Nature)          Int   2    +1           3
Listen                      Wis   2    +1   +2      5
Move Silently               Dex   3    +3           6
Perform (Song) (cc)         Cha   2    +1           2
Ride                        Dex   1    +3           4
Search                      Int   2    +1   +2      5
Spot                        Wis   2    +1   +2      5
Survival                    Wis   3    +1           4
Swim                        Str   1    +2           3
Tumble                      Dex   2    +3           5
Use Rope                    Dex   2    +3           5

[B]Equipment:                Cost  Weight[/B]
Backpack                   2gp    2lb
Traveler's Outfit          1gp    5lb
Rations (4 days)           2gp    2lb
Hooded lantern             7gp    2lb
Oil, pint (2)              .2gp   1lb
Rope                      10gp    5lb
Waterskin                  1gp    4lb

[B]Total Weight:[/B] 46 lb                [B]Money:[/B] 1 gp 8sp

                     [B]Lgt   Med   Hvy  Lift[/B]
[B]Max Weight:[/B]         58lb   116lb   175lb  350lb   

[B]Age:[/B] 123 years
[B]Height:[/B] 5'1"
[B]Weight:[/B] 100 lbs
[B]Eyes:[/B] Blue
[B]Hair:[/B] Blonde
[B]Skin:[/B] Brown

Background: Eliara had always thrilled to the spirit of the hunt. As a young elf she could be found playing with the boys, jumping across trees, stealing back eggs from filcher birds and learning skills wholly inappropiate for an elven maiden. She eventually found her calling as a Scout, ensuring the protecting of the forest with her skills. Her tribe suffered grave casualties at the hands of a band of humans whom they had thought to be brigands, but she learnt that they were just sent to expand and convert more of the forest into farmland. She thought them to be a curious race, that might well augur the end for elves, though few dared to speak it.

With so many years to her life, Eliara grew curious of the outside world. Many elves spoke of the wonders of the world, and though her parents wanted her to stay on in their town, they knew her wandering spirit would lead her beyond, to learn more about men as well. On her journey from her home, she had heard of a city in a Volcano, which appeared to invite certain doom. Curious, she has wandered there...

Description: Eliara is a handsome looking elf with a sharp, lifting laugh,and long hair that reaches just below her shoulders. She wears leaves in her hair, and her dressing is typically greenish or brown.

Personality: Eliara is a carefree person with an intense curiousity. However, she enjoys poking around and not being discovered, and has an interest in finding out secrets. She loves to sing or hum an elven song (which seem to last forever to the human ear) to accompany her on her way. She is ambivalent about gold and treasure, and thinks that humans are as greedy as dragons in that regard. She is particularly curious as to why it appears to be the driving force behind the many wonders and curiousities that humans can pursue, while elves would do it merely for the art.
 
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Mista Collins said:
Does this mean that you are allowing even Campaign Setting specific material or not? (I am assuming not).

Good question! Sorry for the apparent self-contradiction.

The answer is....maybe. Depending on what the material is, I might consider its inclusion. It would depend on how much of its 'flavor' is derived from the non-Greyhawk setting.

Anything which relies on specific deities, geography, etc. that is non-Greyhawk is unlikely to gain my approval.

-Krago
 

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