OOC: Adventure Path - Shackled City

Jarval said:
Eberron does indeed rule :) Best campaign setting I've seen for 3rd Edition, certainly.

Anyway, given the number of folks who are keen on getting in on this that haven't had any exposure to the Shackled City adventures, I think I'll bow out for now. Should you need an alternate at any point, drop me a line.

Will do, Jarval! Thanks for your time. :)
 

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Hey, I'd be interested in playing. I have all the Dungeons but never read any of the adventures.

I'd like to play a Human Spirit Shaman (from Complete Divine). I'll have him up tomorrow (hopefully).
 



Whist - The Whisper Gnome Rogue

Code:
[B]Name:[/B] Faen Bernan, a.k.a. Whist
[B]Class:[/B] Rogue
[B]Race:[/B] Whisper Gnome
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] 

[B]Str:[/B] 10 +0 (4p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (6p.)     [B]BAB:[/B] +0         [B]HP:[/B] 8 (1d6+3-1)
[B]Con:[/B] 16 +3 (6p.)     [B]Grapple:[/B] -4     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 16 +3 (10p.)    [B]Speed:[/B] 30'      [B]Spell Res:[/B] --
[B]Wis:[/B] 10 +0 (2p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] --
[B]Cha:[/B]  6 -2 (2p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 10%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +3    +1    +0    +0    16
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +3          +3
[B]Ref:[/B]                       2    +3          +5
[B]Will:[/B]                      0    +0          +0

[B]Weapon                  Attack   Damage     Critical[/B]
Shortsword                +1     1d4        19-20x2
Clawed Gauntlets          +1     1d3           20x2
Light Crossbow            +4     1d6        19-20x2
Sap                       +1     1d4s          20x2

[B]Languages:[/B] Common, Gnome, Orc, Goblinoid, Draconic

[B]Abilities:[/B] Small size, Low-light vision, Darkvision 70 ft., Weapon
Familiarity: Gnome Hooked Hammer, +1 racial bonus on attack rolls
against kobolds and goblinoids, +4 dodge bonus to Armor Class against
giants, +4 racial bonus on Hide and Move Silently checks, +2 racial
bonus on Spot and Listen checks, Spell-like ability: 1/day – silence;
Sneak Attack +1d6, Trapfinding.

[B]Flaws:[/B] Frail (-1 HP per level)

[B]Traits:[/B] Illiterate (can’t read, +1 bonus to Disable Device checks),
Nearsighted (-1 penalty to Spot checks, +1 bonus to Search checks),
Nightsighted (+10 ft. to darkvision, -1 penalty to Spot checks in bright
light)

[B]Feats:[/B] Silencing Strike (silence target of sneak attack), Extra
Silence (3/day)

[B]Skill Points:[/B] 44       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Hide                       4    +3    +8    +15
Move Silently              4    +3    +4    +11
Disable Device             4    +3    +1    +8
Search                     4    +3    +1    +8
Open Locks                 4    +3          +7
Spot                       4    +0    +1    +5
Listen                     4    +0    +2    +6
Tumble                     4    +3          +7
Sleight of Hand            4    +3          +7
Jump                       4    +0          +4
Balance                    4    +3          +7

[B]Equipment:               Cost  Weight[/B]
Shortsword               10gp    1lb
Sap                       1gp    1lb
Clawed Gauntlets, 2      10gp    1lb
Leather Armor            10gp  7.5lb
Thieves Tools            30gp   .5lb
Explorer’s Outfit         -gp    -lb
Light Crossbow           35gp    2lb
Bolts (20)                2gp    1lb
Whetstone                 2cp   .5lb
Backpack                  2gp   .5lb
Grappling Hook            1gp    2lb
Silk Rope                10gp    5lb
Waterskin                 1gp    1lb
Trail Rations -4 days     2gp    1lb
[B]Total Weight:[/B]24lb      [B]Money:[/B] 10gp 9sp 8cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               25    50    75    150   750

[B]Age:[/B] 44
[B]Height:[/B] 4'0"
[B]Weight:[/B] 40lb
[B]Eyes:[/B] Flat gray
[B]Hair:[/B] Dark brown
[B]Skin:[/B] Light gray
Personality: Whist is often hard and cold, mostly that is because no one has given a care in the world for him. Growing up amongst the brutal goblins taught him to look out for himself while teaching him that others are cruel and callous. Since his return to common society he’s found it difficult being unable to read, never having learned living amongst the goblins, should anyone point this out, he’ll react with pointed disdain, bordering on violence. Despite his edginess, Whist is not one to break a serious agreement which would tarnish his reputation, knowing that the only thing he has is his accomplished record.

Appearance: Covered in edgy tribal tattoos, Whist looks the part of a harsh individual. Various scars can be seen scrawling out from under his patched leather armor. Braided in narrow braids adorned with various wooden and stone beads, the collection of dark brown braids is tied back with a leather band. His eyes are an emotionless gray, they rarely seem to move about and just seem to stare emptily into space. A long hilt, probably to a sword of some kind, rises up behind his neck, although the scabbard is concealed by a tightly bound backpack.

Background: Whist, as that is the only name he ever gives, was orphaned before he even got the chance to recognize his own race. Picked up by a tribe of goblins, he was raised amongst them almost as a pet to the tribes leader, a wizard by the name of Grul. Not believing that he would be much of a threat, for gnomes although tricksters were rarely dangerous when alone, they were unaware of his odd heritage. Whist was far more aware of their ineptitude and cruelty than they believed, and he wasn’t going to let his mistreatment go unanswered. It took him a number of years to learn their ways and habits, playing the lackey of the wizard Grul till his fortieth year, when the wizard was old and wrinkled, he repaid his mistreatment. As he struck down Grul’s lone guard and skewered the wizard’s lizard familiar on a butcher-knife, the wizard realized the danger his “pet” had become. Hoping to utter the words to an incantation, Whist was too quick, and the first blow took the wizard’s voice from him, unable to utter the words of power the goblin’s eyes went wide in horror. The simple gnome was something far more than he could have imagined, when the butcher-knife was thrust again into his side, blood gurgled from Grul’s mouth. With the utter silence of death, Whist ended the goblin wizard’s life, and slipped unseen into the caves.

Four years have past, Whist has returned to common society, having done time for petty thievery in a spree of towns stockades, he’s found his way to Cauldron, somewhere between being on the run and looking for work, honest or not.
 

Here is a character sheet for a human bard. The background should be up within an hour. [Edit: background, personality, and description added.]

Sblocked for space.
[sblock][size=-1]Konstantine D’Artur
Female Human Bard 1
CG

Str 8 -- (0 pts)
Dex 12 -- (4 pts)
Con 12 -- (4 pts)
Int 15 -- (8 pts)
Wis 10 -- (2 pts)
Cha 16 -- (10 pts)

Hit Points 7
AC 14 (+3 studded leather, +1 Dex), Touch 11, Flat 13
Init +1
BAB +0, Grap -1
Speed 20 (base 30, load 49.5/26, light armor)
Fort +1, Ref +3, Will +2

-1 Melee, Short Sword, 1d6-1, 19-20/x2
-1 Melee, Sap, 1d6-1(s), 20/x2
-1 Melee, Dagger, 1d4-1, 19-20/x2
-1 Melee, Whip, 1d3-1, 20/x2
+1 Ranged, Shortbow, 1d6-1, 20/x3, 60’
+1 Ranged, Dagger (thrown), 1d4-1, 19-20/x2, 10’

Medium, 5’5", 117 lbs., 19 yrs old
Strawberry Blond hair, Green eyes, Fair skin

Speaks common, celestial, draconic, infernal, and sylvan (2 skill points in speak language)

+7 Bluff (4 + 3 Cha)
+7 Diplomacy (4 + 3 Cha)
+7 Disguise (4 + 3 Cha)
+7 Gather Info (4 + 3 Cha)
+6 Knowledge (arcana) (4 + 2 Int)
+3 Knowledge (history) (1 + 2 Int)
+3 Knowledge (nobility) (1 + 2 Int)
+10 Perform (string instruments (4 + 3 Cha + 3 skill focus)
+4 Sense Motive (4 + 0 Wis)
+7 Use Magic Device (4 + 3 Cha)

Feats
-Lingering Song
-Skill Focus (Perform [string instruments])

Human Traits
-Extra feat at 1st level; extra skill

Bard Abilities
-Bardic Music (1/day)
Countersong​
Fascinate
Inspire Courage +1​
-Bardic Knowledge (+3)

Spells Per Day
0th (2/day)- Detect Magic, Ghost Sound, Prestidigitation, Read Magic

Studded Leather (worn, 20 lb) 25 gp
Entertainer’s Outfit (worn, no weight) 0 gp

Short Sword (belt left, 2 lb) 10 gp
Whip (belt right, 2 lb) 1 gp
Sap (belt front, 2 lb) 1 gp
Dagger (belt rear, 1 lb) 2 gp
Spell Component Pouch (belt left front, 2 lb) 5 gp

Shortbow (left shoulder, 2 lb) 30 gp
Quiver (right shoulder, 3 lb) 1 gp
Backpack (center back, 2 lb) 2 gp

Waterskin- water (backpack, 4 lb) 1 gp
Torch (backpack, 1 lb) 0.1 gp
Flint & Steel (backpack, 0 lb) 1 gp
Trail Rations- 3 days (backpack, 3 lb) 1.5 gp
Scroll Case (backpack, 0.5 lb) 1 gp
Hand Harp (backpack, 3 lb) 5 gp

Coins- 14 gp, 3 sp, 10 cp

Background: Konstantine D’Artur has lived a dull life. She is the daughter of a fairly wealthy merchant. Konstantine’s mother died from pneumonia one winter, and since that time Konstantine’s father has been very distant. Being wealthy, though, had some advantages. Rather than simply neglecting his beautiful daughter, who reminded him far too much of his lost wife, he sent her to school.

While Konstantine was distressed by her father’s distance, she understood his reasoning for it. She compensated by striving hard in school. While she was bright enough to have good success in her academic studies, it was in the performing arts that she found she excelled. Harp, fiddle, flute, pan pipe, trumpet, and voice. With these and more she marveled her teachers with her natural talent. The teachers knew that if she had a chance to study with a master, she could go very far.

Konstantine spent the next two months studying under the most spectacular musician she had ever heard. His name was Gerard. He wasn’t just some performer, but he was actually an adventuring bard. The school was just a place to rest for a while. He didn’t share it with anyone but Konstantine, but he had actually discovered a connection between the arcane arts and a primordial music [he is a Seeker of the Song]. He sang her a song mixing the two. Of course, Konstantine already had a hopeless schoolgirl crush on Gerard. His song magnified it tenfold. When Gerard left the school a week later to return to his adventuring life, Konstantine knew that she needed to become an adventuring bard like him. Then she could learn to make music like he did, and maybe if she met him again and saw her progress, he would be just as infatuated with her.

Konstantine needed to go somewhere that anyone her father might send wouldn’t find her easily. She managed to arrange for transportation to the volcanic city of Cauldron; she paid her fare by performing. Konstantine knows that she has no real combat ability, but she hopes that she can find others seeking wealth, fame, or simply adventure to join with.

Personality: Konstantine is a lively girl. She is always eager for attention. She is also far more naïve than she would care to admit. At this point in her life, life is roses. She thinks she is off to have a grand adventure, but she really has no idea what that means. Konstantine is courteous to all she meets. Her attitude is unquestionably positive. She is currently motivated by her fantasy of what the grand adventuring life must be like. She envisions herself helping some group save villagers, earning fame, and finding some treasure (more than enough to keep some herself after helping others). Konstantine often habitually hums to herself, usually without even realizing it. She also tends to be flirtatious to get what she wants, also usually without realizing it. She is really not used to not getting what she wants.

Description: Konstantine looks like the fair maiden of a story who was crammed into a suit of armor and is carrying more than she can carry. She has a bright look of wonder on her eyes as she takes in all that she can. Her wavy (almost curly) strawberry blond hair frames a fair face and somewhat large green eyes. Konstantine wears a flamboyant entertainers outfit colored primarily red with splashes of cream and pink. Around her waist is a belt weighted down with a short sword on her left and a whip on her right. She carries a shortbow and a quiver of arrows and a backpack on her back. As she walks she absently plucks a small harp as she looks around and hums to herself.[/size][/sblock]
 
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Some nice char. sheets submitted so far, but there is still lots of time for others to try their hand. I'll be making the party selections on Thursday night or Friday morning.

Right now, we do seem to be a bit lean in the areas of divine and arcane magic types.

Thanks,
Krago
 
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Ferrix said:
Dichotomy, you need 5 ranks in Perform to select Versatile Performer as a feat.

Much obliged. I knew I should have waited until I had access to my books. Fixing now...

[Edit: I still don't have my book, but Lingering Song only requires 3 ranks, correct?]
 
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