Mista Collins
First Post
Selvaggio(druid) and Intrepido(wolf companion)
Well I am throwing my hat back in the ring as I have more time to be on the boards (I can post at least once a day). Here is the concept I came up with (and the stat block to go along with it). Went with a druid because it seemed more divine casters could be used. If there is anything you have a question on or concerns about, let me know. I am really interested in playing in this campaign, as I have heard great things about the Adventure Path, and never had the chance to experience it or read it.
Character Concept: Selvaggio is nature's warrior. After fleeing from home, he lived in the wild for years, where he learned how to survive without the need of civilization. Coming across a wolf in need, he befriended the creature and has been wife him ever since.
Race/Class: Selvaggio is a 1st level human druid. He will probably stay the path of druid and not take a prestige class (unless something comes up in game that would make sense for him).
Appearance: Selvaggio is an adult who is obviously uncivilized. He stands tall at 6'4" and weighs in at 210 lbs. A beard that could use some trimming covers his face and his arms are just as hairy. Beyond all the facial air his eyes are dark pools of brown that seem bottomless when staring into them. He walks hunched over, almost appearing as if he would rather be walking on all fours. His teeth are stained and he has an earthly smell about him. He wears what appears to be hide armor, made out of the skins of various animals. In one hand he holds a shield made out of wood, and in the other he holds a club. A small sickle is strapped to his side and the points to two shortspears can be seen over his right shoulder.
Personality: A very quiet individual because he has grown up in the wild not talking, he does know the common tongue and the tongue of the druids. He will talk when he sees it is important to, but would rather remain silent. He sees any harm done to what he has grown to call his family (nature) as an attack on his very soul. In battle he is ferocious and very capable.
SELVAGGIO STAT BLOCK:
[sblock]
Selvaggio
Male Human, 1st Level Druid
Deity: None
Medium Humanoid (Human)
Hit Dice: 1d8+2 (10 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 17 (+2 Dex, +3 armor, +2 shield), touch 12, flat-footed 15
Base Attack/Grapple: +0/+1
Attack: +2 melee (1d6+2)* or +2 ranged (1d6+2)
Full Attack: +2 melee (1d6+2)* or +2 ranged (1d6+2)
*damage type depends on weapon
Space/Reach: 5 ft./5 ft.
Special Attacks: Spells
Special Qualities: Animal Companion, Nature Sense, Wild Empathy +0
Saves: Fort +4, Ref +2, Will +5
Abilities: Str 14, Dex 14, Con 14, Int 8, Wis 16, Cha 8
Skills: Handle Animal +3*(4), Listen +7(4), Spot +7(4), Survival +9(4)
* +4 bonus when handling animal companion
Feats: Spell Focus(Conjuration), Augmented Summoning
Alignment: Chaotic Neutral
Selvaggio is an adult who is obviously uncivilized. His face is covered by a beard that could use a trimming, his arms are almost as hairy. He walks hunched over, almost appearing as if he would rather be walking on all fours. His teeth are stained and he has an earthly smell about him.
Languages spoken: Common, Druidic
Spells(DC 13+spell level)*:
0th level - Cure Minor Wounds, Detect Magic, Read Magic
1st level - Cure Light Wounds, Shillelagh
*+1 DC if Conjuration
Equipment: Club, 2 Shortspears, Sickle, Hide armor, Heavy Wooden Shield, Spell Component Pouch, Backpack, Waterskin, Flint & Steel, Signal Whistle, Belt Pouch containing 9gp and 2 sp.
Weight Carried: 55.5lbs[/sblock]
INTREPIDO STAT BLOCK:
[sblock]
Intrepido
Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light Vision, Scent, Link, Share Spells
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: hide +2, Listen +3, Move Silently +3, Spot+3, Survival +1*
*4 racial bonus when tracking by scent
Feats: Track(B), Weapon Focus(bite)
Alignment: Neutral
Tricks Known: Attack, Come, Down, Fetch, Heel, Seek, Track
[/sblock]
BACKGROUND: [sblock]The young boy, who has become known as Selvaggio, wasn't originally named so. His original name was been long forgotten by even himself. Growing up in a small farming town in between Chendl and the Vesve Forest, the young man had to deal with a father who was tormentor and a mother who was malevolent. Having taken enough of this, the young boy fled his home towards the Vesve Forest albeit the fact that he knew he would not survive very long.
For months, the young boy tried to live off the land, but he found himself starving more often than full, freezing more often than warm, and wet more often than dry. Coming across a lone wolf stuck howling in the metal trap of a hunter, the young boy thought he had found a food source for days. But staring into the wolf's eyes he could not help but covet the personality of the wolf. Though the wolf knew he was doomed, there was a fire in his eye. A fire the young boy found warmth in. Deciding it was not the wolf's time to die, the young boy calmed him and released him from the snare.
The injured wolf and the lost boy slowly became companions. Eventually they started hunting together and traveling the woods and world. During this time, a connection between the wolf and the boy started to grow. They could almost sense what the other was thinking and feeling. Coming across an elder gentleman in the middle of the woods, the young boy came in contact with the first human in quite some years. This man is what the rest of the world would call a druid. In his last days of his life, the old man went against the code of his cabal and taught the young boy the secret language and rituals of his faction. One of these the young boy found most interesting was the ritual allowing him to speak with his wolf companion. From these conversations is where Selvaggio got his name and Intrepido his.
Traveling the lands from here, Selvaggio and Intrepido have lived off the land. They just recently found themselves coming across a city named Cauldron, which both find interesting as it sits in a dormant volcano.[/sblock]
Here is a character for the game since you mentioned you needed more divine spellcasters.
Well I am throwing my hat back in the ring as I have more time to be on the boards (I can post at least once a day). Here is the concept I came up with (and the stat block to go along with it). Went with a druid because it seemed more divine casters could be used. If there is anything you have a question on or concerns about, let me know. I am really interested in playing in this campaign, as I have heard great things about the Adventure Path, and never had the chance to experience it or read it.
Character Concept: Selvaggio is nature's warrior. After fleeing from home, he lived in the wild for years, where he learned how to survive without the need of civilization. Coming across a wolf in need, he befriended the creature and has been wife him ever since.
Race/Class: Selvaggio is a 1st level human druid. He will probably stay the path of druid and not take a prestige class (unless something comes up in game that would make sense for him).
Appearance: Selvaggio is an adult who is obviously uncivilized. He stands tall at 6'4" and weighs in at 210 lbs. A beard that could use some trimming covers his face and his arms are just as hairy. Beyond all the facial air his eyes are dark pools of brown that seem bottomless when staring into them. He walks hunched over, almost appearing as if he would rather be walking on all fours. His teeth are stained and he has an earthly smell about him. He wears what appears to be hide armor, made out of the skins of various animals. In one hand he holds a shield made out of wood, and in the other he holds a club. A small sickle is strapped to his side and the points to two shortspears can be seen over his right shoulder.
Personality: A very quiet individual because he has grown up in the wild not talking, he does know the common tongue and the tongue of the druids. He will talk when he sees it is important to, but would rather remain silent. He sees any harm done to what he has grown to call his family (nature) as an attack on his very soul. In battle he is ferocious and very capable.
SELVAGGIO STAT BLOCK:
[sblock]
Selvaggio
Male Human, 1st Level Druid
Deity: None
Medium Humanoid (Human)
Hit Dice: 1d8+2 (10 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 17 (+2 Dex, +3 armor, +2 shield), touch 12, flat-footed 15
Base Attack/Grapple: +0/+1
Attack: +2 melee (1d6+2)* or +2 ranged (1d6+2)
Full Attack: +2 melee (1d6+2)* or +2 ranged (1d6+2)
*damage type depends on weapon
Space/Reach: 5 ft./5 ft.
Special Attacks: Spells
Special Qualities: Animal Companion, Nature Sense, Wild Empathy +0
Saves: Fort +4, Ref +2, Will +5
Abilities: Str 14, Dex 14, Con 14, Int 8, Wis 16, Cha 8
Skills: Handle Animal +3*(4), Listen +7(4), Spot +7(4), Survival +9(4)
* +4 bonus when handling animal companion
Feats: Spell Focus(Conjuration), Augmented Summoning
Alignment: Chaotic Neutral
Selvaggio is an adult who is obviously uncivilized. His face is covered by a beard that could use a trimming, his arms are almost as hairy. He walks hunched over, almost appearing as if he would rather be walking on all fours. His teeth are stained and he has an earthly smell about him.
Languages spoken: Common, Druidic
Spells(DC 13+spell level)*:
0th level - Cure Minor Wounds, Detect Magic, Read Magic
1st level - Cure Light Wounds, Shillelagh
*+1 DC if Conjuration
Equipment: Club, 2 Shortspears, Sickle, Hide armor, Heavy Wooden Shield, Spell Component Pouch, Backpack, Waterskin, Flint & Steel, Signal Whistle, Belt Pouch containing 9gp and 2 sp.
Weight Carried: 55.5lbs[/sblock]
INTREPIDO STAT BLOCK:
[sblock]
Intrepido
Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light Vision, Scent, Link, Share Spells
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: hide +2, Listen +3, Move Silently +3, Spot+3, Survival +1*
*4 racial bonus when tracking by scent
Feats: Track(B), Weapon Focus(bite)
Alignment: Neutral
Tricks Known: Attack, Come, Down, Fetch, Heel, Seek, Track
[/sblock]
BACKGROUND: [sblock]The young boy, who has become known as Selvaggio, wasn't originally named so. His original name was been long forgotten by even himself. Growing up in a small farming town in between Chendl and the Vesve Forest, the young man had to deal with a father who was tormentor and a mother who was malevolent. Having taken enough of this, the young boy fled his home towards the Vesve Forest albeit the fact that he knew he would not survive very long.
For months, the young boy tried to live off the land, but he found himself starving more often than full, freezing more often than warm, and wet more often than dry. Coming across a lone wolf stuck howling in the metal trap of a hunter, the young boy thought he had found a food source for days. But staring into the wolf's eyes he could not help but covet the personality of the wolf. Though the wolf knew he was doomed, there was a fire in his eye. A fire the young boy found warmth in. Deciding it was not the wolf's time to die, the young boy calmed him and released him from the snare.
The injured wolf and the lost boy slowly became companions. Eventually they started hunting together and traveling the woods and world. During this time, a connection between the wolf and the boy started to grow. They could almost sense what the other was thinking and feeling. Coming across an elder gentleman in the middle of the woods, the young boy came in contact with the first human in quite some years. This man is what the rest of the world would call a druid. In his last days of his life, the old man went against the code of his cabal and taught the young boy the secret language and rituals of his faction. One of these the young boy found most interesting was the ritual allowing him to speak with his wolf companion. From these conversations is where Selvaggio got his name and Intrepido his.
Traveling the lands from here, Selvaggio and Intrepido have lived off the land. They just recently found themselves coming across a city named Cauldron, which both find interesting as it sits in a dormant volcano.[/sblock]
Here is a character for the game since you mentioned you needed more divine spellcasters.
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