• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

OOC: Adventure Path - Shackled City

I'm back!

Hey guys,

I'm back now. I actually got back at about 1 AM this morning, slept for about 5 hours, got up and went to work, and now finally, I get to relax a bit. Work isn't usually this nutty for me, but I'm working on a special project right now and the deadline is looming. That, in conjunction with the out-of-town meetings, makes for a lot of craziness right now. At least the meetings were in Las Vegas, that was fun. ;)

All right, let me get a look at the issues with your character sheets, and we'll get things back on track. Sorry for the timing of it all, I hope it didn't cost us too much momentum.

Thanks,
Krago
 

log in or register to remove this ad

Krug said:
Actually according to the Complete Adventurer Errata, Disable Device is now a class skill for Scouts, but if you want to make it a cross-class skill, let me know. :)

Made the other two changes!

Ah, okay, hadn't seen that errata. We'll let it stand as a class skill, then. That should about wrap things up for Eliara!

edit: E-tools is still throwing in that weird -2 misc penalty to Disable Device. I can't explain it, so I'll disregard it. Still, anyone have any ideas as to why it might be applying this phantom penalty?

edit again: scratch that, mystery solved (see below)

Thanks,
Krago
 
Last edited:

Mark Chance said:
Maybe I'm just obtuse, but I don't see where I've left a skill point unspent. Galen is a human with a 12 Int. This gives him (2 + 1 + 1) x4 skill points at 1st level. He has the following:

Concentration - 4 ranks
Knowledge (arcana) - 4 ranks
Knowledge (religion) - 2 ranks (cross-class)
Spellcraft - 4 ranks

That's all of them, right?

As for the bogus feat, I'll replace it with Point Blank Shot.

Point Blank Shot as feat is noted. As for the skill points....er, can we just chalk it up to my being obtuse? In fact, I had only 3 skill points entered for Concentration. Sorry about that...:o

Galen is good to go.

Thanks,
Krago
 

I have no problem with the change in perform skills. I went ahead and changed my totals for Konstantine's final wealth....they now match yours. The difference was too small to quibble with. :)

All looks well, please go ahead and post Konstantine to the Rogue's Gallery thread at your earliest opportunity.

Thanks,
Krago

Dichotomy said:
Here is Konstantine D'Artur with the slight modifications that I would like to make. They essentially amount to changing Perform (string instruments) to Perform (sing), changing my Skill Focus feat to match, "selling back" my harp, and making the slight change to her appearance.

Sblocked for space.
[sblock][size=-1]Konstantine D’Artur
Female Human Bard 1
CG

Str 8 -- (0 pts)
Dex 12 -- (4 pts)
Con 12 -- (4 pts)
Int 15 -- (8 pts)
Wis 10 -- (2 pts)
Cha 16 -- (10 pts)

Hit Points 7
AC 14 (+3 studded leather, +1 Dex), Touch 11, Flat 13
Init +1
BAB +0, Grap -1
Speed 20 (base 30, load 46.5/26, light armor)
Fort +1, Ref +3, Will +2

-1 Melee, Short Sword, 1d6-1, 19-20/x2
-1 Melee, Sap, 1d6-1(s), 20/x2
-1 Melee, Dagger, 1d4-1, 19-20/x2
-1 Melee, Whip, 1d3-1, 20/x2
+1 Ranged, Shortbow, 1d6-1, 20/x3, 60’
+1 Ranged, Dagger (thrown), 1d4-1, 19-20/x2, 10’

Medium, 5’5", 117 lbs., 19 yrs old
Strawberry Blond hair, Green eyes, Fair skin

Speaks common, celestial, draconic, infernal, and sylvan (2 skill points in speak language)

+7 Bluff (4 + 3 Cha)
+7 Diplomacy (4 + 3 Cha)
+7 Disguise (4 + 3 Cha)
+7 Gather Info (4 + 3 Cha)
+6 Knowledge (arcana) (4 + 2 Int)
+3 Knowledge (history) (1 + 2 Int)
+3 Knowledge (nobility) (1 + 2 Int)
+10 Perform (sing) (4 + 3 Cha + 3 skill focus)
+4 Sense Motive (4 + 0 Wis)
+7 Use Magic Device (4 + 3 Cha)

Feats
-Lingering Song
-Skill Focus (Perform [sing])

Human Traits
-Extra feat at 1st level; extra skill

Bard Abilities




-Bardic Music (1/day)
Countersong​
Fascinate
Inspire Courage +1​
-Bardic Knowledge (+3)



Spells Per Day
0th (2/day)- Detect Magic, Ghost Sound, Prestidigitation, Read Magic

Studded Leather (worn, 20 lb) 25 gp
Entertainer’s Outfit (worn, no weight) 0 gp

Short Sword (belt left, 2 lb) 10 gp
Whip (belt right, 2 lb) 1 gp
Sap (belt front, 2 lb) 1 gp
Dagger (belt rear, 1 lb) 2 gp
Spell Component Pouch (belt left front, 2 lb) 5 gp

Shortbow (left shoulder, 2 lb) 30 gp
Quiver (right shoulder, 3 lb) 1 gp
Backpack (center back, 2 lb) 2 gp

Waterskin- water (backpack, 4 lb) 1 gp
Torch (backpack, 1 lb) 0.1 gp
Flint & Steel (backpack, 0 lb) 1 gp
Trail Rations- 3 days (backpack, 3 lb) 1.5 gp
Scroll Case (backpack, 0.5 lb) 1 gp

Coins- 18 gp, 3 sp, 10 cp

Background: Konstantine D’Artur has lived a dull life. She is the daughter of a fairly wealthy merchant. Konstantine’s mother died from pneumonia one winter, and since that time Konstantine’s father has been very distant. Being wealthy, though, had some advantages. Rather than simply neglecting his beautiful daughter, who reminded him far too much of his lost wife, he sent her to school.

While Konstantine was distressed by her father’s distance, she understood his reasoning for it. She compensated by striving hard in school. While she was bright enough to have good success in her academic studies, it was in the performing arts that she found she excelled. Harp, fiddle, flute, pan pipe, trumpet, and especially voice. With these and more she marveled her teachers with her natural talent. The teachers knew that if she had a chance to study with a master, she could go very far.

Konstantine spent the next two months studying under the most spectacular musician she had ever heard. His name was Gerard. He wasn’t just some performer, but he was actually an adventuring bard. The school was just a place to rest for a while. He didn’t share it with anyone but Konstantine, but he had actually discovered a connection between the arcane arts and a primordial music [he is a Seeker of the Song]. He sang her a song mixing the two. Of course, Konstantine already had a hopeless schoolgirl crush on Gerard. His song magnified it tenfold. When Gerard left the school a week later to return to his adventuring life, Konstantine knew that she needed to become an adventuring bard like him. Then she could learn to make music like he did, and maybe if she met him again and saw her progress, he would be just as infatuated with her.

Konstantine needed to go somewhere that anyone her father might send wouldn’t find her easily. She managed to arrange for transportation to the volcanic city of Cauldron; she paid her fare by performing. Konstantine knows that she has no real combat ability, but she hopes that she can find others seeking wealth, fame, or simply adventure to join with.

Personality: Konstantine is a lively girl. She is always eager for attention. She is also far more naïve than she would care to admit. At this point in her life, life is roses. She thinks she is off to have a grand adventure, but she really has no idea what that means. Konstantine is courteous to all she meets. Her attitude is unquestionably positive. She is currently motivated by her fantasy of what the grand adventuring life must be like. She envisions herself helping some group save villagers, earning fame, and finding some treasure (more than enough to keep some herself after helping others). Konstantine often habitually hums to herself, usually without even realizing it. She also tends to be flirtatious to get what she wants, also usually without realizing it. She is really not used to not getting what she wants.

Description: Konstantine looks like the fair maiden of a story who was crammed into a suit of armor and is carrying more than she can carry. She has a bright look of wonder on her eyes as she takes in all that she can. Her wavy (almost curly) strawberry blond hair frames a fair face and somewhat large green eyes. Konstantine wears a flamboyant entertainers outfit colored primarily red with splashes of cream and pink. Around her waist is a belt weighted down with a short sword on her left and a whip on her right. She carries a shortbow and a quiver of arrows and a backpack on her back. As she walks she absently looks around and hums to herself.[/size][/sblock]
 

Scotley said:
Thanks, I'll get the corrections and additions up and get a post into the Rogue's Gallery.

Thanks for those updates, Scotley. Billy looks good to go!

edit: Actually, sorry, one small correction yet to make. It appears that you fixed the cost of Billy's lance, but didn't update the total wealth. He should have 1 gp, not 3. That's it, no more corrections, I promise! :)

Thanks,
Krago
 
Last edited:

Thanks for the updates and spell info!

I'm trying to figure out what's going on with the skill points, and I realized that e-tools gave Intari a +2 bonus to his Listen and Spot scores (although I'm not sure why). So, I just matched your totals, and had 4 points left over.

If you would, please go ahead and take those other points back out of Heal. Sorry for that! Meanwhile, I'm going to try and figure out where those bonuses are coming from.

edit: Got it! Alertness bonus feat. So, Intari's totals for Listen and Spot should actually be +9.

Everything else looks just fine.

Thanks!
Krago


Caliber said:
Do I? If so, he'll take Heal at +7, but Spirit Shamans get 4 skill points a level, +1 for being human, giving a total of 20. 4 points to each of 5 skills looks like I'm out. (Never enough skill points :p)



Fair enough. Changed.



Yes, Intari is broke. (I feel for him)



Can do. The spell instantly makes the target suffer a sunstroke. The spell is close range (25 ft + 5 ft/2 levels). The target takes 2d6 nonlethal damage and makes a save to see if they become Fatigued. If they're already Fatigued they become Exhausted. The damage cannot be cured until the target can get relatively cool (ie, if we're in a hot area its unhealable, but if they can cool down they can start healing it back)

I'm about to go post Intari over in the Rogues Gallery. I'll add Heal to his skills for now, until you can get back and double check your math again.
 

Krug:

Regarding Eliara's Disable Device score....I figured it out!

No thieves tools equals -2 penalty.

So, her total for the score will be +1, not +3....unless you want to rework her equipment.

Mystery solved!

Thanks,
Krago
 

We're about ready to get started! Barring any further issues with the character sheets, the first turn will come out tomorrow. I'll get a thread started under 'Playing the Game' at that time, and post the link here. Meanwhile, if there any further questions/comments/concerns, please let me know.

But for now....sleep. :)

Thanks,
Krago
 

Krago o'the Mountain said:
Krug:

Regarding Eliara's Disable Device score....I figured it out!

No thieves tools equals -2 penalty.

So, her total for the score will be +1, not +3....unless you want to rework her equipment.

Mystery solved!

Thanks,
Krago

Ah ok. I think I'll forego the Thieves' Tools. Can't afford it and the priority would definitely be her bow. :)

Looking forward to the game starting!
 


Into the Woods

Remove ads

Top