Okay, here is the first draft of my character... sans equipment and history, obviously. Because of some character history-tweaking, I decided not to go Holy Warrior... I wanted to stay away from spellcasting and anything too obviously paladin- or cleric-ish. Divine Champion from Player's Guide to Faerun would probably be about right, but it requires that I use my patron diety's chosen weapon, and I doubt I am doing that.
I am uncertain what other languages I would have had a chance to learn, as they would most likely be other human languages.
Domina ex'Zamia
Female Human Fighter 15/Weapon Master 10
Alignment: Lawful Neutral
Height: 5'9"
Weight: 145 lbs
Age: 29
Eyes: Brown
Hair: Black
Skin: Tan
Patron Diety: God of Justice and Retribution
HD: 25d10
HP:
Init: 5 [+1 Dex, +4 Improved Initiative]
Stats:
STR 20 (+5) [13 Pts +3 level]
DEX 13 (+1) [5 Pts]
CON 14 (+2) [5 Pts +1 level]
INT 14 (+2) [6 Pts]
WIS 10 (+0) [0 Pts +2 level]
CHA 12 (+1) [3 Pts +1 level]
[Total=32 points]
Carrying Capacity:
Light Load: lb or less
Med. Load: lbs
Heavy Load: lbs
AC:
[10 base +1 Dex + armor]
Saves:
Fort + [13 base + stat+ 0 misc]
Ref + [13 base + stat +0 misc]
Will + [9 base + stat +0 misc]
Attacks:
Base Attack +22/+17/+12/+7
Damage:
Skills (stat): [Ranks+Stat+Misc]
Bluff (Cha): [5+0+0]
cross-class
Diplomacy (Cha): [8+0+2bluff+2sense motive]
cross-class
Handle Animal (Cha): [10+0+0]
Intimidate (Cha): [11+0+2bluff]
Knowledge, Nature (Int): [0+0+2survival]
Listen (Wis): [15+0+0]
Ride (Dex): [12+0+2handle animal]
Sense Motive (Wis): [20+0+0]
Spot (Wis): [15+0+0]
Survival (Wis): [8+0+0]
cross-class
Feats:
Dodge
Mobility
Wild Cohort
Combat Reflexes
Combat Expertise
Weapon Focus (scythe)
Spring Attack
Whirlwind Attack
Cleave
Great Cleave
Karmic Strike [Complete Warrior]
Improved Critical
Improved Initiative
Weapon Specialization (scythe)
Greater Weapon Specialization (scythe)
Quick Draw
Greater Weapon Focus (scythe) [bonus from PRC]
Dire Charge [Epic]
Epic Weapon Focus [Epic]
Wish List: Epic Weapon Specialization
Racial Abilities (human):
Free feat @ 1st level
4 extra skill points @ first level
1 extra skill point per level
Speed 30 ft
Favored class: Any
Class Abilities:
Ki Damage 10/day
Increased Multiplier 5/day
Greater Weapon Focus (scythe)
Superior Combat Reflexes
Ki Critical
Ki Whirlwind Attack
Languages Spoken:
Common
~empty slot~
~empty slot~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wild Cohort:
Arshae Laurus
(ancient victory)
Advanced Dire Horse Stallion
Coloring: Bay (reddish-brown with black mane, tail, and legs)
HD: 15d8
HP:
Initiative: +3 Dex
Speed: 60 ft.
AC: 26 (-1 size, +3 Dex, +13 natural[+6 race +7 cohort])
Base Attack/Grapple: +11/+23
Attack: Hoof +20 melee
Full Attack: 2 Hooves +20, Bite +15
Damage: Hoof 1d8+8, Bite 1d6+4[/b]
Face/Reach: 10 ft/5 ft
Special Qualities: Scent [Racial], Low-light Vision [Racial], Evasion [Wild Cohort], Devotion [Wild Cohort]
Saves: Fort +15 (9 base +6 Con), Reflex +12 (9 base + 3 Dex), Will +7/+11 vs. Enchantment (5 base +2 Wis +4 vs Enchantment [Wild Cohort])
Abilities: STR 26 (+8), DEX 16 (+3), CON 22 (+6), INT 2 (-4), WIS 14 (+2), CHA 10 (+0) [stats from MotW + Advanced HD + Wild Cohort]
Skills: Listen +11, Spot +11 [18 skill points from HD]
Feats: Endurance, Run, Weapon Focus (hooves), Weapon Focus (bite), Improved Natural Attack (hooves), Improved Natural Attack (bite) [6 feats from HD]
Advancement: 16 (Large); 17-24HD (Huge)
Tricks Known: Combat Riding package [PHB]; Bullrush [Web]; Overrun [Web]; Pin [Web]; Track [PHB] ("Web" tricks are from
http://www.wizards.com/default.asp?x=dnd/re/20031125a)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Domina's Items:
Rod of Force 125,000 A&E 126
Boots of Swiftness 256,000 ELH SRD
Ring of Protection +5 50,000 DMG 232
Rod of Enemy Detection 23,500 DMG 246
Amulet of Health +6 36,000 DMG 248
Belt of Giant Strength +6 36,000 DMG 250
Belt, Monk's (merged with STR belt) 19,500 DMG 250
Helm of Telepathy 27,000 DMG 259
Cloak of Charisma +6 36,000 DMG 253
Ring of Resistance +5 25,000 DMG 253
Manual of Gainful Exercise +5 137,500 DMG 562
Manual of Bodily Health +5 137,500 DMG 562
Vial of Silversheen x2 250 DMG 266
Rod of Heal 3/day, 10th lvl 144,000 Custom
Armor Total Cost~~~
415,350
MW Fullplate 1,650 DMG 216
+5 Enhancement to AC (+5) DMG 216
Command (+2) A&E 93
Maneuvering (+1) BoEM2
Grace (+1) BoEM2
Glamered 2,700 DMG 219
Greater Cold, Acid, Fire, Electricity, & Sonic Resistance 330,000 DMG 219
Shield Total Cost~~~
100,170
MW heavy steel shield 170
+5 Enhancement to AC (+5) DMG 218
Animated (+2) DMG 218
Moderate Fortification (+3) DMG 219
Arshae's Items:
Saddle of Weather Protection 5,400 A&E 136
Battle Bridle 9,000 MoF 154
Horseshoes of the Peerless Steed 217,000 ELH SRD
Horseshoes of the Zephyr (merged with P.S. shoes) 9,000 DMG 260
Barding Total Cost~~~
417,150
Fullplate (x4 cost) 6,000
MW 150
+5 Enhancement to AC (+5) DMG 216
Grace (+1) BoEM2
Fortification, Moderate (+3) DMG 219
Greater Cold, Acid, Fire, Electricity, & Sonic Resistance 330,000 DMG 219
Descriptions/Notes:
Boots of Swiftness: These shoes grant their wearer a +6 enhancement bonus to Dexterity. The wearer’s speed doubles
(this does not stack with any magical or supernatural enhancement to speed), he or she gains the evasion ability (as the
rogue class feature), and the wearer’s jumping distance is not limited by his or her height. The wearer gains a +20
competence bonus on Balance, Climb, Jump, and Tumble checks. Three times per day, the wearer can utter a command word to
activate the boots’ haste power (as the haste spell, lasts 20 rounds).
Caster Level: 20th; Prerequisites: Craft Wondrous Item, Craft Epic Wondrous Item, cat’s grace, expeditious retreat, haste,
jump; Market Price: 256,000 gp; Weight: 1 lb.
Horseshoes of the Peerless Steed: These horseshoes magically adhere to the feet of any hoofed creature. Anyone riding
the creature gains a +10 competence bonus on Ride checks and is treated as having ranks in the appropriate Ride skill (and
thus does not take the –5 penalty for riding an unfamiliar mount). The horseshoes grant the creature (or its rider, as
appropriate) the effects of the Trample, Ride-By Attack, and Spirited Charge feats. The wearer of the horseshoes gains spell
resistance 32 against enchantment effects. In addition, the ground speed of the creature wearing the horseshoes doubles.
Caster Level: 20th; Prerequisites: Craft Wondrous Item, Craft Epic Wondrous Item, Ride skill, haste, spell resistance; Market Price: 217,000 gp; Weight: 1 lb. each.
These have had the Horseshoes of the Zephyr from the DMG merged with them.
Rod of Heal: Useable 3 times per day, Use activated, heal 110 HP of damage per use.
Caster Level: 10th; Prerequisites: Craft Wondrous Item, Heal; Market Price:
(spell level x caster level x 2,000 gp) / (5 / charges per day) x no space limit
(6x10x2,000)/(5/3)x2= 144,000
Key: A&E = Arms & Equipment Guide; ELH SRD = Epic Level Handbook SRD
All items are named followed by price, source, and page number (if any).