OOC Against the Crimson Tide (Closed)

Oh, I remembered why I went for the monk's belt option, to boost the touch ac. This might not be applicable to your characters. Plus, as front line folk, you'll probably put a lot more cash into ac then my clerics. I don't think I'm going higher than bracers of armor +6, but everything's still in flux.

I hope to post a first draft soon for feedback.
 

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silentspace said:
Oh, I remembered why I went for the monk's belt option, to boost the touch ac. This might not be applicable to your characters. Plus, as front line folk, you'll probably put a lot more cash into ac then my clerics. I don't think I'm going higher than bracers of armor +6, but everything's still in flux.

I hope to post a first draft soon for feedback.

Well, I am still busy with my magic items, I have a few hundred thousand still to spend so I will be adding in further AC boosting items. The idea behind the armor was to get armor that he could freely use as a rogue, with no penalties to skills or losing any of his dex bonus. Also, I wanted it unobtrusive so he could wear it unnoticed.

Also, don't forget the issue with the enhancement bonuses when designing items. The DMG tables +6 to +10 is for additional abilities added to the items, an actual armor bonus of +6 or more is on the epic side and is enhancment squared * 10,000gp - a +10 enhancement bonus costs 1,000,000gp! So my other AC boosting item is likely to be an amulet of natural Armor +5 and probably bracer's enchanted with some spell that provides an AC boost against touch attacks.

The monk's belt while nice - is not that high an AC boost (only as a fifth level monk) although the unarmed attacks as a monk are nice.
 

Okay, here's a question - if I have a shield +3 with an ability that is an +1 bonus and another that is an +6 bonus, (equalling +10) would that make it an epic item?

I don't believe it is, just want to make sure I do not miss something in the rules.
 
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Goddess FallenAngel said:
Okay, here's a question - if I have a shield +3 with an ability that is an +1 bonus and another that is an +6 bonus, (equalling +10) would that make it an epic item?

I don't believe it is, just want to make sure I do not miss something in the rules.

I'm afraid it is.

From the revised 3.5 SRD said:
To find the base price of an epic suit of magic armor or an epic magic shield, roll on Table: Armor and Shields. Note that the +6 to +10 rows apply only to armor and shields that provide an enhancement bonus of +6 to +10 or armor and shields with a single special ability whose market price modifier is +6 to +10.

Since the ability you are adding is +6, it is epic.
 

Paxus Asclepius said:
Ghostknight, the ability on the rapiers will only cost you 1,000 gp apiece. For the armor, the abilities you want can come from the Book of Eldritch Might 2: Grace, a +1 enhancement, removes the maximum Dexterity bonus, Maneuvering, a +1 ability, reduces the armor check penalty by 2 (to 0, in the case of a chain shirt), and Greater Spellcasting, a +4 enhancement, eliminates the arcane spell failure chance.

Someone, if you want, you can make a character; you'll be on the alternates list.

So a +5 suit of mithril chainmail would be a +7 enhancement, if you only add grace and maneuvering. +10 ac for 49k + mithril + base cost. Nice!
 

And a heavy animated mithril shield would cost about the same, for a +7 shield bonus. You're going to be unhittable! Heck, you won't even need my heals :p
 

silentspace said:
So a +5 suit of mithril chainmail would be a +7 enhancement, if you only add grace and maneuvering. +10 ac for 49k + mithril + base cost. Nice!

Nope, just 49k + mithral - trhe base cost for the armor is included in the mithral so for 53k you get AC10, no armor check, no max dex bonus and it is light armor so evasion etc still work!
 

silentspace said:
And a heavy animated mithril shield would cost about the same, for a +7 shield bonus. You're going to be unhittable! Heck, you won't even need my heals :p

Hmm, I just don't see him dragging a heavy shield around, no matter ho positive it will be in gaming terms. With his attacks (seven between the two rapiers) and the fact that people lose their dex bonus (unless immune to mind affecting effects) so he always get sneak attack damage, he is going to be very effective (I mean he already has a 40AC, 25AC vs Touch!). If he does get hit his HP aren't that high compared to where fighter types are likely to be though.
 


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