OOC Against the Crimson Tide (Closed)

Goddess FallenAngel said:
I thought only if the magical enhancement to AC was +6 or greater. I didn't think that special abilities fell under that category as well.

Well, the SRD is clear on it being applied to special abilities where the market modifier is +6 or above. A pity, yep, but it does mae sense in a way- any ability that powerful is pretty much not going to be found in normal items- the DMG stops at +5 for any special abilities- the rest are from the ELH (or revised SRD nowadays)
 

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Ghostknight said:
Well, the SRD is clear on it being applied to special abilities where the market modifier is +6 or above. A pity, yep, but it does make sense in a way- any ability that powerful is pretty much not going to be found in normal items- the DMG stops at +5 for any special abilities- the rest are from the ELH (or revised SRD nowadays)
A pity indeed. :( Oh well, I guess I can just make it a +5 Animated shield of... something else. Maybe stack that Manuvering bonus on it to lower the armor check penalty.
 

I'm afraid that the Epic Magic Items section states that

"An item with even one of these characteristics is an epic magic item . . . • Has a special ability with a market price modifier greater than +5."

Thus, all of the weapon special qualities listed in the ELH make a weapon epic if applied. As a friendly suggestion, there is a way to bypass DR X/epic without blowing 720K on a +6 weapon: bane enchantments.
 

Paxus Asclepius said:
I'm afraid that the Epic Magic Items section states that

"An item with even one of these characteristics is an epic magic item . . . • Has a special ability with a market price modifier greater than +5."

Thus, all of the weapon special qualities listed in the ELH make a weapon epic if applied. As a friendly suggestion, there is a way to bypass DR X/epic without blowing 720K on a +6 weapon: bane enchantments.

Only problem with that is you need a pretty good idea of what fow you are going to be facing, it is only going to be above +7 (+5 +2 for bane) against the specified enemy. Or is their a different bane I have missed (hopefully!)
 

I'm using 3.5 DR, so you just need a total +6 enhancement. That means that you can, should you choose to spend the cash, have a weapon capable of penetrating epic DR on six different categories of enemy for a scant 200K. Or, if you're particularly worried about overcoming DR, you can get a +1 weapon with nine Banes, and use Greater Magical Weapon on it. True, you need to know what you're facing, but not narrowed down to a single category.
 

Here´s my alternate:

Name: Segmund Goldkopft
Race: Human
Class: Barbarian 13 / Sorcerer 2/(Black) Dragon disciple 10 (order: 1 barbarian, 2 Sorcerer, 3-4 barbarian, 5 sorcerer, 6-15 dragon disciple, 16-25 barbarian. I could have squeezed one or two more points of BAB taking all Dragon disciple levels later, but that would have been cheesy)
Level: 25
Alingment: CG
Patron deity:

Stats:
.............Total.....Pbuy(cost)..Level..Enhan....Inherent..Ddisciple boost
Str........40(+15)...16(10)........+6.....+6..........+4..........+8
Dex.......24(+7).....14(6)..................+6..........+4
Con.......26(+8).....14(6)..................+6..........+4...........+2
Int........16(+3).....12(4)...............................+2...........+2
Wis.......20(+5).....10(2)..................+6..........+4
Cha.......16(+3).....12(4)...............................+2...........+2

Saves:
Fort: +28 Base +13, Con +8, resistance +5, epic 2
Ref: +19 Base +5, Dex +7, resistance +5, epic 2
Will: +26 Base +12, Wis +5, resistance +5, epic 2, Iron Will +2

Feats: 8 regular, 2 epic feats

Power attack
Cleave
Great cleave
Improved initiative
Iron Will
Weapon focus greatsword
Improved critical greatsword
Endurance (just for flavor. If there´s any feat in the Complete warrior that could fit, I´d like to hear suggestions)

Damage reduction
Dire Charge

Skills: Total ranks (supposing that the +2 inherent was taken at this level) Not counting armor check penalty.
Barbarian: 94 ranks, Sorcerer 8 ranks, dragon disciple 42 ranks.
Survival 15+5=20
Listen 25+5=30
Jump 17+15=32
Ride 17+7=24
Swim 15+15=30
Intimidate 19+3=22
Knowledge (arcana) 16+3=19
Spot 10+5=15
Search 8+3=11

Combat stuff:
Movement: 30 ft in armor
AC: 44 = 10 +13 armor, +9 natural armor, +5 deflection, +7 Dex
Hit points: 23d12+2d4+200 = 360

Resistances and immunities (counting equipment): Damage reduction 6/-, fire resistance 30, acid immunity, immune to mind affecting and divination spells, SR 40, immunity to paralysis and sleep.

Attacks:
Base attack bonus: +16/+11/+6/+1, +3 epic; grapple +34

S´hasla: +5 bane of dragons and evil outsiders adamantine greatsword of speed: +40/+40/+35/+30/+25, damage 2d6+27, crit 17-20/x2
+4 holy cold iron heavy mace: +38/+33/+28/+23, damage 1d8+19
Plus bite +29, 1d6+15

Natural attacks: 2 claws +34, 1d4+15 and bite +29, 1d6+15

+5 mighty (+10) composite longbow: +31/+26/+21/+16 damage 1d8+15

Barbarian abilities: Fast movement, greater rage 4/day, trap sense +4, improved uncanny dodge, damage reduction 3/-

Dragon disciple abilities: Natural armor +4, ability boost (+8 str, +2 Con +2 Int +2 Cha), claw and bite attacks, breath weapon (line of acid 60 feet long, damage 6d8, Reflex half DC ), blindsense 30 feet, low-light vision, darkvision 60 feet, immunity to acid, immunity to sleep and paralysis, wings (fly speed 40 feet, average maneuverability) 7 extra 1st level spells.

Sorcerer spells Caster level 2, D 14+spell level: 0-mage hand, detect magic, detect poison, prestidigitation, read magic. 1- True strike, endure elements.
Level 0- 6/day
Level 1-12/day

Equipment:
S´hasla: +5 dragon and evil outsider bane adamantine greatsword of speed: 203k
+4 cold iron holy heavy mace: 74 k
+5 mighty (+10) composite bow: 51 k
+1 dagger 2k
Quiver with 20 arrows.

Armor of body perfection: +5 mithral full plate of grace and medium fortification. 92k Comes with Gauntlets of strenght +6 36k, Belt of Health +6 36k and an Amulet of Natural Armor +5 50k
Pearl of wisdom +6 (slotless) 54k
Ring of Protection +5 50k
Mantle of Epic SR and resistance +5 327,5 k
Helm of the mind bastion (continuous Mind Blank and See invisibility): 255 k
Boots of the air walker: +6 enhancement bonus to Dex, and act as winged boots: 60 k
Ring of fire resistance, greater 44k
Bag of holding, type IV 10 k. Inside: Quiver with 20 adamantine arrows 1,2; quiver with 20 silver arrows 40 gp, quiver with 20 cold iron arrows, staff of the traveller 94k, wand of polymorph 21k)
Inherent bonuses: 550k

78000 gp.

Custom items:

Staff of the planar traveler: This staff is hard to tell from a simple walking stick. Contains the following spells (at caster level 13) Greater teleport (2 charges), Plane shift (2 charges), Dimension door, Resist Energy.

Armor of body perfection: The plates of this shining mithral suit of full armor are carved to resemble the wearer´s musculature, and adjust to a new owner after a couple of days, allowing him to move and dodge almost as if he were naked. The armor comes with gauntlets that greatly enhance the wearer´s strenght, a belt that improves his constitution and an amulet inlaid in the breastplate that hardens his flesh.

-The helm of the mind bastion has a caster level of 15
-The mantle of epic spell resistance has added the +5 to all ST at a +50%cost
-Same for the boots, have added the cost of winged boots +50%

I don´t have completed the background, but involves a northern tribe of barbarians ruled by a black dragon.
 
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Paxus Asclepius said:
I'm using 3.5 DR, so you just need a total +6 enhancement. That means that you can, should you choose to spend the cash, have a weapon capable of penetrating epic DR on six different categories of enemy for a scant 200K.
I will probably end up doing this, just with everything else I want on my scythe, it's gonna be expensive. ;)
 

Yikes, after seeing the to hits on the fighter types, suddenly my 40AC seems puny and there is no way short of epic items to push it up (Hell, I have armor, enhancement, natural armor and deflection bonuses - there ain't no more for AC!).

Sheesh, To hits get high at this level - I'm gonna have to buy something to give a chance of missing!
 


Goddess FallenAngel said:
Displacement is always nice... try a cloak of Displacement. ;)

Yep displacement is the route I am going, but with bracers of displacement as I alraedy have the mantle of Spell Resistance so it will cost 75k gold (out of affinity slot). Similarly I an going for bracelets of resistance (37.5k) to boost saves a bit.
 

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