OOC Against the Crimson Tide (Closed)

Paxus Asclepius said:
That's acceptable; however, you might be better served by taking the Landlord feat, and getting a good bit of cash with which to build this. It'd give you 2,000,000 gp (DM extrapolation; if there's an official extension of the table in Stronghold Builder's, I'll use that instead) which could be spent on any building expenses, including the cost of purchasing the Genesis spells.

Yikes, hadn't heard of that feat, but it makes a lot of sense for my character (Don't have the Stronghold Builder's guide). So it is added to the character sheet. Question on this - would the gate tokens count as part of building expenses?

(Modified character posted above)

Also, I have created the following magic items fro my PC, BUT they utilise elements not directly addressed in the rules - are these acceptable or not

Rapiers of balance: These twin rapiers are a set, created to try and restore balance, removing law and chaos respectively. The first is a beautiful blade, its line straight and true - made of cold iron it is an axiomatic weapon. The second has wavy lines, a serated edge chaotically arranged, its silvery sheen giving away its composition of silver, it is the opposite of its mate, being an anarchic weapon. Both of the weapons are also enchanted to increase the combat effectiveness of their wielder, providing extra speed. When wielded together the weapon in the off hand counts as a light weapon, on their own each counts as an one handed weapon (See note below)
Blade 1 – Slayer of Chaos - +5 Rapier, Axiomatic, speed made of cold iron cost 222040gp (+10 = 200,000 +2000 for cold iron +40 for rapier +20,000gp for light weapon)
Blade 2 – Slayer of Law - +5 Rapier, Anarchic, speed, made of Alchemical silver cost 220410gp (+10 = 200,000 +320 for rapier + 90 for alchemical silver +20,000gp for light weapon)
(Note: No specific guidelines given for reducing weapon category so I used an arbitary figure of +20,000gp per weapon for the combination category reduction, but need a final ruling on this. As an ability it made sense since the pair are created to be wielded together.)

Armor of Free movement: This armor is a +5 suit of chainmail made of mithril, so finely patterned and interwoven that it can be freely worn under normal clothing undetected and counts as wearing light armor, It has a max dex bonus + 12, no armor check penalty and no arcane spell casting penalty. Cost 204000gp
(Note, no specific bonuses are given for decreasing armor check bonuses/arcane spellcasting penalties or for improving max dex bonus so I just counted the extra +5 of bonus for the changes to these three)
 
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Anya is a human mystic theurge, with a coure familiar and a cleric cohort.

Appearance:
Anya has dark brown hair, pale, slightly olive-toned skin, and deep, dark brown eyes, and pretty. She is slender and well-proportioned. If you didn't know better, you would probably think Anya was a pampered young wife, or perhaps mistress, of a wealthy merchant or noble. She appears to be in her very early twenties, though in reality she is a bit older.

Personality:
Passionate and fiery, Anya has no fear of death. She doesn't want to die, but if the Goddess of Chance determines that her time is up, then so be it. Far from fatalistic, she likes life, and seizes every chance to live it to the fullest.

Background:
Anya's origins are unknown, even to her. She has an exotic look about her, and people have often wondered where she comes from. Anya grew up in a city orphanage, with no money and no prospects.

Anya has always lived by her wits, and lived well.

Anya places her faith firmly in the Goddess of Chance, who she believes has saved her on more than one occasion. Anya learned while young that the old adage 'only the strong survive' is not as true as her personal motto 'only the lucky survive'. So she has put her faith in the Goddess of Chance, and serves her devotedly.

Answering a call for help, Anya traveled to a small coastal village that was beset by bugbear raids. Anya joined the village warriors in an expedition to stop the bugbears. The village tracker followed the bugbears to their lair, and the intrepid adventurers went in. Deep underground, they were ambushed. They fought hard, but took many casualties. As the warriors fell one by one, Anya knew there was little hope of survival, and she would rather die than allow herself to be captured. Heavily wounded, she watched the last warrior fall. In a last desperate act, she fireballed the cavern, engulfing herself in the flames as well. With their injuries, she would not survive the fiery inferno, and her casting would be her last action on this plane of existence. But, miraculously, she survived! All the bugbears lay dead around her.

Sumi, in gratitude for saving her life, decided to follow Anya, as her advisor, confidante, bodyguard, and close friend. As clerics of the same Goddess, Anya and Sumi meshed well together. Soon they were inseperable. The Goddess was so impressed with Anya's devotion that she sent a Kira, a Coure, to her to serve as Anya's loyal follower, confidante, friend, and familiar.

The trio travelled to fight the opponents of freedom and good. A few times, when against particularly difficult challenges, they felt they only prevailed by the Luck of the Goddess. Anya's fame and renown began to grow in the world, as well as her power.

Anya and Sumi have been known to seduce men, and whisk them away to another plane of existence she calls Alabel (Rod of Security), a tropical pocket paradise where they play and enjoy themselves for weeks or even months, happy and carefree.

But they also work hard. The Goddess appeared to Anya once in a dream, saying "Anya, I help those who help themselves," and Anya has taken those words to heart. She retreats often to Alabel to practice her skills, experiment with spell combinations, train in combat drills, craft items, and perform acts of devotion to the Goddess.

As their power has grown, Anya, Sumi and Kira find there are few challenges that require their aid. As a result, they find themselves with long stretches of time with not much to do. This is not a problem at all for the pair, as they will spend their time in Alabel for a few weeks or months of carefree fun. But they never let their training lapse, and are always ready. As the years have passed, the trio have aged little. When not in Alabel, they will tour the large cities, catching up on the news and seeing if there are any threats that require their attention. When a threat presents itself, or the Goddess of Chance requires their action, Anya and Sumi, accompanied by Kira, are ready.

--

The three are very defensive in style, but as high level casters have some good offensive power as well. Anya is a human cleric 3/diviner 3/mystic theurge 15/archmage 4. Her high arcana are mastery of counterspelling, spell power, mastery of shaping and mastery of elements. Her epic feats are automatic quicken spell (twice), which allows her to quicken a touch spell (usu. healing or defensive), then while Kira delivers the touch spell, cast another spell or prepare to counterspell. As a diviner 22/cleric 18, she's got a lot of spells! Sumi is a cleric 23, with improved spell capacity (twice), allowing her to cast extra spontaneous Mass Heals.
 
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I´m only a lurker, but sorry silentspace, autoquicken requires 30 ranks in spellcraft. No way a 25 level character can have that.

(BTW Paxus, can I make a character, just in case?)
 

Someone said:
I´m only a lurker, but sorry silentspace, autoquicken requires 30 ranks in spellcraft. No way a 25 level character can have that.

(BTW Paxus, can I make a character, just in case?)

Ah. Improved Spell Capacity then.
 

Ghostknight, the ability on the rapiers will only cost you 1,000 gp apiece. For the armor, the abilities you want can come from the Book of Eldritch Might 2: Grace, a +1 enhancement, removes the maximum Dexterity bonus, Maneuvering, a +1 ability, reduces the armor check penalty by 2 (to 0, in the case of a chain shirt), and Greater Spellcasting, a +4 enhancement, eliminates the arcane spell failure chance.

Someone, if you want, you can make a character; you'll be on the alternates list.
 

Paxus Asclepius said:
For the armor, the abilities you want can come from the Book of Eldritch Might 2: Grace, a +1 enhancement, removes the maximum Dexterity bonus
Removed the max Dex completely? As in, if I have fullplate of Grace, I could have a 30 Dex and get the full AC bonus from it? That seems a bit powerful, but if true, I want it for my character. ;)
 



Paxus Asclepius said:
Ghostknight, the ability on the rapiers will only cost you 1,000 gp apiece. For the armor, the abilities you want can come from the Book of Eldritch Might 2: Grace, a +1 enhancement, removes the maximum Dexterity bonus, Maneuvering, a +1 ability, reduces the armor check penalty by 2 (to 0, in the case of a chain shirt), and Greater Spellcasting, a +4 enhancement, eliminates the arcane spell failure chance.

Great! I will change the sheet to reflect this - I don't think I will worry about the greater spellcasting though - after all I am not a spell caster! Oh to have all the books available here :\

Heh, so the chainmail suit of armor with the Maneuvering special ability and made out of Mithral has no armor check penalty :cool: Just waht I was aiming for (5 -3 for Mithral -2 for maneuvering = 0!)
 

Ghostknight, I've been going through the DMG trying to figure out how to do items for Anya and Co. I don't know the details of what you're trying to do, but I realized that Monk's Belt is the way to go for my mystic theurge and cleric. It will probably be pretty good for a rogue type too. +10 enchantment to chain mail will give you +10 to armor and cost 100k. Bracers of armor +8 cost 64k, and a monk's belt costs 13k (19.5k if you're adding it to an already enchanted belt). The thing for my clerics is that a monk's belt prevents use of shields too, but your rogue (and maybe Goddess' scythe wielder) probably won't use shields anyway. A few k is nothing when you're 25th level, but just thought I'd point this option out :p

Edit: Forgot rogues can use animated mithril shields too
 
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