doghead said:Feats: You will need to take a Martial Weapon Proficience (Longbow) to be able to use one without penalty. The Commoner is only proficient with 1 simple weapon.
Skills: I don't think that Humans get any Racial skill (Hide) bonuses. You can take Bluff and Search but need to spend 2 points for 1 rank (so you could take rank 1 in both).
The Cloak of Elvan kind is a little over budget but its fine. It will come into play at the end of the first encounter. Nobody will have those items at the start of the game.
I like the elements in the background, but its a bit chunky for a Commoner1 with a couple of hundred XP under his belt. Even with the combat feats. Here are a couple options
1 :: Archer has indeed done more travelling than many. He travelled as a levy with the Kings army during its campaign, or in the tale of the "Companions" entourage. On occasion he fought. From this he got his stories and some ability to fight and his ability to stay out of trouble. During this time he met and befriended a scout for the Kings "companions" and out of this came a burning desire to one day be found worthy to join them.
2 :: The background is that of Archer's older brother. He did indeed come back with a bag of gold and purchase a share of the inn. Archer idolised his brother, the town hero. But the brother got ansy and frustrated with being tied to the inn, becoming more withdrawn and more prone to get into fights. One day, knives were drawn and Archer's brother was killed. Archer, who saw it all, has been haunted by his brothers last whispered words - "Don't fight unless its something worth dying for." What did he mean? Don't become a soldier? Was his brother really a coward?
Feel free to suggest another approach. As you can see, I am a bit of a fan of the more grim and gritty underdog approach.
Reasoning :I took 3 different craft skills for smithing, I dunno if you think that's a bit over the top. I applied the feat skill focus to all 3 of em to compensate. You make a ruling.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.