OOC: Endur's Return to the Temple of Elemental Evil

Yeah- wait... no... not with what has been jumping out of the walls in this place. Dagnabbit Kerwyn, ya should have sent the winch back up. I don't care if that's impossible, you should have done it anyway! :p
 

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Just because there is a room that is ice cold and contains a mysterious artifact, a wierd cultist, and a gate is no reason to stop posting.

There are tons of things to do in this room, or you could leave and go somewhere else in the dungeon.

:)
 


You know, Kerwyn was this close to hopping on one of the symbols. Then I read what Lylamwyn thought about them :D

Guess he'll jump on the latter anyway.
 

Dalamar --Feel free to have Kerwyn jump on a symbol. The cultist seemed to do it and survived.

Xael-- Errr, you mean you don't have any ink to share. Obviously, Lylamwyn has been using ink to put new spells in his spellbook ever since you left town.
 

Endur said:
Xael-- Errr, you mean you don't have any ink to share. Obviously, Lylamwyn has been using ink to put new spells in his spellbook ever since you left town.

Don't ask. Seriously. I have no idea. :heh: I just noticed a serious lack of Ink in Lylamwyn's backpack.
 
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Endur said:
Just because there is a room that is ice cold and contains a mysterious artifact, a wierd cultist, and a gate is no reason to stop posting.

There are tons of things to do in this room, or you could leave and go somewhere else in the dungeon.

:)

My lack of posting has been due to two factors: A) Belaver is far from the action, and feels quite strongly that abandoning his companion and the deceased mage's familiar is not acceptable, and B) I've been busy moving back home after finals week.
 


I can certainly understand people being busy and unavailable.

I guess my comment was meant to say that just because the GM didn't make a post that your feel like having your character respond to, doesn't mean that you can't make a post about something else.

i.e. Character posts don't always have to be in "reactive" mode, they can be proactive.

There are various parts in the game where the party is likely to split up, and yet, I don't want to reduce player participation just because one group is waiting for the other group to come back.
 

If you decide you are going back to Hommlet and not visiting the catacombs underneath the Moathouse, I need a post detailing the following:
1) Are you doing anything to seal the shaft?
2) How are you exiting the dungeon, via one of the stairwells going up or through Spugnoir's Secret Passage?
3) If exiting through Spugnoir's secret passage, how are you getting by the stone wall?
4) If you remove the stone wall, are you doing anything to reseal it behind you?
5) Who is carrying Spugnoir and Redithidoor?
6) The Reptile was unconscious ... are you magically healing him?
7) How exactly are the Reptile and Festrath going to be tied up and who is watching them?
 

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