OOC - Fiend's Embrace - D&D One-Shot Adventure

Land Outcast,

I added up the total value of the items Idivien has, and it looks like you short-changed yourself a bit. I calculated that it totals to 4297.2 gp spent (giving him his explorer's outfit for free). So, you actually should have a bit more than 700 gp left to spend, if you want. Please double check this, and adjust accordingly.

However, he also is overloaded. He's carrying around 112 pounds of gear, and that puts him beyond a Heavy load, and into the "I can't even move" category of encumbrance. So, you'll need to readjust his equipment, or find some other way to reduce the burden.
 

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Malvoisin said:
Hmm, I've got another question for the rules gurus.

How many skill points should Land Outcast's rogue have? I was figuring 66, but he's got 77 on his sheet. I've always been a little hazy on figuring out skill points for Level Adjusted races. Anybody got the answer?

Nonhuman Rogue 3 int 16 should have (8+3) x 6 skill points = 66, max skill rank of 6.

LA and ECL is irrelevant to calculating skill points, just class and or racial HD plus int and race bonuses.
 

Voadam said:
Nonhuman Rogue 3 int 16 should have (8+3) x 6 skill points = 66, max skill rank of 6.

LA and ECL is irrelevant to calculating skill points, just class and or racial HD plus int and race bonuses.

That's what I thought too. There you have it, Land Outcast. Can you please rework Idivien's skill points as well?
 

Voadam said:
I meant the standard srd/DMG cloak of resistance, old edition habits die hard.

Yeah, I know what you mean! :lol:

Voadam said:
I didn't figure out encumbrance thinking it wouldn't be an issue.

Ditching the 10lb rope I calculate out 35 lbs out of 43 for light encumbrance.

Look good?

It works for me. Technically, the armor spikes weigh 10 pounds, but that seems a little bit ridiculous to me. So, let's just go with it as is.

I really hate being a rules nazi about encumbrance, because I think it just saps the fun from the game. But, then again, some order of realism is necessary to prevent opportunistic players from freely waltzing around with hundreds of pounds of gear and loot. Ultimately, I just try to rely on common sense, but I thought that to start we should probably use the rules to establish a baseline.

Enough rambling. Aeligim looks good, go ahead and post him to the Rogue's Gallery.
 

Sorry for the errors, as I mentioned, I made him up in spare time I had between study time; so I didn't even have the opportunity to doublecheck.

I had calculated my skills as a 4th level rogue (7 ranks instead of 6).

I'll get a Hevard's Handy Haversack.
Mwk longbow
5 3 CLW potions
delay poison potion
5 smokesticks
5 3 tanglefoot bags

2.8 gp left
 
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Malvoisin said:
Yeah, I know what you mean! :lol:



It works for me. Technically, the armor spikes weigh 10 pounds, but that seems a little bit ridiculous to me. So, let's just go with it as is.

I really hate being a rules nazi about encumbrance, because I think it just saps the fun from the game. But, then again, some order of realism is necessary to prevent opportunistic players from freely waltzing around with hundreds of pounds of gear and loot. Ultimately, I just try to rely on common sense, but I thought that to start we should probably use the rules to establish a baseline.

Enough rambling. Aeligim looks good, go ahead and post him to the Rogue's Gallery.

You are right, I was only looking in the weapons section for the armor spikes when calculating, but it refers you to the armor section where it is +10 lbs. Seems an unnecessary cross-reference instead of just posting the information in both places.

I will post him as is so we can begin and get on to the adventuring.
 

Land Outcast, thanks for fixing the skills, they look fine now.

As for the Heward's Handy Haversack....

Well, it does exceed my stated limit for the value of any single item (it costs 2000 gp)

Still, I'm inclined to allow it. I don't like hosing characters with encumbrance problems, as I stated before. The Haversack neatly solves the problem.

So, I will allow it. Land Outcast, you can go ahead and post Indivien over to the Rogue's Gallery.

@Everyone: To be fair, this now raises the single item maximum to 2000 gp for all characters. If anyone wants to redo his equipment list with this new limit in mind, please feel free to do so. Total limit is still 5500 gp.
 
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Whizbang:

Just a couple of minor things on Harval's sheet....

You can apply his +3 STR bonus to the damage from his throwing axe.

His Climb and Jump skills will incur an armor check penalty that is not reflected on the sheet.

Technically, you don't have to specify his shield as Masterwork and Darkwood, because an item made of Darkwood is automatically considered to be Masterwork.

What can I say, I'm kind of a perfectionist.... :)
 

@Rayex,

I was looking over Gnro's equipment again, and I noticed that she is still a bit over-equipped. The value of each scroll of Cure Moderate Wounds and Delay Poison would be 200 gp per spell, for a total of 800 gp. You've got it listed as totalling 600 gp. I'm sorry, but you're going to need to pare down that equipment list just a bit more.
 


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