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(OOC) Fitz's Folly (ToA PBP)

I was thinking about an Ancestral Guardian Barbarian, possibly with the ancestor spirits refluffed to be other...let's call them "unwilling servants" who have died in service of Thay. I'm not positive how or why he'd have not used any of those abilities yet but I like the idea of him being haunted (literally even) by his servitude and the mechanics work nicely for someone who is all about defending allies. With the Alert feat, if feats are allowed.
Feats are fine. Spirits are a bit weird, in that it's a lot more magical than he's seemed.

Unless... he's the only one that can see the spirits. (The Red Wizards probably knew about them, but the Sticks have not seen or noticed them). They could literally be Ghorruk's family, killed by Thayans to remove his ties to his old life, but they went with him, giving him the strength to keep his independence.
 

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He maybe didn't want to use them on his new 'masters', but he may thaw a bit after some time he is treated fairly...essentially from the start with us. And mute...may be an act or...he may speak through the spirits...somehow
 

I think I can combine those two ideas, he sees the spirits all the time but until he uses his class abilities they're not visible for anyone else. The party being kind to him, and maybe the poison, can push him to use them.

Here's what I've got so far. I made his background by slapping 2 languages and 2 skills onto the feature from the gladiator background.
16
14
16
10
10
8

AC 15
HP 65

Adrenaline Rush. You can take the dash action as a bonus action a number of times equal to your proficiency bonus (3), and regain all uses after a long rest. Whenever you use this trait, gain temporary HP equal to your proficiency bonus (3)
Darkvision. You can see in dim light as if it were bright light and darkness as if it were dim light within 60 feet.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Relentless Endurance. When you are reduced to 0 hp but not killed out right, you can drop to 1 hp instead. 1/long rest
Rage. Bonus action, adv on Str checks and saves, +2 damage for melee str weapon attacks, resistance to B, P, S damage. Lasts 1 minute, when you're knocked unconscious, if your turn ends and you haven't attacked a hostile creature or taken damage since your last turn. 4/long rest
Unarmored Defense. AC is 10+con+dex
Danger Sense. Adv on dex saves against effects you can see. Can not be blind, deaf, or incapacitated to use.
Reckless Attack. When you make your first attack on your turn, choose to give yourself adv on melee str weapon attacks but ALL attacks against you have advantage until your next turn.
Ancestral Protectors. While you're raging, the first creature you hit with an attack on your turn becomes the target of spectral warriors, which hinder its attack. Until the start of your next turn the target has disadv on any attack roll that isn't against you, and when the target hits a creature other than you with an attack that creature has resistance to dmage dealt by the attack.
Alert Feat. +5 to initiative, can't be surprised while conscious, other creatures don't gain adv on attack rolls against you for being unseen
Extra Attack. When you take the attack action, attack twice instead of once.
Fast Movement. Your speed increases by 10 while you aren't wearing heavy armor
Spirit Shield. If you are raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6.
Feature: By Popular Demand
You can always find a place to perform in any place that features combat for entertainment—perhaps a gladiatorial arena or secret pit fighting club. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
Langauges: Common, Orcish, Thayan, Gnoll

  • light armor, medium armor, shields
  • simple weapons, martial weapons
  • none
  • Str, Con
  • Athletics, Insight, Intimidation, Perc

Equipment: greatsword, two handaxes, explorer's pack, 4 javelins.
 

I have been browsing online and saw a couple different versions of the Madison. Can I mix and match abilities from the different versions? For example, the original version for 5e had +2 Cha and +1 con and Immunity to poison and advantage on saving throws vs magic. The recent version in Monsters of the Multiverse changes some of those. I like a bit of each version. If not, then I will just pick a version. Thanks.
 

I have been browsing online and saw a couple different versions of the Madison. Can I mix and match abilities from the different versions? For example, the original version for 5e had +2 Cha and +1 con and Immunity to poison and advantage on saving throws vs magic. The recent version in Monsters of the Multiverse changes some of those. I like a bit of each version. If not, then I will just pick a version. Thanks.
Official version is from Volo's guide isn't it? That's what I used...
 

The version in Monsters of the Multiverse book changes the immunities and resistances a bit and changes the stat boosts to a +2 and +1 to any stat and the spellcasting ability is either Cha, Wis, or Int.
 

I have been browsing online and saw a couple different versions of the Madison. Can I mix and match abilities from the different versions? For example, the original version for 5e had +2 Cha and +1 con and Immunity to poison and advantage on saving throws vs magic. The recent version in Monsters of the Multiverse changes some of those. I like a bit of each version. If not, then I will just pick a version. Thanks.
You can pick, though I'm inclined toward the MoM version myself. I don't want you to mix-and-match.

I am going to give you one extra ability (think of it like an innate magic item): The ability to turn into a Giant Constrictor Snake (MM) rules for it work just like Wild Shape, but with only the one form.
 


I think I can combine those two ideas, he sees the spirits all the time but until he uses his class abilities they're not visible for anyone else. The party being kind to him, and maybe the poison, can push him to use them.

Here's what I've got so far...

Sure. Looking good. Ghorrak has a Ring of Protection that he took off of the dead Red Wizard.
 

I am also interested, although I'm not sure if I can keep up. Lately I have found myself online less often than before, which makes keeping up with PbP games a bit harder.

Perhaps I can take a reserve spot?
If you want to just control an NPC for me, so you won't add any characters if you don't keep up, you could play Qawasha, Weed, Dellrak, or the Yuan-ti broodguard. (Unless someone else chimes in who wants to try them).
 

Into the Woods

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