(OOC) Fitz's Folly (ToA PBP)


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I am that kind of person that would like to check out every room, nook and cranny in this dungeon. However, every room has something nasty and deadly, and we have not found much (items, magic or information) that would help us. There is also very little opportunity to recover used resources and spells. How long have we been in the dungeon? 2 hours? and we have had on short rest... and the long rest is probably far away. That's why I suggest that we continue downstairs, but that is also flawed. We can't fight a final battle without any resources.
Anyone suggestions or comments?
 

Had the skeleton not been attacked I would've been fine ignoring it but at the moment I'm reluctant to go downstairs and let it go away. Without knowing anything about it I'm worried that it could be intelligent and running off to alert someone or something, and then having to deal with whatever that brings while also trying to deal with the next thing.
 


I wrote a motivational speech for Qawasha that doubles as a quick recap for our new players (and a reminder for the old). Let's keep working our way along!

I ask once more (let's see if we can get a consensus:)
1) Chase the skeleton
2) Deal with the tomb guardian
3) Go downstairs
4) continue with the zombie door.
 

Thanks for the recap, I keep meaning to read the rest of the topic to catch up but...it's a lot.
My vote is still for #1, for the reasons in my last post. And blindly delving deeper without at least doing a cursory sweeps tends to be a mistake with dungeons IME, but I'll gladly defer to the group on that point since y'all have more experience with this adventure and Fitz as a DM.
I don't think Ghorrak has a very strong in character preference towards any one option.
 

Thanks for the recap, I keep meaning to read the rest of the topic to catch up but...it's a lot.
My vote is still for #1, for the reasons in my last post. And blindly delving deeper without at least doing a cursory sweeps tends to be a mistake with dungeons IME, but I'll gladly defer to the group on that point since y'all have more experience with this adventure and Fitz as a DM.
I don't think Ghorrak has a very strong in character preference towards any one option.

No problem. I don't really expect you to read five years worth of game (or whatever it's been). Just for the record, you've all probably been in the Tomb for just under four hours.

Ghorrak could probably use a long rest (to get rid of the poisoned condition, and the drain of an undead that has his HP max down by 4) But he's not one to complain...
 

I wrote a motivational speech for Qawasha that doubles as a quick recap for our new players (and a reminder for the old). Let's keep working our way along!

I ask once more (let's see if we can get a consensus:)
1) Chase the skeleton
2) Deal with the tomb guardian
3) Go downstairs
4) continue with the zombie door.
That's the exact order of things: Once we chase the skeleton, the guardian will probably be after us (he will roll 18 eventually) - zombies are the only ones we could move up in the order :)

I'm not for going down without at least checking this level - the idea is
a) experience (it is probably expected to go through at least some of the encounters so we don't go into boss fight with 10 levels deficit :p)
b) items: not sure how that will help but we have a lamp that knows the direction of the artifact and some kind of ring from the spirit god
c) info

Cons are of course things we have to fight and traps...but things here are sometimes intelligent, we don't have to shoot everything that moves...
 



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