Endur
First Post
3.5 Ranger
. Ranger: The ranger class philosophy says he is no longer a lightly armored fighter, he is a skill-using hunter.
· Skill points changed to 6
· Hit die changed to d8
· Class skills: Climb, Concentration, Craft, Handle Animal, Heal, Hide, Jump, Knowledge (Dungeonering), Knowledge (Geography), Knowledge (Nature), Listen, Move Silently, Profession, Ride, Search, Spot, Survival, Swim, and Use Rope.
· Favored enemy bonus now gives +2
· New favored enemy at levels 1, 5, 10, 15, 20 with graduated increases (first enemy at +2; add an enemy at +2 then increase any other favored enemy by +2)
· Wild Empathy ability at level 1 (replaces the Animal Empathy skill, works like Diplomacy)
· Gain a 2-weapon OR archery feat at levels 2, 6 and 11
o TWF at 2d, ITWF at 6th, GTWF at 11th, or
o Rapid Shot at 2d, Manyshot at 6th, Improved Precise Shot at 11th.
· Endurance at level 3
· Animal Companion at level 4
· Woodland stride at level 7
· Swift tracker at level 8 (move normal speed while tracking)
· Evasion at level 9
· Camouflage at level 13 (hide in any terrain even without cover or concealment)
· Hide in plain sight at level 17 (in natural surroundings)
· Additions to spell list: charm animal as a 1st level spell choice, a better barkskin at 2nd, darkvision at 3rd, and animal growth at 4th.
· The ranger’s TWF skills include double weapons like the quarterstaff.
· Rangers get good save progressions for both Fort and Reflex saves.
. Ranger: The ranger class philosophy says he is no longer a lightly armored fighter, he is a skill-using hunter.
· Skill points changed to 6
· Hit die changed to d8
· Class skills: Climb, Concentration, Craft, Handle Animal, Heal, Hide, Jump, Knowledge (Dungeonering), Knowledge (Geography), Knowledge (Nature), Listen, Move Silently, Profession, Ride, Search, Spot, Survival, Swim, and Use Rope.
· Favored enemy bonus now gives +2
· New favored enemy at levels 1, 5, 10, 15, 20 with graduated increases (first enemy at +2; add an enemy at +2 then increase any other favored enemy by +2)
· Wild Empathy ability at level 1 (replaces the Animal Empathy skill, works like Diplomacy)
· Gain a 2-weapon OR archery feat at levels 2, 6 and 11
o TWF at 2d, ITWF at 6th, GTWF at 11th, or
o Rapid Shot at 2d, Manyshot at 6th, Improved Precise Shot at 11th.
· Endurance at level 3
· Animal Companion at level 4
· Woodland stride at level 7
· Swift tracker at level 8 (move normal speed while tracking)
· Evasion at level 9
· Camouflage at level 13 (hide in any terrain even without cover or concealment)
· Hide in plain sight at level 17 (in natural surroundings)
· Additions to spell list: charm animal as a 1st level spell choice, a better barkskin at 2nd, darkvision at 3rd, and animal growth at 4th.
· The ranger’s TWF skills include double weapons like the quarterstaff.
· Rangers get good save progressions for both Fort and Reflex saves.