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OOC: House Millithor in COSQ part 3

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Brother Shatterstone said:
I would say your playing her perfectly. :)

:) Thanks. She's a bitch, but I'm not and wether or not it's in character for her I can mellow her down a little to give you guys more freedom. If that is what you want.
 

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Endur said:
I should point out that the all-seeing, all-knowing GM is constantly surprised by the imaginative actions the PCs take.

Yes, Torellan turning himself into a vampire was a really good idea, and Kripp using Rushing waters to flush the vampires into the river turned the tide in that battle. The possibility that Kilcif could use his slime to kill Kiernan was something I never would have thought of... And a bunch of other stuff I'll probably remember in a minute ;)
 

Endur said:
I should point out that the all-seeing, all-knowing GM is constantly surprised by the imaginative actions the PCs take.

Doesn't seem to keep you from doing an impressive job of staying a step ahead of us. :p

Edited for clarity.
 
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edit: Never mind :o .
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About the coffin. Should I risk killing another of my allies (or myself) to a possibly metamagicked Blade Barrier, or should I risk destroying a possible fortune in magical items? I could try to dispell it, but the caster level on my disc is almost certainly the lowest possible. And failing to dispell the glyph could trigger it. I need a line of sight to target the spell, and for that I have to be in the chamber. ...
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Endur, if you have read trough my ramblings this far, how high is the ceiling of the treasure-chamber? Is there enough room that someone could fly over the (probably horizontal) area of effect of the blade barrier (assuming it's cast about half a foot over the floor)?
 
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Not that you haven't been doing a great job as the Matron (you have), but I was referring to Endur staying ahead of us. ;)
 

ceiling is six feet in height.

Depends on how the blade barrier is going to be summoned into existance. It could fill the entire treasure chamber, including reaching the ceiling.

Serpenteye said:
Endur, if you have read trough my ramblings this far, how high is the ceiling of the treasure-chamber? Is there enough room that someone could fly over the (probably horizontal) area of effect of the blade barrier (assuming it's cast about half a foot over the floor)?
 

Endur said:
ceiling is six feet in height.

Depends on how the blade barrier is going to be summoned into existance. It could fill the entire treasure chamber, including reaching the ceiling.


SRD3 said:
Blade Barrier
Evocation [Force]
Level: Clr 6, Good 6, War 6
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Wall of whirling blades up to 20 ft. long/ level, or a ringed wall of whirling blades with a radius of up to 5 ft. per two levels; either form 20 ft. high
Duration: 1 min./level (D)
Saving Throw: Reflex half or Reflex negates; see text
Spell Resistance: Yes
An immobile, vertical curtain of whirling blades shaped of pure force springs into existence. Any creature passing through the wall takes 1d6 points of damage per caster level (maximum 15d6), with a Reflex save for half damage.
If you evoke the barrier so that it appears where creatures are, each creature takes damage as if passing through the wall. Each such creature can avoid the wall (ending up on the side of its choice) and thus take no damage by making a successful Reflex save.
A blade barrier provides cover (+4 bonus to AC, +2 bonus on Reflex saves) against attacks made through it.


The Blade Barrier is not what it was...
The description doesn't say how wide the wall is, what's your call?
 

I have a feeling that Blade Barrier is not intended to have a width anymore, really. Similar to a wall of force, except you can move through it, but you take damage doing so.

Serpenteye said:
The Blade Barrier is not what it was...
The description doesn't say how wide the wall is, what's your call?
 

Serpenteye said:
About the coffin. Should I risk killing another of my allies (or myself) to a possibly metamagicked Blade Barrier, or should I risk destroying a possible fortune in magical items?
Oh, screw it. Just toss a rock on the coffin and see what happens. If that triggers the trap, then we'll just destroy the coffin. The duration is 1 min/level. I bet we've got at least that long left before Dorina awakens. And we can always get magical loot elsewhere.

Unless of course, it is Extended Blade Barrier with a caster level of 20... :D
 
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