Serpenteye
First Post
Brother Shatterstone said:I would say your playing her perfectly.![]()

Brother Shatterstone said:I would say your playing her perfectly.![]()
Endur said:I should point out that the all-seeing, all-knowing GM is constantly surprised by the imaginative actions the PCs take.
Endur said:I should point out that the all-seeing, all-knowing GM is constantly surprised by the imaginative actions the PCs take.
Serpenteye said:Endur, if you have read trough my ramblings this far, how high is the ceiling of the treasure-chamber? Is there enough room that someone could fly over the (probably horizontal) area of effect of the blade barrier (assuming it's cast about half a foot over the floor)?
Endur said:ceiling is six feet in height.
Depends on how the blade barrier is going to be summoned into existance. It could fill the entire treasure chamber, including reaching the ceiling.
SRD3 said:Blade Barrier
Evocation [Force]
Level: Clr 6, Good 6, War 6
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Wall of whirling blades up to 20 ft. long/ level, or a ringed wall of whirling blades with a radius of up to 5 ft. per two levels; either form 20 ft. high
Duration: 1 min./level (D)
Saving Throw: Reflex half or Reflex negates; see text
Spell Resistance: Yes
An immobile, vertical curtain of whirling blades shaped of pure force springs into existence. Any creature passing through the wall takes 1d6 points of damage per caster level (maximum 15d6), with a Reflex save for half damage.
If you evoke the barrier so that it appears where creatures are, each creature takes damage as if passing through the wall. Each such creature can avoid the wall (ending up on the side of its choice) and thus take no damage by making a successful Reflex save.
A blade barrier provides cover (+4 bonus to AC, +2 bonus on Reflex saves) against attacks made through it.
Serpenteye said:The Blade Barrier is not what it was...
The description doesn't say how wide the wall is, what's your call?
Oh, screw it. Just toss a rock on the coffin and see what happens. If that triggers the trap, then we'll just destroy the coffin. The duration is 1 min/level. I bet we've got at least that long left before Dorina awakens. And we can always get magical loot elsewhere.Serpenteye said:About the coffin. Should I risk killing another of my allies (or myself) to a possibly metamagicked Blade Barrier, or should I risk destroying a possible fortune in magical items?