Serpenteye
First Post
Xael said:*Stares at items. Drools.*
*Stares at stats. Swoons.*
Scary stuff.
The best place to face them would be just inside the Noble level. We could hide most of our forces behind the two doors that branch off from the entrance, keep a programmed Illusion (like the one of Dorina in the "Torture Scene") of the Matron as a guard and diversion (she would make a little speach about "how wasteful and meaningless this conflict is when we are fighting against a greater evil. The forces of Kiaransalee... etc.")
When the illusion has been triggered our diversionary force will be alerted (bats have good hearing) and move into position. The Bebiliths, Tierak and a group of 14 vampires will hide themselves further up in the ravine out of the range of True Seeing. The Vampires will descend in Bat form, together with a few bat swarms of Children of the Night, make a double move while diving and end their round just above the entrance to the Noble level. The Vampires will hold their actions next round until the bats (CotN) have descended upon the heroes in a clawing and biting (and very annoying) frenzy. Then half of them will descend, dismiss their Alternate Form, and attack their closest enemy. Tierak, the Bebs and half the vampires will hold their actions in readyness for the next round.
When the heroes have reacted to the diversion the doors to deeper inside the Noble Level will burst open, a new swarm of bats will emerge followed by the main force of our vampires and our spellcasters Dispelling the heroes protections. One of our casters will drop a Wall of (Stone, Iron or Force), leaving an inch between the top of the Wall and the ceiling. Preferrably two walls will be cast, dividing the heroes in three groups of 2, with the middle group effectively out of the battle. The heroes should then be killable.
Reason for dividing our own party:
*Our force is too numerous and takes up too much space for most of it to be effective in a one front corridor-battle.
*The Heroes will likely ready actions to nuke our first attack out of existence and the outside gives us more room to maneuver and avoid area-attacks.
*The hero-meleers will likely move towards our diversionary attack (Minsc certainly will) and the spellcasters might move away from it. When we then put down the walls we will have separated the different classes from each others and removed them from their mutual support-structure. They will be easier to kill that way. If Minsc and the Axe Bane find themselves in the outer third of the battlefield and they are defeating our diversion we can easily move away from them and leave them isolated and irrelevant from the rest of the battle. Then when we have dealt with the others we can attack them from both directions.
The end result should be most of our vampires in gaseous, a couple of PCs lost and the Heroes of the Sword Coast dead or enslaved.
Suggestions?