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Pathfinder 2E [OOC] JM's "Doomsday Dawn" Pathfinder 2 Playtest Adventure. (Closed)

Kaodi

Hero
[sblock=Vorgrym]
Dwarf Budding Osirionologist
Wizard 1
Lawful Neutral
Common, Dwarf, Terran

HP 19, Speed 20
Perception +2, Darkvision
Fort +4, Ref +1, Will +3
AC 11

Str 12 (+1)
Dex 10 (+0)
Con 16 (+3)
Int 18 (+4)
Wis 12 (+1)
Cha 10 (+0)

Trained in Club, Dagger, Heavy Crossbow, Light Crossbow, Staff
Melee Strike Staff +2 1d4 B, Two-Handed d8
Melee Strike Dagger +2 1d4 P, Agile, Finesse, Thrown 10, Versatile S

Acrobatics -1
Arcana (T) +5
Athletics (T) +2
Crafting (T) +5
Deception -1
Diplomacy (T) +1
Intimidation -1
Lore, Ancient Osirion (T) +5
Medicine (T) +2
Nature +0
Occultism +3
Performance -1
Religion +0
Society +3
Stealth -1
Survival (T) +2
Thievery -1

Drain Focus (Free) 1/day Cast one spell you had already cast today.
Transmutation School

Unburdened (Armour and Encumberance reduce Speed by 5 less.)
Ancestry Feats - Rock Runner (Step ignores difficult terrain caused by uneven stone and earth, plus more.)
Skill Feats - Terrain Stalker (Rubble) (Move 5 ft. without making a Stealth check while unseen in this terrain.*)

Spell Roll +5, DC 15
4 Cantrips, 2 + 1 1st Spells/Day
Spells in Book
Cantrip - Detect Magic, Disrupt Undead, Electric Arc, Mage Hand, Message, Prestidigitation, Produce Fire, Read Aura, Shield, Sigil
1 - Air Bubble, Ant Haul, Burning Hands, Create Water, Lock, Longstrider, Magic Missile, Mending, Shocking Grasp

4 Spell Points
Physical Boost - 1d4 Conditional bonus to Acrobatics, Athletics, or Stealth for 1 touched creature

10 SP 7 CP
Bulk 4 7L
Gear Spellbook, Staff, Dagger, Backpack, Basic Crafter's Book, Bedroll, Belt Pouch, 3 x Ordinary Clothing, Compass, Flint & Steel, Healer's Tools, Hourglass, Material Component Pouch, Merchant's Scale, Mug, 7 Days Rations, 50 ft Silk Rope, 5 Sacks, Satchel, Sheath, Pup Tent, Waterskin, Writing Set
[/sblock]
 
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Kaodi

Hero
That was not my mistake - I just added 3 instead of 4 for Int, lol. Thanks for pointing it out though.

Edit: Made Athletics trained, on account of a combination of tomb raiding potential and high constitution.
 
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Charwoman Gene

Adventurer
I'm gonna narrow my options to the sword and board fighter, but switch my background to the hobnob with friends one. Gonna build him as a secondary face/Noble.
 


Charwoman Gene

Adventurer
Skill modifier = ability modifier + proficiency modifier +
circumstance bonus + conditional bonus + item bonus +
circumstance penalty + conditional penalty +
item penalty + untyped penalties
 


tglassy

Adventurer
I'm in, if there's room. Just need time to read through everything and figure out my character.

Out of the backgrounds, I kind of like the Mind Quake Survivor. Lots of stuff to do with that.
 
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