OOC Kingdom of Ashes IV - Who's yo' daddy?

Archon said:
we could always hold them at Caer Meylyn....
The ward only prevents the use of spells and spell-like abilities, not the use of magic items. Furthermore, it does nothing to prevent theft of the mundane variety.
 

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Xath said:
And we don't really have Caer Melyn.
Don't think that anyone was saying that we did... in fact, I was calling it a neutral zone...

And, I just don't really like the idea of keeping them there... I'll do some thinking tomorrow and see what I come up with.
 

Xath said:
The sigil should stop it from being located with locate object, scry, augury(sp?) etc.
Yes, it would. But it cannot prevent spells like Commune, I believe (but I could be wrong. Anybody want to answer that question?), nor does it - once more - prevent theft of the common "sneak in and sneak out" variety.

That being said, before you invest too much thought and energy into finding a place to put them, you really ought to consider what you're ultimately going to do with them, and if being concerned about them is something you can currently afford, what with the problems that JC went to the trouble of enumerating, and I ranking a couple of pages back. I am sure, at the very least, he'd appreciate a thumbs up for his attempt. After all, there's no sense hiding them if you're going to give them to old Blue, anyway, or if your real focus is going to be the war itself, and not the blades.

On the other hand, it's possible that it all fits together somehow.... :o ;)
 

Xath said:
And we don't really have Caer Melyn.
No, you don't. And, considering the way you left it, what with your heresy and everything, may not have left it entirely neutral, either. At least it's not garrisoned, as of yet...
 

Archon said:
Can we get a listing of the Mercenaries by company.
We also need each company's numbers, specialty, past exploits, past employers and general experience level (how many battles they have been in as a unit).
That's a big question. I'll answer as extensively as I can, as time permits. Stay on the lookout.
 

Caer Melyn

we have Caer Melyn if we take it. i think it's the safest place to hide them. we take Caer Melyn, drop the swords in the bowels of the temple, summon some creatures to protect it, post some guards with an "Eye of Aregonn" or two and leave it little more then a well guarded garrison.
 

Archon said:
we have Caer Melyn if we take it. i think it's the safest place to hide them. we take Caer Melyn, drop the swords in the bowels of the temple, summon some creatures to protect it, post some guards with an "Eye of Aregonn" or two and leave it little more then a well guarded garrison.
I think it's too obvious. News that Caer Melyn has been taken will inevitably travel... and summoning creatures to protect/having a small garrison there to serve as guards doesn't do any more to conceal the location of the blades.

I think that Caer Melyn will serve as a very good tool later, as a neutral place to hold negotiations and the like much later... with the ward up, we could even have tea with Big Blue there without worrying too much about our safety.
 

misdirection

then how bout this...
same plan, no blades. we make a big fuss about how we're putting the blades there for protection and then we just hide them under a big rock er something.
 


So far as I know, and history accounts for, the only magical item that detects the Spirit Blades is the Queen's Amulet. Which we have.
 

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