• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[OOC] Midnight - Crown of Shadow

Ashrem Bayle said:
Sorry.

As per the Midnight CS, Erenlanders start the game with 1 normal feat + 2 bonus feats.

Sarcosans and Dorns get 1 normal feats + 1 bonus feat.

Since we are not using the normal rules:

You'll get your bonus feat(s) now and you get your normal feat for 1st level when you become a true 1st level character.

For Erenlanders, they get their 2 bonus feats now and one when they become a true 1st level character.

If you were playing nonhumans, you wouldn't get a feat at all right now.

Make sense?

OIC! Okay, makes sense.
 

log in or register to remove this ad

Aerenar Tell

Erenlander Com1: CR 1; Size M (5 ft., 8 in. tall); HD 1d4+1; Init +7 (+3 Dex, +4 Improved initiative); Spd 30 ft.; AC 13 (+3 Dex); Attack +1 melee, or +3 ranged; SV Fort +1, Ref +3, Will +1; AL NG; Str 12, Dex 16, Con 13, Int 13, Wis 12, Cha 14.

Hit Points: 5

Languages: Erenlander, Trader’s Tongue, Colonial

Skills:
Bluff: (1 rank) +3
Climb: (1 rank) +2
Concentration (1 rank) +2
Handle Animal: (1 rank) +3
Hide: (2 ranks) +5
Jump: (1 rank) +2
Listen: (2 ranks) +2
Knowledge: (Central Erenland) (1 rank) +3
Move Silently: (2 ranks) +5
Profession: (Tanner) (4 ranks) +6
Ride: (1 rank) +4
Sleight of Hand: (1 rank) +4
Spot: (2 ranks) +2
Swim: (1 rank) +2
Tumble: (2 rank) +5
Use Rope: (1 rank) +4

Heroic path: Mystic

Feat: Improved Initiative, two weapon fighting

Weapon Proficiency: Dagger

Possessions: Three sets of clothes, three pairs of boots, wool cloak, leather cloak, dagger, torch x 2, lamp w/ oil (2 pints), tanner’s tools, small sack, fur blanket, flint & steel,

Background: Born in the year 89 of the Third Age as the second son of a leather tanner. Aeren I has always been the black sheep of the family. Mischievous and care free, he cared little for the family business, much to his father’s dismay.

Aeren I grew up on his grandfather’s stories about the heroes of the past. He told him of the wonders of the world before the Shadow fell. Often nights, Aeren I would fall asleep to the soothing sound of his grandfather’s voice as he related tales from the books he had once read.

Aeren I didn’t want to be a tanner; he wanted to see the world. He wanted to be a hero of legend. Heroes of legend didn’t smell like deer brains and urine. His father however, kept him firmly grounded in reality. He told him that anyone who wanted to be a hero was a fool. “Heroes” found themselves in an orc’s cook pot.

Recent Events: About a week ago, while walking in the forest with his friend CHARACTER III, the pair of them came upon a group of orcs on their way to the village. They hid in the forest but, unfortunately, they where spotted. Bored, two of the orcs decided to kill them for sport.

The two were chased through the forest and only narrowly managed to evade the creatures by hiding under a small waterfall. Since that time, Aeren has been “scared straight”. He doesn’t fantasize about being a great hero anymore. He got a glimpse at his own mortality and never wants to see an orc again.

Another of his friends, CHARACTER VI, feels much the same way Aeren does. They often sit and talk about the world outside, and it is CHARACTER VI that tought Aeren to speak in the tongue of the Sarcosans. Their talks have been more solemn of late however, as CHARACTER VI’s mother has fallen ill and Aeren doubts his own courage to actually leave.
 


The cast thus far:

Character I - Sir Osis - Mystic
Character II - Tokiwong - Dragonblooded
Character III - Open
Character IV - Open
Character V - Emericol - Warg
Character VI - Shadowfane - Shadow Walker

I'll post a thread in the Rogue's Gallary soon. Feel free to add a little to your character's background, particularly something that might relate to your Heroic Path.
 

Ashrem Bayle said:
Anybody seen Kitana?

Also, Sir Osis, I found your choice of Mystic for Aeren very interesting. I'm curious as to where you are going with it.

That's kinda funny, it's one part my buddy forgetting to bring Against the shadow for me this weekend, and one part a fuzzy outline of a concept. I sat down to puzzle out what i was going to do with the character last night and i had been thinking about old video game RPG's, for which i blame Creamsteak. Anyway in several that sprang to mind the main character's clas was "hero" which in addition to good combat skills gave magical abilities. Add to that several popular novels series where the peasant boy descovers untapped mystical powers and ends up becoming a hero. Well anyway, i still haven't settled on a class or anything beyond what changes i made stat wise, but that should give you a notion of were my minds headed.
 

Hi guys,

Ok. My final choices were: Dex +1 point; Ride +1 rank, Swim 1 rank and Survival 1 rank. Heroic path: Shadow Walker. I've added a physical description and altered her history a little...

Ash, what year is your game set in? If Tamari was born in 89 that would make her 10 by the Official timeline....please don't make me roleplay puberty, it was bad enough the first time.....:(

Let me know if my background is ok.

I'm really looking forward to starting this one :D

Cheers,

Shadowfane

Tamari Alkarin
Female Sarcosan Com1: CR 1; Size M (5 ft., 4 in. tall); HD 1d4+2; Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+1 Dex) Attack +1 melee, or +2 ranged; SV Fort +2, Ref +3, Will +0; AL LG; Str 12, Dex 15, Con 14, Int 12, Wis 10, Cha 14.

Hit Points: 6

Languages: Colonial (Literate), Erenlander

Heroic Path: Shadow Walker

Skills:
Bluff: (1 rank, Cha) +5
Diplomacy: (2 ranks, Cha) +6
Handle Animal: (2 ranks, Cha) +4 (+8 with horses)
Gather Information (0 ranks, Cha) +2 (+4 in large cities)
Hide (0 ranks, Dex) +4
Knowledge (Southern Erenland) (1 rank, Int) +3
Listen (2 ranks, Wis) +2
Move Silently (0 ranks, Dex) +4
Profession (farmer) (2 ranks, Int) +3
Ride (2 ranks, Dex) +4 (+8 with horses)
Sense Motive (2 ranks, Wis) +4
Spot (2 ranks, Wis) +2
Swim (1 rank, Str) +2
Use Rope (1 rank, Dex) +3
Survival (1 rank, Wis) +1 (+3 in southern plains)

Feats :
Stealthy (+2 Hide and Move Silently)

Racial and Class Skills, Abilities & Features :
+2 Reflex Saves
+4 Racial bonus to Handle Animal and Ride when applied to horses
+1 on damage rolls when on horseback
Natural Horseman
Weapon Familiarity: Ceduku

EQUIPMENT
Two sets of clothes, three pairs of boots, wolf fur cloak, torch x 4, belt pouch, fur blanket, halfspear, flint & steel, sling

Character Description:
Tamari is a slender girl with graceful limbs and delicate fingers. Her skin is deeply tanned from a life outdoors but smooth as only a youth’s can be. Her hair is the colour of the raven’s wing and falls to her shoulders on the odd occasion she lets it down from her habitual, tight bun held in place by sharp needles carved from bone. It is Tamari’s eyes that speak her defiance and allow a glimpse of her soul's strength. Her eyes, like wide almonds and the colour of oiled wood, are set above high cheekbones and lips which form the perfect Cupid ’s bow - when she does not have them set in a hard line of disapproval or determination.

Tamari usually wears the flowing pants and loose robes of a Sarcosan plain's rider; a hard stare defies any who would challenge the right of Tamari Alkarin, daughter of a Sarcosan soldier, to wear them. She normally keeps her halfspear close at hand, even when working in the fields - she knows from bitter experience how quickly the Shadow can descend.

Background:
Born in the year 79 of the Third Age as the first born daughter of a soldier, Tamari is the eldest surviving daughter of her line. Her childhood was filled with the threat of battle and constant moving about. Five years ago, her father was killed in an ambush on the plains. The soldiers’ families had been staying in a small village nearby the site of the ambush and word reached the village only hours before the orc patrol.

The villagers where scattered, and a small number of them headed north. Among them were Tamari, her younger brother, and her mother. Tamari took control of the small migrating party and acted as a forward scout for the duration of the trip. In the end, she managed to lead her family to the safety of Calim’s Spring.

Recent Events: Tamari has always been an outcast, burdened with too much responsibility too young and like many children of Aryth, denied the innocence of a real childhood, she has grown up with a seriousness to her manner that threatens to swamp the lighter side of her nature. She resents the fact that everyone assumes her brother will take control of the family when he comes of age, merely by virtue of his birth as a male; Was it not she who brought her family and other survivors from her village safely to Calim’s Spring and even now provides for them?

Since coming to Calim’s Spring, Tamari has been making her way as a farmer, but is considering going back to the plains and trying to find the others who fled during the attack on their little village. Her mother fell sick last year, and has been unwell ever since. She is now very weak, and coughs a lot and Tamari feels she wouldn’t survive the trip. There is also her young brother, who is little past his seventh summer, so she stays to care for her family and dreams of becoming a soldier like her father.

The only person she has ever felt very close to in Calim’s Spring is Aerenar Tell. The two of them have much in common; they both seek to escape the village of Calim’s Spring and go into the world to do greater good. Unfortunately, Tamari feels Aerenar is motivated more by fame and glory, than a genuine desire to help others.

Of late Tamri has been feeling somewhat strange; more melancholy than usual, but also anticipation (or dread) as though something momentous is about to occur. Taking to walking at night she has found that her vision appears to be getting more and more acute. At first she thought nothing of it, putting it down to a brighter moon or less cloud cover; but the moon is waning and storm clouds roll in from the north, yet tonight she can see further into the shadow than the night before…
 

Attachments

  • tamari.jpg
    tamari.jpg
    10.3 KB · Views: 299
Last edited:

Darn. Another goof. The year is indeed 99. You're characters where actually born in the 70's. Just subtract 10 from what I originally told you.

Note: You will be penalized XP if you name your character Fez, Foreman, Hide, Donna or Jackie.. :D
 



Ashrem Bayle said:
Note: You will be penalized XP if you name your character Fez, Foreman, Hide, Donna or Jackie.. :D

[DELURKING] Psssst! Hey! Looks like Kelso is up for grabs though. I'll give 50xp of my personal stash to the first person to use it :D [LURK ON]
 

Into the Woods

Remove ads

Top