• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[OOC] Midnight - Crown of Shadow

Welcome aboard Swashbuckler and Tailspinner.

Emericol I love the picture :)

How did you make it appear at the top of your post? As you can see by the number of posts I've made I'm a bit of a boards virgin :o

Cheers

Shadowfane
 

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Hi Shadowfane, which pic? My character pic? If you hit the IMG button it puts the tags at the end of your post, but if you cut and paste it somewhere else, that's where the pic shows up :)
 

Weaponsmithing....

As per my house rules, weaponsmithing and armorsmithing are always cross class skills.

However, in this instance, I'm going to let it slide a bit. If you want to work it into the story, we'll say that Kal is responsible for both Aerenar's dagger and the blade for Elig's spear.

Kal doesn't really know how to make good weapons however, and so the blades are poor quality.

Dagger - Hardness 6, Hit Points 1
Spear - Hardness 2, Hit Points 5

He has managed to make no other weapons. however, he does know how to make regular knives, which are just like a dagger but do 1d3 damage and have a crit stat of x2.

If you have other weapons, you'll need to record their stats on your character sheets.

Tamari: Halfspear - Hardness 4, Hit Points 5
Choric & Kal: Light Mace - Hardness 8, Hit Points 10
Ilsha: Club - Hardness 4, Hit Points 5

Your weapons have some wear, but from thing such as hammering and other mundane use. In a world where tools are often of short supply, you have to make do with what you have.

I should also make it clear how you will be allowed to gain skills. You need to RP your skill advancement. For example, you character isn't going to be able to take Profession: Blacksmithing if he has never set foot in a forge. I'm not going to be too strict here, but I'm going to require some teaching or training before you can take a skill.

For example: Kal doesn't know how to make weapons, but he has been trying. As it stands, he is the only character who I would allow to take Weaponsmithing. Even then, it is still cross-classed (See house rules).
 
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My plan is to post AT LEAST once a day, that is, assuming I need to. You guys have took off to a great start with the RPing.

On the weekends, don't expect much. While I work with computers every day at work, I tend to shy away from them on the weekend. On the weekdays, I'll be pretty quick to respond during the hours of 9:00AM - 5:00PM. After that, I usually don't check the boards.

If you need to contact me in private, email me at mmcconnell[at]pesa.com

While I don't think it to be a problem, if you have an issue with another player, I'd prefer you email me instead of posting publicly.

How you like it so far? Any complaints with the setup?
 
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Nope, so far it looks good! The cast seems compelling, too. We'll see how it bakes up, though :D

I added this whole thing to my sig, 'cause I gotta pimp Midnight :)
 

OOC: Taking Magecraft as my first Feat, still thinking about skills, but I will get that later, my book is not herte, I spellcraft is a class skill now right?

Nope. As a commoner, you have a commoner's class skills.
 

Is it possible to travel some of the way to the Bailey place through the woods edge rather than all out in the open? A simple local map would be cool to help visualize, if you have one (or not, no big deal)
 

Emiricol said:
Is it possible to travel some of the way to the Bailey place through the woods edge rather than all out in the open? A simple local map would be cool to help visualize, if you have one (or not, no big deal)

I'll see what I can do about getting a map up.
To answer your question, yes, you can get their faster through the forest surrounding the town. There is a small road, but it doesn't go straight there.
 

Into the Woods

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