FitzTheRuke
Legend
Looking at the Beast of the Land for Ol'Sooty again I find that I missed that the Beast of the Air has 1d6 Hit Dice (while the Land and the Sea have d8's) so my idea that it was 3+Con doesn't hold. I think the design is good, overall, but some of it is a bit confusing. Like apparently the Beast's to-hit with its attacks is "equal to your spell attack modifier." So... +6? (Your ranger spell attack? It has nothing to do with the Beast at all, I think?)
I still have no idea if it's supposed to get Con Mod to HP or not. If so, how many? It only has 3 Hit Dice (your Ranger Level) and yet it starts with 5HP + 5x your ranger level, which makes it look like it has 4 HD. So until we get some clarifications, I'm just gonna have to make some rulings.
So here's Ol'Sooty:
OL'SOOTY
Medium beast
Armor Class 16 (natural armor)
Hit Points 26/26
Hit Dice 3/3 at 1d8+2
Speed 40 ft., climb 40 ft.
STR 14 (+2) DEX 14 (+2) CON 15 (+2) INT 8 (−1) WIS 14 (+2) CHA 11 (+0)
Senses Darkvision 60 ft., passive Perception 12
Languages understands the languages Dandin speaks
Charge. If Ol'Sooty moves at least 20 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 1d6 slashing damage. If the target is a creature, it must succeed on a dc14 Strength saving throw or be knocked prone.
Primal Bond. Add +3 to any ability check or saving throw that Ol'Sooty makes.
Actions: Maul. Melee Weapon Attack: +6, reach 5 ft., one target. Hit: 1d8+5 slashing damage.
I still have no idea if it's supposed to get Con Mod to HP or not. If so, how many? It only has 3 Hit Dice (your Ranger Level) and yet it starts with 5HP + 5x your ranger level, which makes it look like it has 4 HD. So until we get some clarifications, I'm just gonna have to make some rulings.
So here's Ol'Sooty:
OL'SOOTY
Medium beast
Armor Class 16 (natural armor)
Hit Points 26/26
Hit Dice 3/3 at 1d8+2
Speed 40 ft., climb 40 ft.
STR 14 (+2) DEX 14 (+2) CON 15 (+2) INT 8 (−1) WIS 14 (+2) CHA 11 (+0)
Senses Darkvision 60 ft., passive Perception 12
Languages understands the languages Dandin speaks
Charge. If Ol'Sooty moves at least 20 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 1d6 slashing damage. If the target is a creature, it must succeed on a dc14 Strength saving throw or be knocked prone.
Primal Bond. Add +3 to any ability check or saving throw that Ol'Sooty makes.
Actions: Maul. Melee Weapon Attack: +6, reach 5 ft., one target. Hit: 1d8+5 slashing damage.