(OOC) Scourge of Daggerford (Full)

I'm going to suggest Escella goes to BG83 and on some signal, sends eldritch blasts into the orcs. She will have already have cast expeditious retreat and she will try to lure off a group of orcs. Tommi should go north and his job is to stop orcs headed that way from getting away. He is to stay out of sight otherwise. The others start an assault from the west or southwest I guess after some are drawn toward Escella.

Unless someone has a better plan.
 

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I'm going to suggest Escella goes to BG83 and on some signal, sends eldritch blasts into the orcs. She will have already have cast expeditious retreat and she will try to lure off a group of orcs. Tommi should go north and his job is to stop orcs headed that way from getting away. He is to stay out of sight otherwise. The others start an assault from the west or southwest I guess after some are drawn toward Escella.

Unless someone has a better plan.

Seems good to me (other than leaving Tommi out of the fight - I mean tactically, that seems fine, but it's not very fun for @Kobold Stew. I suppose as long as an orc or two try to go warn the castle, he'll have stuff to do soon enough.)
 


...and Vairar's is really no different that Tommi's, except Tommi arranged for a specific time all would attack possibly achieving surprise.

After multiple players directly criticizing me and my character (it was both), we've come to basically the same plan, except with Tommi not participating unless someone flees. I'll accept this is what the group wants. But I don't get it.

Possibly back in IC 2428 Tommi has identified a leader for the others to target.
 
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Hate? No one hates. Tactically, someone should make sure none of the orcs get away. That person or persons needs stealth to get around the orc encampment. The fact that "this isn't fun for one of the players" is unfortunately how sound tactics sometimes works. Not everyone should be on the front line. But the only resolution of that is to do the attack with poor tactics. Or to have the meta knowledge that none of the orcs will flee to alert their fellows. Or to find out that six of the orcs flee to the north immediately, meaning "the no-fun" position is now the "oh-f***" position.
 



Hate? No one hates. Tactically, someone should make sure none of the orcs get away. That person or persons needs stealth to get around the orc encampment. The fact that "this isn't fun for one of the players" is unfortunately how sound tactics sometimes works. Not everyone should be on the front line. But the only resolution of that is to do the attack with poor tactics. Or to have the meta knowledge that none of the orcs will flee to alert their fellows. Or to find out that six of the orcs flee to the north immediately, meaning "the no-fun" position is now the "oh-f***" position.

That's why both from a tactics position and from a game position, it makes more sense (to me, at least) to place a couple of characters at the north end with the task of "don't let anyone escape" (but still assault from that side). I've never seen that kind of thing not work out just fine.

I don't disagree that it's a good thing to think of real-world-type tactics, but it's also good to think of how-the-game-actually-works tactics too, and thread the best-fit line between the two. (Besides, the game doesn't actually do a very good job of making real-world-style tactics actually work properly - probably because it's designed first to work as a game, and only far down the line to simulate any kind of tactical reality).

I've come up against this kind of stuff on the other side as a player myself, so I sympathize with anyone who tries to do realistic tactics. But the way the game works, NOT having your rogue do their big damage turns quickly into bad tactics, whether it makes sense in a real-world scenario or not.

I hope that makes sense.
 

...and Vairar's is really no different that Tommi's, except Tommi arranged for a specific time all would attack possibly achieving surprise.

After multiple players directly criticizing me and my character (it was both), we've come to basically the same plan, except with Tommi not participating unless someone flees. I'll accept this is what the group wants. But I don't get it.

Possibly back in IC 2428 Tommi has identified a leader for the others to target.
First off, I apologize if anything I said came across as direct attack on you personally. It wasn't (intended).

Second, after re-reading your post, I see what you mean. I reacted based on my understanding at that time where Tommi said "we strike quickly" - where I read your suggestion to sneak as something you go at alone and go into the camp (strike = melee). I actually suggested that you have someone sneaky (in this case Escella, maybe Neurotic orc?) as backup.

That said, I still think in-character it was appropriate - it is your character - I will not tell you how to play him...but Vairar, the elf, will react to anything Tommi does that wasn't discussed and planned for (and anyone else going off on their own - except obviously in combat you cannot actually plan).

I would prefer not to have a problem with my character reactions since it is in a way telling me how to play my character, but I can change it (Vairar adapts to the group) if it really bothers you.
 


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