I had a halfling merchant(Bard) that I never got to play with. Mind if I drudge him up?
Squirrels are evil!
Squirrels are evil!
Sounds good. Perhaps a cousin who normally lives in Waterdeep or elsewhere, but is visiting.I'm leaning towards a Noble Human Fighter, perhaps related to the Duke in some way. A knight, as it were. Honestly, I'd like to do Variant Human and take the Ritual Caster Feat.
I love that background. Let's do it. I don't mind two rogues, if it happens. They can be built pretty differently. (And as a fan of the class, I know what they can do.)I'm interested. I've had an idea for a human rogue based on Wisdom and Charisma.
Ties: born in Daggerford; maybe the high school sweetheart of Sherlen Miller, but she had a purpose and he's always sort of drifted by on being nice and occasionally helpful. He's often on the wrong side of the law, but only for small things, and maybe it's just to spend time with her. Doesn't style himself as an adventurer.
Think about whether you want to speak to your allies, or your enemies. And then decide who those people are.Never sure which languages to take. I get two extra. What do you suggest?
You could be a member of (or a rival of) the Hardcheese family. Their name is a bit silly, as is the name of their Happy Cow Tavern:
The Happy Cow Tavern:
The Hardcheese family of strongheart halflings has run the Happy Cow Tavern, a homey alehouse, for generations. The drink is cheap, the pace is slow, and the talk is about farms and farming. The Hardcheeses run a large dairy operation and own various pieces of good farmland around Daggerford that they rent out to tenants. These farms provide the tavern with the cheeses that gave the halflings their family name and the other simple staples served at the Happy Cow. The Hardcheeses are well known for their generosity, and they are happy to lend money to folk they know. Their bar serves as a bank to most of the farmers of the region, much to the consternation of Lady Belinda Anteos of the Sword Coast Traders’ Bank.
... but I sometimes like to play against the obvious and make them more interesting (or at least deeper, than the obvious).
Or you could be a bit silly. I don't mind silly, as long as there isn't too much of it.
Absolutely. You get three musical instrument proficencies as a bard that by the rules, don't stack with perform anyway, so if you're performing a musical act you'd only roll one or the other anyway, and that's even assuming you want to perform anyway. Maybe you're just not that kind of bard. Feel free.Also, I'm actually not seeing a specific requirement for the perform skill for bards. I'd like to instead take something more to the character of the character. History maybe... Thoughts?
Expertise in cooks tools sounds pretty sweet to me. This sounds like it might wind up being a party that doesn't always hack-first. I have no problem with that.We look like having a few rogue(ish) types so just to allow us some variety I am planning on having Mr Hardcheese to be a master locksmith and cook extraordinaire, any problem with expertise in cooks tools or something along those lines?
I know it is not very sensible from a combat focus but with this many rogues we can have some fun.
I know how you feel regarding over commitment. I feel the same way. As far as I know, there's still room. I haven't done a head-count yet.I feel the need to over commit myself but do not have a great idea of these story lines, I know nothing before 5E, first is there still room, second what is the general theme/atmosphere of these story archs
LOL. Profit!I know how you feel regarding over commitment. I feel the same way. As far as I know, there's still room. I haven't done a head-count yet.
The overall theme is "Stuff is going on in the places around Daggerford that will (and may already) threaten the city if nothing is done about it. Lots of stuff is going on. It may all be connected. For various reasons, these are the people who step-up and do something about it."
I'd like this one to be generally heroic, but I would like depth to the character motivations. (Within reason, PBP is not the best venue for depth. - It doesn't have to be huge writing sessions, but I'd like some thought be given to why your character does stuff.)