(OOC) Scourge of Daggerford (Full)


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We've already used Hit Dice to heal. Escella only has 2d6+1d8 and is down 22 hp.

Also, why are we here? I totally forget why we attacked a orc camp.
Understandable, with how long things took.

Recap: Thayan agents have been riling up local "evil" tribes. First, Goblinoids conquered Julkoun (the next town up the river from Daggerford) and raided the fishing villages closer by. Then, Orcs lay siege to Floshin Manor (and raided the towns there and Daggerford). These orcs lost (for the most part) and pulled back to the Ruins of Harpshield Castle.

The party tracked them there. This camp (flying the Jagged Scythe banner) is just east of the road leading up the hill to the castle. It's banner is within sight of the castle tower. The party attacked it to, IIRC not "leave orcs at our backs" and "stop the castle from being alerted".

My notes have Escella with 3/6 HD, and Vairar and Angis at 5/6. I have no idea if that is right, but it makes sense if you all were pretty beat up and had a long rest (regaining 3 HD).
 

No we skipped the long rest after the fight at the manor and ran out to have more fighting. That's why we have HD spent and Escella is down half her spells. That's why we here I thought. To hit them while they were disorganized. Not to hold the camp.

Escella Bok
AC 14; HP 11/33; HD 1/1d8 2/5d6 PP18 SS 2/4 1/3 1/2 SP 5/5
 


We agreed to look over the fort and their current state. On our way to gnolls forest.
We need rest.

If I read things correctly - there wasn't long rest in between fights which means Vairar and Angis are probably low on spells too. Last combat post says Vairar has 2 spells each of 2nd and 3rd level which means (with silence and the guardians and healing word) he has only single 3rd level slot (@MetaVoid correct me if I'm wrong)

So, either we maintain the illusion and walk around the camp AND REST or
Run away - no scouting of the fort. We can probably afford quick scouting if there are stealthy people who don't need short rest. Otherwise...we need to decide.

Lunn can survive on HD (even assuming half of them because fighting at the estate)
So, let's see the vote

1. We keep at the camp, scout if possible
2. We leave after quick scouting trip
3. We leave immediately and short rest once we're far enough away

Long rest in cases 2 and 3 would be at the far end of the night, once we're far enough away.
Do we have a way to send a report to the estate without returning there?

I like cheekiness of maintaing the camp, BUT the orcs are more active at night and we're inviting disaster.
I vote #2
 
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Tommi hasn't spent any dice (IC 2376), and could use a short rest soon. He's willing to go snooping, though, if that's what the group wants. If we are scouting, though, do we have a plan for what we'd do with the information? If we're not funnelling it back, then it is a needless risk.

We have broken the camp, though, and with no warning having gone out, it's something that perhaps the other camps won't learn of for several hours.

I think we are not taking the fort ourselves in any case, but this should shake their morale. and leave them much more vulnerable.

As I recall, we were going to hit this camp while it was unprepared, and then move on to fight gnolls in the forest. We haven't really done a search of this camp yet, though; I suspect that would be a good investment of 20 minutes for all of us -- search the tents, and find something to do with the war pigs. Poissibly stack bodies inside one of the tents or in a fire pit, if we care about such things.

If we use Neurotic's options, though, I'd vote for 2 as well, but searhcing the camp seems more important than scouting.
 


This link shows me describing a long rest before you left Floshin Manor.

Do we have a way to send a report to the estate without returning there?

Other than "Send Angis?" Not that I can think of.
As I recall, we were going to hit this camp while it was unprepared, and then move on to fight gnolls in the forest.

The thing that needed scouting before continuing on to look for Gnolls was the Castle ruins, which you're still a half-mile away from (though you've seen it flying orcish banners, and IIRC Angis had some animals do some scouting? (I'm vague on the details).

At any rate, you should be able to pull of a Short Rest, here if you want to risk it, or elsewhere, if you want to be safe. A short rest will still give you just over an hour before dark, if you want to be out of this camp before then.
 

This link shows me describing a long rest before you left Floshin Manor.

No, I distinctly recall us rushing out and not taking a long rest.


See this says we still need rest. If we'd had a long rest, we'd all be good to go.
 

1. We keep at the camp, scout if possible
2. We leave after quick scouting trip
3. We leave immediately and short rest once we're far enough away

Well, the idea of scouting the camp and then sneaking away for a short rest sounds good to me. If not one of the listed choices. I agree also that scouting the fort is useless if we then continue on to the gnoll camp. At best we should only scout the fort after dealing with the gnolls.

And if we aren't occupying the camp (and Escella is against that), we should just do a long rest and approach the gnolls in the morning. (Or midday given we still have 7-8 miles to go to get to them.)
 

The important post is this one:

The Daggerfordians ate a small meal, tended their wounds, and caught up on some much-needed rest. It was early-afternoon when they gathered together in the dining hall for a meal and some discussion. The druids had scouted the grounds and could confirm that the orcs had dispersed. The consensus was that the horde had broken into smaller groups, likely returning to their various lands, while the main force had turned toward Harpshield Castle (a ruined place some twenty miles to the north, at the south-eastern edge of the Ardeep forest).

This information led to a discussion of Gnolls in the western part of the same woods. Here, Escella was able to tell the tale of her ordeal and some connections were made to what happened to Titus and Shalendra.

OOC:@jmucchiello please share as much or as little as you like about Escella's ordeal. If you'd rather, I'll do it. In attendance are the PCs, Sir Darfin, Sarel the Raven Druid, and Dornuk the half-orc (and a couple of servants). I'll have Sir Darfin recount his interview with Shalendra after a few of you have posted. Oh! Long Rest. Not quite a level-up yet, though. Normally I'd reward you with one, but I did one just before the last battle. Next milestone.
 

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