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(OOC) Scourge of Daggerford (Full)


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@Neurotic : I'm not sure what you are saying in the IC post to me. I think you are mistaken.

Let me see... looks like he's trying to say that you can't shoot a stone through the Wall of Force. While that seems objectively true, it seems to me that there's not much reason that you can't sling a stone over it. (I don't imagine sling stones travel terribly linear at the best of times). Now, obviously, the Wall provides quite a bit of cover. Probably total cover for the Orc Claw, but probably only +5 AC for the Ogress. So Tommi can hit the Ogress. There'd be no Sneak Attack from allies (no one counts as "adjacent" to the Ogress, what with the wall in the way) but Tommi did take the time to find some cover to hide in last round, and he's way beyond the Ogress' passive perception. She's aware he's over there somewhere, but not exactly where he disappeared behind the brush beside the rock. Done.
 

Kobold Stew

Last Guy in the Airlock
My bad -- sorry. I'm fine also if the attack is simply spoiled. No harm, no foul. I'm still heading towards the sniper, not hiding, but on the other side of the road now.
 


Kobold Stew

Last Guy in the Airlock
With a range of 30'? That seemed to be a bit of a stretch. I need to be using the sling in order to have the SA bonus on damage (I could throw the stone at 60' but that then means I don't have sneak attack).
 





gargoyleking

Adventurer
OOC: Sorry -- I thought we spoke about the possibility of hitting another camp.
Never seen that for Halfling luck! Impressive.

We did, but that might have been a bit presumptive on our parts. Dandin's down to 1 1st and 1 2nd slot, low on health and no inpiration until he gets a full rest.

I think we might have assumed a smaller force of just orcs. There was no "They have an ogre with a pet grizzly".
 

Kobold Stew

Last Guy in the Airlock
Possibly it was a presumptive, but the tone I read in "where would we be going" suggested that Tommi (and I) was wrong even for suggesting it.

I was trying to articulate our intentions that had existed at the start of the combat. It's okay if that now changes.
 

.I may have overestimated how useful Sir Darfin would be in that encounter. I think it was a combination of bad rolls (from both Escella and Darfin) and Neurotic not wanting to make an NPC overshadow the PCs (which is fair, I'd have done the same) that made the encounter last so long. I hope it wasn't too much of a grind. I liked the main thrust of its design (and it has a few things to say story-wise about the organization of the orcs), but I admit that it probably went on a bit long.
 

Neurotic

I plan on living forever. Or die trying.
On my part, Darfin could've taken the ogre AND the bear by himself with fire shield and stoneskin. But the guards would probably die and he would spend most of his high level spells on that. I limited the battlefield as I could without becoming the center of attention. And if more than 1 firebolt landed it would make a big difference (2d10 average is 11 damage and I missed I think 4 of those )
 


jmucchiello

Adventurer
The die roller hated Escella. I was disappointed that the darkness didn't slow them down more. But even with advantage, she didn't do much damage to them while in the darkness. Other than the one big hit six rounds into the combat, she was rather sad. She was similarly ineffective at the back entrance. So she has a theme. :)
 

The die roller hated Escella. I was disappointed that the darkness didn't slow them down more. But even with advantage, she didn't do much damage to them while in the darkness. Other than the one big hit six rounds into the combat, she was rather sad. She was similarly ineffective at the back entrance. So she has a theme. :)

I understand how you feel about the darkness. I would have been more generous with it, but for 2 things: 1) They are orcs. I don't feel like darkness bothers orcs much, even if it makes it so they can't see when they usually can. I mean, I followed the rules for the spell with them, but I didn't add anything extra to it, bumbling-about. 2) As soon as the fight started, they left the overhang (kind of like a cave, a bit) to come out to fight. They purposely occupied the space as a good place to ambush the road, so I don't think it would be hard to leave, nor would they be unfamiliar with the ways down to the road (most of which weren't in the darkness anyway).

That spells kind of weird, because RAW, it's actually totally useless (does nothing at all as far as I can tell - you get advantage against them because they can't see you, but you get disadvantage because you can't see them, they'd also get advantage attacking you because you can't see them, but disadvantage attacking because they can't see. Basically, everything it does cancels each-other out. So essentially, the DM ALWAYS has to come up with some way to make it work using their judgement. It's tricky to balance between "throwing the whole encounter into chaos" and "everyone effected just walks out of it"

I think if you look back you'd see that it took awhile for the orcs to get organized enough to get out of it. I didn't have them run out right away. Not all of them, at least.
 

gargoyleking

Adventurer
Yeah, sadly regular darkmess doesn't do much good unless you can find a way to keep them in the area or confuse their sense of direction. Mord had some good luck with it, but that's mainly because his darkness spells eat things, and the last time he used it, somebody threw up a wall of force to keep the bad guys guessing.

Though don't forget that Warlocks do have a way to see even in magical darkness. Which I think is better for them to just cast it around themselves, or where they intend to go so they can mess with things that can't see them even though they can see just fine.
 

Yeah, sadly regular darkmess doesn't do much good unless you can find a way to keep them in the area or confuse their sense of direction. Mord had some good luck with it, but that's mainly because his darkness spells eat things, and the last time he used it, somebody threw up a wall of force to keep the bad guys guessing.

Though don't forget that Warlocks do have a way to see even in magical darkness. Which I think is better for them to just cast it around themselves, or where they intend to go so they can mess with things that can't see them even though they can see just fine.

Yes, that warlock ability "fixes" the spell relative to the warlock, but still doesn't help everyone else (or like you say, keep them from just leaving the darkness.

As an aside, that munchy darkness is terrifying to imagine. I always feel very sorry for the monsters inside it.
 

MetaVoid

Explorer
I survived the heroics - one more hit would be fatal. I actually counted on the lord to shoot it down, the ballista was good save :)

Now, if someone would be so kind to shout "we need the survivors" since Vairar is apt to just kill it.
 


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