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OOC - Shadows Descending


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Quori Nightmare
Pre-Requisites: Kalashtar or Inspired, Concentration 8 ranks, Intimidate 4 ranks, Any one psionic feat.

HD : d8
Code:
Level   BAB    Fort    Refl    Will    Special                   Manifesting
  1      +0     +0      +0      +2     Disturbing Touch          --
  2      +1     +0      +0      +3     Nightmare Shroud          +1 level of existing manifesting class
  3      +2     +1      +1      +3     Nightmare Touch           +1 level of existing manifesting class
  4      +3     +1      +1      +4     Terror                    +1 level of existing manifesting class
  5      +3     +1      +1      +4     Embodiment of Nightmares  +1 level of existing manifesting class

Skills (4 + Int modifier): Autohypnosis, Bluff, Concentration, Disguise, Hide, Intimidate, Knowledge (psionics), Listen, Move Silently, Psicraft, Sense Motive, and Spot.

Disturbing Touch: Melee touch attack (1d6 damage plus 1 point per class level, target must succeed on a Will save DC 10 + class level + Cha modifier or become shaken for 1d4 rounds). Mind-affecting fear affect. Augmentable: 1pp, adds Cha modifier to damage. 3pp, creature who fails will save becomes frightened rather than shaken. 4pp, you heal yourself of as many points of damage as you deal with this ability.

Nightmare Shroud: Expend focus to surround self in an ectoplasmic shroud. Shroud lasts for a number of minutes equal to class level (or until you become psionically focused again). Grants a bonus to Intimidate equal to your class level, and a Deflection bonus to AC equal to your class level. Augmentable: 4pp, shroud thickens and grants 20% concealment.

Nightmare Touch: Whenever you deal damage with your disturbing touch ability, it implants deep fears that emerge when the creature next sleeps. Creature is then the target of a Nightmare (as the spell), a successful Will save (DC 10 + class levels + Cha mod) negates. Augmentable: 3pp, creature suffers from a nightmare for a number of nights equal to your class level. Saving throw each night, first successful saving throw ends the effect.

Terror: Once per day tap into another creature's hidden fears and terrors. Creates an effect identical to the Phantasmal Killer spell (DC 10 + class level + Cha Mod). Can spend 5 pp to activate this ability one additional time per day to a maximum of twice per day.

Embodiment of Nightmares: Once per day, can expend psionic focus to enhance disturbing touch ability. A creature that fails it's will save is struck dead with fear. A target that succeeds on the save takes an additional 5d6 damage (but is not frightened or shaken by the disturbing touch). Can spend 9pp to activate this ability one additional time per day to a maximum of twice per day.
 

Okay, Nac'Ssissa is largely complete (see link below). He still needs to spend a little money, but basically he is done including information about his activities in the city. I did not add his animal companion yet. Any posibility of a reptile companion? It would fit the character better. I'm not looking for something more powerful than a dog or horse, just something that fits better.

http://www.enworld.org/showpost.php?p=2467377&postcount=54
 

Scotley said:
Okay, Nac'Ssissa is largely complete (see link below). He still needs to spend a little money, but basically he is done including information about his activities in the city. I did not add his animal companion yet. Any posibility of a reptile companion? It would fit the character better. I'm not looking for something more powerful than a dog or horse, just something that fits better.

http://www.enworld.org/showpost.php?p=2467377&postcount=54


Snake perhaps? Or a Lizard
 

Scotley said:
Okay, Nac'Ssissa is largely complete (see link below). He still needs to spend a little money, but basically he is done including information about his activities in the city. I did not add his animal companion yet. Any posibility of a reptile companion? It would fit the character better. I'm not looking for something more powerful than a dog or horse, just something that fits better.

http://www.enworld.org/showpost.php?p=2467377&postcount=54

Another lizard being. Slizz love lizards! ;)
 

AmorFati said:
Also, I'd like a Current Whereabout for all of your characters included on your sheet; More or less where you're most likely to spend your days in/around the city.
No worries, done, incorporated into his background and replicated below for your ease.

Grymsnarl has befriended several people in Mokmael, it is these few that know of his special heritage, most people believing him a simple wardog of above average intelligence. Generally he stays with Windwhistle, a bard that owns an above average inn in a below par section of one of the slum areas. The Whistling Gale is a tidy, well maintained inn whose clientelle are more often adventurers down on their luck rather than the usual petty criminal, thugs and vagabonds that frequent some of the seedier taverns of the district.

It was at the Whistling Gale that Grymsnarl met Weldin Ghar of the Crimson Sun, a mage of some repute (at least in his mind). A tight friendship grew between Weldin and the hound, a friendship that grew until Weldin had become part of Grymsnarl's pack. Weldin has been a great boon to Grymsnarl, he has crafted special magical tools that the hound is able to use to compliment his own natural talents.
 

Slizz will be using her Hat of Disguise making her look like an old crone. She will go about reading fortures and acting as a wise-woman, while figuring out how she can muster a large enough group to defeat the black dragon that has enslaved her tribe. (Not that the tribesfolk understand much of what the concept of freedom is...) She is probably staying in the slum or gypsy area of town, doing her best to help eradicate the rat problem common in cities, by devouring the rodents, of course.
 
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AmorFati said:
Snake perhaps? Or a Lizard

Yes, I just need to take a little time to go through the book and find something of the right power level. Either one could be good. I was thinking their were some riding lizards in another game I played, but I don't know if they were official or DM created. Snakes are always fun too.
 

Name: Bubba
Class: 4 barbarian
Race: Ogre
Size: Large
Gender: Male
Alignment: CN
Deity: -
Movement: 40ft
DR: -

Base Armor Shld Dex Size Nat Total
Armorclass: 10 +7 +1 +3 -1 +5 25 (23)
Touch: 16 (14) Flatfooded 22 (20)
HP: 4d8+4d12+2d8+20 = 92

Points racial lvl enchantment total
Str (4) 12 +10 +0 +4 = 26 +8 (30 +10)
Dex (10) 16 -2 +0 +4 = 18 +4
Con (5) 13 +4 +1 +2 = 20 +5 (24 +7)
Int (6) 14 -4 +0 +0 = 10 +0
Wis (4) 12 +0 +0 +0 = 12 +1
Cha (3) 11 -4 +0 +0 = 07 -2

Saves:
Fort 4+4+5=13
Ref 1+1+4=6
Will 1+1+1=3

BaB/Grapple:+7/+17
+2 Greataxe (7+8+2+1-1) +17 (+19) 3d6+14(+3) 19-20/x2

Skill Points: 42 Max Ranks: 7/3
Skills Ranks Mod Misc Total
Climb 7 +8 (+2) +15 (+17)
Hide 7 +4 -7 +4
Listen 7 +1 +8
Move Silently 7 +4 -3 +8
Spot 7 +1 +8
Survival 7 +1 +8

Feats and abilities:
Fast Movement
Rage 4/day (+4 str and +4 con -2 AC +2 Will save for 15 rounds)
Trap Sense +1
Uncanny Dodge
Wapon Focus Greataxe
Quickdraw
Extra Rage (already added)
Extend Rage (rage 5 rounds longer)
Darkvision 60ft
Languages: common, giant, dwarven

Equiptment:
Gloves of Dex +4 16’000gc
Belt of Giant Str +4 16’000gc
Amulet of Health +2 4’000gc
+2 Breastplate 4’950gc
Buckler 60gc
+2 Greataxe
Traveller outfit
Backpack
- 10x trail ration
- 6x potion CLW
- 1x potion CMW
60 gc left


Background:

Bubba was raised in a tribe in the great forest as the son of the leader, from which he got the axe when his father died. the axe is of great importants to Bubba, it is passed down from father to son. It gives him a sence of pride be able to wield this axe and it is the only thing that is left connecting him to his family. the tribe he lived with was brutaly massacred by an dwarven tribe who claimed the ground for mineral extraction. now he lives on the trail, moving from one place to the other, but when he can he will go on paid hunts or other challanges.

Bubba doesn;t have an problems with the dragons as long as they dont go to far with there actions. not that bubba upholds the law but at his own judgement, like a true free spirit
 
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