Hypersmurf
Moderatarrrrh...
One Pixie Ninja... background, miscellaneous equipment, etc, still to come.
Bendith Caerphilly
CG Male Pixie Rog3/Nnj3
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Personality and Background
Bendith Caerphilly originally entered training as a ninja as a joke - he intended to show the vaunted 'masters of the arts of invisibility' what invisibility really meant.
Even after several years of training, he doesn't treat his adopted profession with the gravity normally associated with the role. But even Bendith will admit that he's learned a few tricks from his mentors in the clan. Pixies have long been familiar with the use of special arrows... but these rely on magic, rather than the assassin's concoctions.
While Bendith is capable of pursuing serious goals, he is always alert to the humour in any situation.
In recent years, his natural enthusiasm has been restrained a little by his acquisition of Gravestrike, a longbow once possessed by a gnomish Hunter of the Dead. The bow is undeniably handy - particularly when one faces its undead nemeses - but as its name might suggest, it has a thoroughly serious and even depressing outlook. It also has a tendency to get rather whiney if it doesn't get its own way... a habit that often sets Bendith's teeth on edge.
Bendith has little regard for dragons, but it is at Gravestrike's urging that he finds himself in Mokmael. Rumours of a Great Shadow have been spreading, and Gravestrike wants to find out if its a Great Shadow that can be sent to a final resting place. To this end, Bendith has been frequenting taverns and shrines, trying to find out what's going on in town...
Bendith Caerphilly
CG Male Pixie Rog3/Nnj3
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Code:
[b]Str [/b]16 -4 = [b]12[/b] [+1]
[b]Dex [/b]15 +8 +1 +2 = [b]26[/b] [+8]
[b]Con [/b]14 +0 = [b]14[/b] [+2]
[b]Int [/b]14 +6 = [b]20[/b] [+5]
[b]Wis [/b]10 +4 +2 = [b]16[/b] [+3]
[b]Cha [/b] 8 +6 = [b]14[/b] [+2]
[b]HP [/b] 72 [i](6 + 5d6 + 4d8 + 20)[/i]
[b]AC [/b] 25 [i](10 +1 [size] +1 [natural] +2 [armor] +8 [Dex] +3 [Wis])[/i]
[b]BAB [/b]+ 4
[b]Fort [/b]+ 7 [i](+2 [base] +2 [Con] +3 [resistance])[/i]
[b]Refl [/b]+17 [i](+6 [base] +8 [Dex] +3 [resistance])[/i]
[b]Will [/b]+10 [i](+2 [base] +3 [Wis] +3 [resistance] +2 [ki])[/i]
[b]Init [/b]+ 8 [i](+8 [Dex]) [/i]
[b]Spd [/b] 20 ft., fly 60 ft. (good)
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[b]Feats[/b]
Point Blank Shot
Precise Shot
Rapid Shot
Dodge
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[b]Skills Ranks Total[/b]
Speak Common
Speak Sylvan
Speak Elven
Speak Gnome
Speak Halfling
Tumble 9 +8 = [b]+17[/b]
Move Silently 9 +8 = [b]+17[/b]
Hide 9 +8 +4 = [b]+21[/b]
Spot 9 +3 +2 = [b]+14[/b]
Listen 9 +3 +2 = [b]+14[/b]
Search 9 +5 +2 = [b]+16[/b]
Disable Device 9 +5 = [b]+14[/b]
Open Lock 9 +8 = [b]+17[/b]
Sleight of Hand 9 +8 = [b]+17[/b]
Use Magic Device 9 +2 = [b]+11[/b]
Craft (Alchemy) 9 +5 = [b]+14[/b]
Knowledge (Local) 6 +5 = [b]+11[/b]
Perform (Dance) 3 +2 = [b]+ 5[/b]
Appraise 3 +5 = [b]+ 8[/b]
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[b]Class / Racial Abilities[/b]
1/day Spell-like Abilities (CL 8):
lesser confusion (DC 13)
dancing lights
detect chaos
detect good
detect evil
detect law
detect thoughts (DC 14)
dispel magic
entangle (DC 13)
permanent image (DC 18; visual and auditory elements only)
polymorph (self only)
Greater Invisibility
DR 10/Cold Iron
SR 21
AC Bonus
Ki Power 3/day
Sudden Strike +2d6
Poison Use
Trapfinding
Ghost Step
Sneak Attack +2d6
Trap Sense +1
Evasion
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[b]Equipment[/b]
Gravestrike* 16200
+1 Small Nunchaku 2302
Efficient Quiver 1800
Handy Haversack 2000
+2 Periapt of Wisdom 4000
+2 Gloves of Dexterity 4000
+2 Bracers of Armor 4000
+3 Cloak of Resistance 9000
60 Masterwork Arrows 363
50 Masterwork Shuriken 310
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43975
[size=1]* +1 Undead-Bane Small Composite Longbow (Str 12)
Alg CN
Int 14
Wis 14
Cha 10
Bless 3/day
Deathwatch Continually Active
Speaks Common, Draconic, Giant
120 ft. vision and hearing[/size]
Triple Alchemical Weapon Capsule Retainer for nunchaku
6 Ghostblight capsules
6 Quickspark capsules
6 Quickflame capsules
4 Quicksilver capsules
4 doses catstink
12 flash pellets
6 doses lockslip grease
12 thunderstones
10 smokesticks
5 tanglefoot bags
100 tindertwigs
20 sunrods
5 small daggers
Personality and Background
Bendith Caerphilly originally entered training as a ninja as a joke - he intended to show the vaunted 'masters of the arts of invisibility' what invisibility really meant.
Even after several years of training, he doesn't treat his adopted profession with the gravity normally associated with the role. But even Bendith will admit that he's learned a few tricks from his mentors in the clan. Pixies have long been familiar with the use of special arrows... but these rely on magic, rather than the assassin's concoctions.
While Bendith is capable of pursuing serious goals, he is always alert to the humour in any situation.
In recent years, his natural enthusiasm has been restrained a little by his acquisition of Gravestrike, a longbow once possessed by a gnomish Hunter of the Dead. The bow is undeniably handy - particularly when one faces its undead nemeses - but as its name might suggest, it has a thoroughly serious and even depressing outlook. It also has a tendency to get rather whiney if it doesn't get its own way... a habit that often sets Bendith's teeth on edge.
Bendith has little regard for dragons, but it is at Gravestrike's urging that he finds himself in Mokmael. Rumours of a Great Shadow have been spreading, and Gravestrike wants to find out if its a Great Shadow that can be sent to a final resting place. To this end, Bendith has been frequenting taverns and shrines, trying to find out what's going on in town...
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