Mista Collins
First Post
Torsak (10th level male human cleric)
Here is the concept I came up with (and the stat block to go along with it). I am really interested in playing this campaign.
Character Concept: [Sblock]A character that believes in the balance between life and death. He understands that there is a never-ending battle between good and evil and neither side is going to win. He understands the balance between law and chaos, for one to exist the other must also. There is a balance to everything. In order to have wetness, you need dryness.[/sblock]
Race/Class: [sblock]Male human cleric[/sblock]
Appearance: [sblock]A scruff looking man with dark eyes that have seen death stands tall in his full plate. He steadily holds his large steel shield with a scale painted on the front in his left hand and is unarmed in his right with a great air of confidence. A pair of lenses sit ontop his head, waiting to be placed over his eyes.[/sblock]
Personality: [sblock]Torsak doesn't believe in good or evil, he only believes in life or death. We all have our lives to live, but at some point death will come knocking on our doors. He believes it is his duty to make sure there is a constant balance between life and death, good and evil, law and chaos. For if one of these things fails to exist, the others will be forgotten. He is a very soft-spoken individual.
He has seen death; he has stared death in the eye, and has not succumbed to the cold grip that is so tempting. For it was not his time yet. Life is a dream from which we all must wake, but only when our time is due.[/sblock]
STAT BLOCK:
[sblock]
Torsak Calrun
Male Human, 10th Level Cleric
Age: 28
Height: 6'2"
Weight: 197lbs
Hair and Eyes: Brown and Brown Deity: NONE
Medium Humanoid (Human)
Hit Dice: 10d8+10 (72 hp)
Initiative: +1
Speed: 20 ft. (4 squares)
Armor Class: 30 (+1 Dex, +11 armor, +5 shield, +2 natural, +1 deflection), touch 12, flat-footed 29
Base Attack/Grapple: +7/+10
Attack: +10 light mace (1d6+3), +10 touch attack (spell)
Full Attack: +10/+5 light mace (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Turn Undead
Special Qualities: Spontaneous Wounder, Darkvision 60ft, Healing Spells +1 caster level, Death Touch 10d6
Saves(modifier/base): Fort +9(7), Ref +5(3), Will +15(7)
Abilities(1st level/10th level): Str 14(16), Dex 12, Con 12, Int 10, Wis 18(24), Cha 8
Skills(modifier/rank): Concentration +14(13), Heal +20(13), Knowledge Religion +4 (4), Spellcraft +9(9)
Feats: Augmented Healer, Spontaneous Wounder, Craft Arms & Armor, Craft Wondrous Item, Spell Focus (Necromancy)
Alignment: Neutral
Languages spoken: Common
Domains: Healing and Death
Spells per Day:(6/6+1/6+1/5+1/4+1/3+1)
Spells Memorized:
0th Level: Create Water, Detect Magic x2, Read Magic x2, Purify Food and Drink1st Level: Cause Fear*, Deathwatch, Doom, Divine Favor x2, Entropic Shield, Remove Fear2nd Level: Death Knell*, Bear's Endurance, Darkness, Hold Person x2, Resist Energy, Status
3rd Level: Animate Dead*, Bestow Curse, Blindness/Deafness, Dispel Magic x2, Protection from Energy
4th Level: Death Ward*, Divine Power x2, Poison, Spell Immunity
5th Level: Slay Living*, Flame Strike, Righteous Might, Summon Monster V
Equipment:
+3 Full Plate
+3 heavy Steel Shield
Heward's Handy Haversack
Goggles of Night
Belt of Giant Strength +2
Headband of Wisdom +4
Amulet of Natural Armor +2
Ring of Protection +1
Cloak of Resistance +1
Healer's Kit
Rope 50'
Grappling Hook
Bedroll
Signal Whistle
Holy Symbol, Silver
Spell Component Pouch
Explorer's Outfit
Light Mace
Dagger
6gp, 8sp, 5cp
[/sblock]
Background: [sblock] Born and raised in Mokmael, Torsak has seen many things. He has seen the death of his mother at his father's hands, the death of his father and the laws hand, and the death of a childhood at Fate's hands. Torsak was forced to grow up quickly. Not having anywhere to turn to he tried to find solace in one of the local temples.
Spending a few years as a young altar boy on this temple, Torsak saw that though the face of the temple was pure, innocent, and good. Behind closed doors it was very different. The money gathered in the daily collection plates never went to a good cause, and the priests lived a different life than they preached. The young Torsak didn't know what to do. How could the gods give such men great power?
This all eventually came to an end as a group of adventurers brought to light the true nature of the temple to the rest of the people. These heroes of a modern age where like angels to Torsak. Had they come to show him the life of a saint? Torsak saw this as an opportunity to get out of Mokmael and see the rest of K'ruli'ana. Asking these brave individuals if he may travel with them and experience everything life has to offer was very ambitious. But to his surprise, they allowed the young Torsak to travel with them.
For 10 years, Torsak traveled with this band of adventurers seeing most of K'ruli'ana. During these years Torsak slowly learned he had the ability to use the same powers as many of the clergyman he grew up watching. How can this be? Torsak would ask himself as he discovered new abilities. I have shunted the gods from my life, why bestow upon me the power of their followers?
After the end of the ten years, Torsak and his adventuring friends met their fate. A battle between them and the beasts, left them all for dead. Waking up days later, Torsak saw that there was nothing he could do for his comrades, and he decided to head home and retire. To this day, Torsak still does not understand why he has the abilities and powers he has, but he has learned to master them.
To this day, Torsak has enjoyed the past two years of his peaceful life. He can be found all over Mokmael. He enjoys frequenting many of the taverns and inns and trying in order to hear the wonderful stories many of the bards tell. He knows many of them don't tell the ugly side of adventuring, but nontheless, he enjoys the stories. He has tried to learn more of his situation by visiting the local library and temples, but has come up empty. The only thing he has learned is that there is a balance in the world that is precious for everyone's survival. And now, there is this rumor of a usurping trying to destroy this balance. The balance the gods have set. Torsak must prevent this from happening or he may never know why he is who he is. [/sblock]
Here is the concept I came up with (and the stat block to go along with it). I am really interested in playing this campaign.
Character Concept: [Sblock]A character that believes in the balance between life and death. He understands that there is a never-ending battle between good and evil and neither side is going to win. He understands the balance between law and chaos, for one to exist the other must also. There is a balance to everything. In order to have wetness, you need dryness.[/sblock]
Race/Class: [sblock]Male human cleric[/sblock]
Appearance: [sblock]A scruff looking man with dark eyes that have seen death stands tall in his full plate. He steadily holds his large steel shield with a scale painted on the front in his left hand and is unarmed in his right with a great air of confidence. A pair of lenses sit ontop his head, waiting to be placed over his eyes.[/sblock]
Personality: [sblock]Torsak doesn't believe in good or evil, he only believes in life or death. We all have our lives to live, but at some point death will come knocking on our doors. He believes it is his duty to make sure there is a constant balance between life and death, good and evil, law and chaos. For if one of these things fails to exist, the others will be forgotten. He is a very soft-spoken individual.
He has seen death; he has stared death in the eye, and has not succumbed to the cold grip that is so tempting. For it was not his time yet. Life is a dream from which we all must wake, but only when our time is due.[/sblock]
STAT BLOCK:
[sblock]
Torsak Calrun
Male Human, 10th Level Cleric
Age: 28
Height: 6'2"
Weight: 197lbs
Hair and Eyes: Brown and Brown Deity: NONE
Medium Humanoid (Human)
Hit Dice: 10d8+10 (72 hp)
Initiative: +1
Speed: 20 ft. (4 squares)
Armor Class: 30 (+1 Dex, +11 armor, +5 shield, +2 natural, +1 deflection), touch 12, flat-footed 29
Base Attack/Grapple: +7/+10
Attack: +10 light mace (1d6+3), +10 touch attack (spell)
Full Attack: +10/+5 light mace (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Turn Undead
Special Qualities: Spontaneous Wounder, Darkvision 60ft, Healing Spells +1 caster level, Death Touch 10d6
Saves(modifier/base): Fort +9(7), Ref +5(3), Will +15(7)
Abilities(1st level/10th level): Str 14(16), Dex 12, Con 12, Int 10, Wis 18(24), Cha 8
Skills(modifier/rank): Concentration +14(13), Heal +20(13), Knowledge Religion +4 (4), Spellcraft +9(9)
Feats: Augmented Healer, Spontaneous Wounder, Craft Arms & Armor, Craft Wondrous Item, Spell Focus (Necromancy)
Alignment: Neutral
Languages spoken: Common
Domains: Healing and Death
Spells per Day:(6/6+1/6+1/5+1/4+1/3+1)
Spells Memorized:
0th Level: Create Water, Detect Magic x2, Read Magic x2, Purify Food and Drink1st Level: Cause Fear*, Deathwatch, Doom, Divine Favor x2, Entropic Shield, Remove Fear2nd Level: Death Knell*, Bear's Endurance, Darkness, Hold Person x2, Resist Energy, Status
3rd Level: Animate Dead*, Bestow Curse, Blindness/Deafness, Dispel Magic x2, Protection from Energy
4th Level: Death Ward*, Divine Power x2, Poison, Spell Immunity
5th Level: Slay Living*, Flame Strike, Righteous Might, Summon Monster V
Equipment:
+3 Full Plate
+3 heavy Steel Shield
Heward's Handy Haversack
Goggles of Night
Belt of Giant Strength +2
Headband of Wisdom +4
Amulet of Natural Armor +2
Ring of Protection +1
Cloak of Resistance +1
Healer's Kit
Rope 50'
Grappling Hook
Bedroll
Signal Whistle
Holy Symbol, Silver
Spell Component Pouch
Explorer's Outfit
Light Mace
Dagger
6gp, 8sp, 5cp
[/sblock]
Background: [sblock] Born and raised in Mokmael, Torsak has seen many things. He has seen the death of his mother at his father's hands, the death of his father and the laws hand, and the death of a childhood at Fate's hands. Torsak was forced to grow up quickly. Not having anywhere to turn to he tried to find solace in one of the local temples.
Spending a few years as a young altar boy on this temple, Torsak saw that though the face of the temple was pure, innocent, and good. Behind closed doors it was very different. The money gathered in the daily collection plates never went to a good cause, and the priests lived a different life than they preached. The young Torsak didn't know what to do. How could the gods give such men great power?
This all eventually came to an end as a group of adventurers brought to light the true nature of the temple to the rest of the people. These heroes of a modern age where like angels to Torsak. Had they come to show him the life of a saint? Torsak saw this as an opportunity to get out of Mokmael and see the rest of K'ruli'ana. Asking these brave individuals if he may travel with them and experience everything life has to offer was very ambitious. But to his surprise, they allowed the young Torsak to travel with them.
For 10 years, Torsak traveled with this band of adventurers seeing most of K'ruli'ana. During these years Torsak slowly learned he had the ability to use the same powers as many of the clergyman he grew up watching. How can this be? Torsak would ask himself as he discovered new abilities. I have shunted the gods from my life, why bestow upon me the power of their followers?
After the end of the ten years, Torsak and his adventuring friends met their fate. A battle between them and the beasts, left them all for dead. Waking up days later, Torsak saw that there was nothing he could do for his comrades, and he decided to head home and retire. To this day, Torsak still does not understand why he has the abilities and powers he has, but he has learned to master them.
To this day, Torsak has enjoyed the past two years of his peaceful life. He can be found all over Mokmael. He enjoys frequenting many of the taverns and inns and trying in order to hear the wonderful stories many of the bards tell. He knows many of them don't tell the ugly side of adventuring, but nontheless, he enjoys the stories. He has tried to learn more of his situation by visiting the local library and temples, but has come up empty. The only thing he has learned is that there is a balance in the world that is precious for everyone's survival. And now, there is this rumor of a usurping trying to destroy this balance. The balance the gods have set. Torsak must prevent this from happening or he may never know why he is who he is. [/sblock]
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