• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

OOC - Shadows Descending

Torsak (10th level male human cleric)

Here is the concept I came up with (and the stat block to go along with it). I am really interested in playing this campaign.

Character Concept: [Sblock]A character that believes in the balance between life and death. He understands that there is a never-ending battle between good and evil and neither side is going to win. He understands the balance between law and chaos, for one to exist the other must also. There is a balance to everything. In order to have wetness, you need dryness.[/sblock]

Race/Class: [sblock]Male human cleric[/sblock]

Appearance:
[sblock]A scruff looking man with dark eyes that have seen death stands tall in his full plate. He steadily holds his large steel shield with a scale painted on the front in his left hand and is unarmed in his right with a great air of confidence. A pair of lenses sit ontop his head, waiting to be placed over his eyes.[/sblock]

Personality:
[sblock]Torsak doesn't believe in good or evil, he only believes in life or death. We all have our lives to live, but at some point death will come knocking on our doors. He believes it is his duty to make sure there is a constant balance between life and death, good and evil, law and chaos. For if one of these things fails to exist, the others will be forgotten. He is a very soft-spoken individual.

He has seen death; he has stared death in the eye, and has not succumbed to the cold grip that is so tempting. For it was not his time yet. Life is a dream from which we all must wake, but only when our time is due.
[/sblock]

STAT BLOCK:
[sblock]
Torsak Calrun
Male Human, 10th Level Cleric
Age:
28
Height:
6'2"
Weight:
197lbs
Hair and Eyes:
Brown and Brown Deity: NONE
Medium Humanoid (Human)

Hit Dice: 10d8+10 (72 hp)
Initiative: +1
Speed: 20 ft. (4 squares)
Armor Class: 30 (+1 Dex, +11 armor, +5 shield, +2 natural, +1 deflection), touch 12, flat-footed 29
Base Attack/Grapple: +7/+10
Attack: +10 light mace (1d6+3), +10 touch attack (spell)
Full Attack: +10/+5 light mace (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Turn Undead
Special Qualities: Spontaneous Wounder, Darkvision 60ft, Healing Spells +1 caster level, Death Touch 10d6
Saves(modifier/base): Fort +9(7), Ref +5(3), Will +15(7)
Abilities(1st level/10th level): Str 14(16), Dex 12, Con 12, Int 10, Wis 18(24), Cha 8
Skills(modifier/rank): Concentration +14(13), Heal +20(13), Knowledge Religion +4 (4), Spellcraft +9(9)
Feats: Augmented Healer, Spontaneous Wounder, Craft Arms & Armor, Craft Wondrous Item, Spell Focus (Necromancy)
Alignment: Neutral

Languages spoken: Common

Domains: Healing and Death
Spells per Day:(6/6+1/6+1/5+1/4+1/3+1)
Spells Memorized:
0th Level: Create Water, Detect Magic x2, Read Magic x2, Purify Food and Drink1st Level: Cause Fear*, Deathwatch, Doom, Divine Favor x2, Entropic Shield, Remove Fear2nd Level: Death Knell*, Bear's Endurance, Darkness, Hold Person x2, Resist Energy, Status
3rd Level: Animate Dead*, Bestow Curse, Blindness/Deafness, Dispel Magic x2, Protection from Energy
4th Level: Death Ward*, Divine Power x2, Poison, Spell Immunity
5th Level: Slay Living*, Flame Strike, Righteous Might, Summon Monster V

Equipment:
+3 Full Plate
+3 heavy Steel Shield
Heward's Handy Haversack
Goggles of Night
Belt of Giant Strength +2
Headband of Wisdom +4
Amulet of Natural Armor +2
Ring of Protection +1
Cloak of Resistance +1

Healer's Kit
Rope 50'
Grappling Hook
Bedroll
Signal Whistle
Holy Symbol, Silver
Spell Component Pouch
Explorer's Outfit
Light Mace
Dagger
6gp, 8sp, 5cp
[/sblock]

Background:
[sblock] Born and raised in Mokmael, Torsak has seen many things. He has seen the death of his mother at his father's hands, the death of his father and the laws hand, and the death of a childhood at Fate's hands. Torsak was forced to grow up quickly. Not having anywhere to turn to he tried to find solace in one of the local temples.

Spending a few years as a young altar boy on this temple, Torsak saw that though the face of the temple was pure, innocent, and good. Behind closed doors it was very different. The money gathered in the daily collection plates never went to a good cause, and the priests lived a different life than they preached. The young Torsak didn't know what to do. How could the gods give such men great power?

This all eventually came to an end as a group of adventurers brought to light the true nature of the temple to the rest of the people. These heroes of a modern age where like angels to Torsak. Had they come to show him the life of a saint? Torsak saw this as an opportunity to get out of Mokmael and see the rest of K'ruli'ana. Asking these brave individuals if he may travel with them and experience everything life has to offer was very ambitious. But to his surprise, they allowed the young Torsak to travel with them.

For 10 years, Torsak traveled with this band of adventurers seeing most of K'ruli'ana. During these years Torsak slowly learned he had the ability to use the same powers as many of the clergyman he grew up watching. How can this be? Torsak would ask himself as he discovered new abilities. I have shunted the gods from my life, why bestow upon me the power of their followers?

After the end of the ten years, Torsak and his adventuring friends met their fate. A battle between them and the beasts, left them all for dead. Waking up days later, Torsak saw that there was nothing he could do for his comrades, and he decided to head home and retire. To this day, Torsak still does not understand why he has the abilities and powers he has, but he has learned to master them.

To this day, Torsak has enjoyed the past two years of his peaceful life. He can be found all over Mokmael. He enjoys frequenting many of the taverns and inns and trying in order to hear the wonderful stories many of the bards tell. He knows many of them don't tell the ugly side of adventuring, but nontheless, he enjoys the stories. He has tried to learn more of his situation by visiting the local library and temples, but has come up empty. The only thing he has learned is that there is a balance in the world that is precious for everyone's survival. And now, there is this rumor of a usurping trying to destroy this balance. The balance the gods have set. Torsak must prevent this from happening or he may never know why he is who he is. [/sblock]
 
Last edited:

log in or register to remove this ad


This sounds interesting. Here's some PC ideas for you to think about depending on what niche needs filling. If you give me a hint at which of these stands the most chance of being accepted I'll flesh out the concept.

#1: Just a quick question/confirmation. I'm contemplating submitting an Aranea Sorceror (staying mostly in humanoid or humanoid-hybrid form), the LA is +4 and it has 3 Monstrous HD for a total of 7 levels, I'd then take 3 levels in Sorceror. The Aranea as a base creature casts as a 3rd level Sorceror but when adding the 3 levels in the Sorceror class will cast as a 6th level Sorceror but will otherwise have all the other traits of a 3rd level Sorceror - correct?

#2 An Azer Psychic Warrior, +4 LA, +2 HD, 4 class levels. His crystal obsession has helped connect new pathways in his brain, has helped focus and hone his mental abilities. Question - can the Azer dampen his own body heat or is everything going to catch on fire where ever he goes? Could we maybe design a feat or a magic item that will help him dampen the heat?

#3 A Ranger Blink Dog, +2 LA, +4HD, 4 class levels. Hope someone else in the party learns to speak blink dog (maybe the catfolk PC) OR I find a collar of Telepathy ;) Would also need to purchase some sort of magical enhancements to attacks. Any suggestions - teeth caps or something?

#4 A Satyr Rogue, +2LA, +5HD, 3 class levels.

#5 A Troglodyte Cleric or Druid, +2 LA, +2 HD, 6 class levels

Cheers

Daz
 

Wow, lots of responses! Great :D

Prof Yeti said:
Hate to do this but I think I am going to take my name out of contention. Thanks for the chance, but things are just starting to speed up a bit much for me with classes looming.

Too bad, but I know how Real Life might mess up what is fun, right?!

Elocin said:
Well here is my submission for this game and hope it meets with your approval. I hoep to come up with a background either later today or tomorrow and finish up the character.

Looks good so far. I've never seen a warlock in play, but I really want to. Complete all the info about him, looking foreward to see it.

Hypersmurf said:
I'm torn!

I'm looking at:
Pixie Paladin
Pixie Ninja
Air Elemental Monk
Earth Elemental Barbarian

So hard to decide!

Yeah, it is hard to decide when you a few cool ideas. I personally never liked the paladin, but thats just me. A pixie ninja sounds awfully cool though!

Rino said:
i have 3 ideas.. all being very basic:

1: human monk, maybe trow in sacred fist
2: orgre/orc barbarian (simple but stupid, very stupid)
3: anoying rogue, pixie with attitude

I particluarly like the stupid barbarian type. Another of my personal favorites. :)

Jarval said:
My character stats so far. Still working on background, personality, and equipment.


Phrenic Halfling Psychic Warrior 8, Alignment

Looks cool. I don't have access to my EPH untill this weekend though, so won't be able to look it over 'till then. Also, I don't have that much experience working with psionic characters, but that shouldn't be a problem.

Krug said:
My initial build. I haven't finished up the stats and others yet...

I like her! Nice druid-consept.

Mista Collins said:
Here is the concept I came up with (and the stat block to go along with it). I am really interested in playing this campaign.

Nice, the first "normal" character so far!

D20Dazza said:
This sounds interesting. Here's some PC ideas for you to think about depending on what niche needs filling. If you give me a hint at which of these stands the most chance of being accepted I'll flesh out the concept.

#1: Just a quick question/confirmation. I'm contemplating submitting an Aranea Sorceror (staying mostly in humanoid or humanoid-hybrid form), the LA is +4 and it has 3 Monstrous HD for a total of 7 levels, I'd then take 3 levels in Sorceror. The Aranea as a base creature casts as a 3rd level Sorceror but when adding the 3 levels in the Sorceror class will cast as a 6th level Sorceror but will otherwise have all the other traits of a 3rd level Sorceror - correct?

#2 An Azer Psychic Warrior, +4 LA, +2 HD, 4 class levels. His crystal obsession has helped connect new pathways in his brain, has helped focus and hone his mental abilities. Question - can the Azer dampen his own body heat or is everything going to catch on fire where ever he goes? Could we maybe design a feat or a magic item that will help him dampen the heat?

#3 A Ranger Blink Dog, +2 LA, +4HD, 4 class levels. Hope someone else in the party learns to speak blink dog (maybe the catfolk PC) OR I find a collar of Telepathy ;) Would also need to purchase some sort of magical enhancements to attacks. Any suggestions - teeth caps or something?

#4 A Satyr Rogue, +2LA, +5HD, 3 class levels.

#5 A Troglodyte Cleric or Druid, +2 LA, +2 HD, 6 class levels

#1: You are correct, although in my experience a caster character with a LA more than 1 or 2 suffers from it big time.

#2: Hmmm... I am sure we could find a way to get it to work, I'll look into it.

#3: There are several ways to work around the language issue, I am sure it'll work out. As for the teeth caps thing, IIRC there are several items enchanting Natural Attack (Bite) in the WarCraft RPG books. I'll look it up when I get back home this weekend.

#4: Nothing to add :P

#5: Same as with #1, caster characters suffers from the loss of class levels.
 

OK, lots of great consepts here, but I am going to make a ruling; you can only submitt 1 character to the game, so choose wisely. Also, depending on the characters submitted and the level of interest, I might make 2 parties.
 

the barbarian is on a low right now, first i'm going to try and make a pixie monk.
it looks promising. see what i end up with if not then i'll go big and stupid
 

I've tossed out my earlier concepts as we have several spellcaster/psion types already. I'll add some warrior types.

1. A Goliath going the heavy hurler or master thrower route.

2. A Human or other +0 humanoid with the Reptilian template from Savage Species going Fighter or Ranger. I like the idea that this race is created by/worships dragons

3. A bugbear fighter type could be fun if we can work out the alignment issues.

Oops, I missed your one character limit earlier, so I guess its time to narrow things down.
 
Last edited:


D20Dazza said:
#3 A Ranger Blink Dog, +2 LA, +4HD, 4 class levels. Hope someone else in the party learns to speak blink dog (maybe the catfolk PC) OR I find a collar of Telepathy ;) Would also need to purchase some sort of magical enhancements to attacks. Any suggestions - teeth caps or something?
I'd suggest an Amulet of mighty fists. Useable by a Blink Dog (taking up the neck slot), it'd enchant any and all natural attacks you might have.
 

Jarval said:
I'd suggest an Amulet of mighty fists. Useable by a Blink Dog (taking up the neck slot), it'd enchant any and all natural attacks you might have.

Isn't there an item in Savage Species that gives hands to a creature with paws?

Blink Dog with a longbow!

-Hyp.
 

Into the Woods

Remove ads

Top