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OOC - Shadows Descending

Hypersmurf said:
Isn't there an item in Savage Species that gives hands to a creature with paws?

Blink Dog with a longbow!

-Hyp.

That would be the magic item called Gloves of Man. Basiclly you can slip these on to whatever appendgae you want and it allows you to use fingers and thumbs but at kind of a stiff price of 42,000 gp.

ouch
 

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Anderos Trelliard - Human bard 2/ftr8 or Aristocrat 4/Fighter6 ?

Lord Anderos Trelliard is a member of the minor nobility. As a young man he was an adventurer and a gallant knight. He competed in tourneys, and went on grand quests. He has always carried his families sword, which kept most of its powers hidden until it thought him worthy. His adventures were intrigue more often than dungeons, but he is no stranger to those either. He rescued the kidnapped daughter of another noble house, the lady Pamela de’Wridt, and one thing leading to another He married her.
He continued to go on occasional quests, to put an end to the cult that captured her, but family responsibilities caught up with him. Her family gave him a manor house, and he has spent the last 8 years managing it. He has kept himself is shape, and does not yet suffer the infirmities of age. ( Perhaps due to a magical fountain once discovered, or the favors of a druidess)

He has two children – Acrovare, and Gillian.

Recently his ancestral family sword began telling him that something was wrong, and that the balance was being upset in the capital. The sword charged him with restoring order. And said that since no paladin of his line was available he would have to do. He has grown tired of his sedintary life, and wishes to be on the road again, away from the watching eyes of the de' Wirdt family. He has thought about looking up some of his old compaions, like the pixe thief and psions that he once traveled with.


- Karst is LG but has a tendency towards boasting. It claims in the right hands it would be a Holy Avenger. It is very goal driven, and impatient with its wielders moral failings, it is however proud of his fighting skills. It sheads light when it wishes. It has a draconic motief with wings as the hilt and a head at the pommel.
For Anderos it functions as a Bastard sword +2, wis 14,chr 14, speech, 2 powers LG Ego: ego 8
[sblock]
Bard2/Fighter 8
Alignment: Neutral Good (lawful tendencies)
Deity: ??
Sex: Male
Height:
Weight: 150 lbs

Hair: brown, receding hairline
Eyes: Blue
Age: 36

Str: 18 (+4) [6 points] +2 magic
Dex: 14 (+2) [6 points]
Con: 14 (+2) [6 points]
Int: 13 (+1) [5 points]
Wis: 10 (+0) [2 points]
Cha: 14 (+2) [6 points]
Level: Str x2


Class Abilities
Inspire Courage
Fascinate
Counter song
Bardic Knowledge +3

Spells:1st Disguise Self, Silent Image

Hit Dice: 2d6 (Bard); 8d10 (class)
HP: 6(1st) + 4 + 56 + 20 = 86
AC: 21 or 23 (+2 Dex; +9 Armour, +2 shield) – Touch - 12, Flat-footed – 19
ACP: 5% (from feat)
Init: +6 (+2 Dex; +4 Feat)
Speed: 30’ cant run.

Saves:
Fortitude 10 [+6 base, +2 Con, +2 magic]
Reflex 9 [+5 base, +2 Dex, +2 magic]
Will 7 [+5 base, +2magic]

BAB/Grapple: +9/+4 /+13
Disarm: +23 (9+bab,+4 size, +4 feat, +2 magic?, +4 str)

Melee Atk: + 17/+12 Bastard Sword (+9/+4 BAB; +4 Dx; +2 Magic +2 feats)(1d10+10)
or 1d10+8 one handed
Missle Attack +12/+7 Compound long bow (1d8+3)


Class Skills:
Bard 6 +1 race+1 Int x 5 = 40. Fighter 2+1race+1 human x8 = 32. total 72
6 Appraise (5 ranks +1 Int) = 6
13 Bluff (8 ranks + 3 magic, +2 Chr) = 13
19 Diplomacy (8 ranks +6 synergy, +3 magic, +2 Chr) = 19
10 Gather Information (5 ranks + 3 magic, +2 Chr) = 10
11 Kn Nobility (10 ranks +1 int) = 11
7 Listen (7 ranks) = 7
13 Sense Motive (13 ranks) = 13
13 Perform (poetry) (8 ranks + 3 magic, +2 Chr) = 13
6 Profession Noble: (6 ranks) = 6
10 Ride (8 ranks + 2 dx) = 10 (-3 if armor check)
6 Jump (0 ranks +5magic, +4 str, -3 acp)
2 extra languages.

Feats:
Battle Caster (CArc) Human (allows casting in medium armor)
Improved Iniative 1
Exotic: Bastard Sword F1
Power Attack F2
WF Bastard Sword 3
WS Bastard Sword F4
Combat Expertise 6
Improved Disarm F6
Improved Critical 9
GWF: Bastard Sword F8


Languages:
Equipment

Wearing
4.5 k Circlet of Persuasion
10.6k +1 Mithril Full Plate (+9ac, -3 armour check, +3 max dex)
4k Gauntlets of Dragon Might +2 Str.
18.5k Karst+2 bastard sword,
int 10 wis 14, Chr 14, Kn Religion +10, Faerie Fire 3/day

4k Cloak of Resistance +2
5.5k Boots of Striding and Springing
1.2k +1 buckler

.7k +3 str mw compound long bow, 20 arrows.
free Travler’s clothing

On Horse:
light war horse(150gp) , military saddle & tack(75gp), Backpack, Silk rope(10gp), waterskin, Nobles outfit (75gp), Signet ring (50gp) 20 arrows (extra quiver) Bed roll, fine bottle of wine (packed securely, 10gp)

Money
100 gp, 3 gems (100each), 20 sp

total : 49,776 gp
[/sblock]

Andros is staying with a old friend Tut' Keldir, another minor gentry with a house in the city.
He is avoiding his upper class obligations and "taking the pulse of the city"
or as Karst puts it - "wasting time in taverns" He would also be looking up old adventuring compaions, and laying some ground work to see what priests were running things.
 
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This looks interesting, I think I'll throw my hat in the ring.

My character concept is something I've wanted to try for a while now - a Satyr Bard, with a level of Dragonsong Lyrist (a fitting PrC, I thought). It'd be quite a challenge, as he's ECL 10, but only has 2 levels of Bard and 1 of DL. He'll basically be one hell of a persuasive guy.

More details to follow...
 

Eager Alternate

Nac’Ssissa
Male Reptilian/Human Ranger 4 Fighter 4
Neutral Good

Str 17 ..pts 6 (+2 race +1 8th level bonus)
Dex 16 ..pts 8 (+1 4th level bonus)
Con 14 ..pts 4 (+2 race)
Int 12 ..pts 4
Wis 16 ..pts 6 (+2 race)
Cha 12 ..pts 4

Hit Points 88 12+4 LA, 26+8 R, 30+8
AC 22, Touch 15, Flat 19
Init +3
BAB +8, Grap +11
Speed 30 (base 30, armor light)
Fort +7, Ref +8, Will +5

+14/+9 Melee, Claws, 1d8+1d6+7, 20/x2
Or +12/+12/+7 1d8+1d6+7 twice and 1d8+1d6+6 (off-hand)
+12/+7 Melee, MW Ranseur, 2d4+5, 20/x3 reach weapon, +2 on disarm attempts
+13/+8 Melee, +1 Adamantine Ghost Touch Warhammer, 1d8+4, 20/x3
+11/+6 Ranged, Longbow, 1d8+4, 20/x3, 120'r
Or +9/+9/+4


Size: Medium, 6'2" tall, 190 wt, 32 yrs old
Hairless, snakelike eyes, scaly graygreen skin

Speaks Common, and Celestial

Skills 72 Ranger 42, Fighter 8, Human 11, Int. bonus 11

Appraise xx (+1Int)
Balance xx (1+3Dex +4race) ac
Bluff xx (5+1Cha)
Climb (2+3Str) ac
Concentration (1+2Con)
Craft (+1Int)
Diplomacy xx (+1Cha +2syn)
Disguise xx (+1Cha +2syn)
Escape Artist xx (+3Dex) ac
Gather Information xx (+1Cha)
Handle Animal (5+1Cha)
Heal (2+2Wis+2 Kit)
Hide (2+3Dex) ac
Intimidate (1+1Cha+2syn)
Jump (5+3Str+4race) ac
Knowledge (dungeoneering) (5+1Int)
Knowledge (geography) (5+1Int)
Knowledge xx (local) (1+1Int)
Knowledge (nature) (5+1Int+2syn)
Knowledge (religion) xx (1+1Int)
Listen (3+3Wis)
Move Silently (2+3Dex) ac
Profession (+3Wis)
Ride (1+3Dex+2syn)
Search (5+1Int)
Sense Motive xx (1+2Wis)
Spot (5+3Wis)
Survival (7+3Wis+2syn+2syn—following tracks)
Swim (2+3Str)
Tumble xx (1+3Dex+2syn)

Feats
-Rapid Shot
-Endurance
-Tracking
-Improved Natural Armor (+1)
-Improved Natural Weapon (claw damage increased to 1d8)
-Point Blank Shot
-Precise Shot
-Weapon focus (claws)
-Weapon Specialization (claws)
-Two-weapon fighting

Human Traits
-Bonus Skills
-Bonus Feat

Reptilian Traits
-Darkvision 60’
-Scent, can detect approaching enemies, sniff out hidden foes and track by sense of smell.
-A Reptilian can hold his breath twice as long as a human
-+4 balance and jump
-Natural Claw attack (1d6 base)
-Natural Armor +2

Ranger Abilities
-Proficiency with all simple and martial weapons
-Proficiency with light armor and shields (except tower shields)
-Favored Enemy (+2 Damage, Bluff, Listen, Sense Motive, Spot, & Survival vs. ?)
-Wild Empathy (as Diplomacy check to improve attitude vs. animals 4+1cha+2syn)
-Combat style Archery
-Bonus Feats
-Evasion
-Animal Companion
-Divine Spells

Fighter Abilities
-Proficiency with all simple and martial weapons
-Proficiency with all armor and shields
-Bonus Feats at 1st and all even levels

Spells Prepared DC: 14
1st-Entangle

Animal Companion
-Swindlespitter Dinosaur (MM3 p.41)

Appearance/Background/Personality
-Nac-Ssissa is a Reptilian Humanoid about the height of a big man, but thicker built with a tail. His build is powerful, yet he moves with startling speed. His scales are a dull gray green color and his skin is cool to the touch. His hands have impressive looking claws augmented with spiked gauntlets of deep maroon leather. His face is elongated with a wide nose ending in widely spaced nostrils. The eyes are slitted with yellow centers reminiscent of a snake’s. The voice is thickly accented suggesting he is more comfortable speaking in his native draconic than common. He speaks with a breathy sibilant voice. Understanding is further hampered by the ever present long thin cigar clutched in the side of his mouth. When the cigar is lit rather than merely being chewed, twin plumes of bluish smoke are emitted in regular blasts from his nostrils. Typically, Nac-Ssissa wears an impressive dwarf made mithral breastplate with relief carved runes in draconic that seem to be a prayer for wisdom. The studded leather underneath is of the same deep maroon colored leather as the gauntlets. A warhammer hangs at his belt and on his back a quiver holds a bow, arrows and other weapons. His large scaly and clawed feet are bare. When relaxing his most often wears a long robe decorted with a diamond pattern of green and gold split in back for his tail.

-Nac-Ssissa is a being of action. He is a leader among his people and often called on to solve problems and investigate trouble. He is known for deep thought and careful consideration. His reputation for fairness is well known. His faith is strong and he believes in tradition as are most of his people. They believe that they were created as servants of the dragons long ago and given their freedom and lands for a job well done. For this they are a prideful people and defend their ancestral lands against all others. He has spent many evening around a tavern fire drinking and smoking with friends and travelers. He has traveled little outside the rugged lands of his people, but he enjoys meeting people of other races and cultures. He is friendly and easy to talk to, once you get past the accent. He is confidant in his ability as a warrior and fearless, but not foolhardy. He is a family man and leads a simple life that he often finds dull. He secretly craves excitement. Unknown to his wife he often volunteers to leave home when their is a problem among the people such as a feud or rampaging monster. During this recent crisis of faith he has been an outspoken critic of the priests who are not talking. Finally, over a few pints with friends he worked himself up and said he would go down to the cities among the other races and seek answers. After a journey of nearly two weeks Nac'Ssissa finds himself in Mokmael. He spends his days pestering government offices and temples for information and his evenings in the beerhalls, coffee houses, bars and taverns seeking the word on the street and generally enjoying his time in the big city.


+2 Mithral Breastplate (+7 ac max dex. +5, arm check -1, wt 15 pounds) 8,350 gp
Explorers Outfit
+2 Ring of Protection 8,000 gp

Beast Claws (on hands, +2 to hit and +1d6 claw damage—from savage species) 9610 gp
+1 Mighty Longbow (quiver) 3,850 gp
Quiver of Elonna (left shoulder)(60 arrows--10 cold iron&10 alchemical silver) 1,806gp
MW Ranseur 300 gp
+1 Ghost Touch Adamantine Warhammer 11,000 gp

Wand of Cure Light Wounds 750 gp

Backpack (center back) 2gp
Bedroll (below backpack) 1 gp
Waterskin- water (backpack) 1 gp
Flint & Steel (backpack) 1 gp
Trail Rations- 8 days (backpack) 4 gp

Coins- 6325gp, ??sp, ??cp (pouch)
Gemname- ??gp (pouch)
Gemname- ??gp (pouch)
Other pouch contents (pouch)
 
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Lots of great, fun and interesting consepts here! I'll be choosing the party sometime during sunday. Keep up the good work guys!

Also, I'd like a Current Whereabout for all of your characters included on your sheet; More or less where you're most likely to spend your days in/around the city.

Ferrix: Where is the Kalashtar and the Quori Nightmare from?
 

AmorFati said:
Also, I'd like a Current Whereabout for all of your characters included on your sheet; More or less where you're most likely to spend your days in/around the city.

Done.
 

AmorFati said:
Ferrix: Where is the Kalashtar and the Quori Nightmare from?

Races of Eberron, you did say the Races series of books, and it's even Brown covered to make it a standard D&D book, not an Eberron book.
 

Ferrix said:
Races of Eberron, you did say the Races series of books, and it's even Brown covered to make it a standard D&D book, not an Eberron book.

Ah, ok. I don't have that book. In fact, I was not aware there was a Races of Eberron book at all, not a big fan of Eberron myself. I'll try to find the info I need though.
 

AmorFati said:
Ah, ok. I don't have that book. In fact, I was not aware there was a Races of Eberron book at all, not a big fan of Eberron myself. I'll try to find the info I need though.

I can post it up if you like, for your perusal.
 

Into the Woods

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