OOC: [T20] High Law and Low Justice


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::shrug:: I don't even know . . . Do strange things happen when you level in T20 (like extra feats and stat points)? I don't have time right now to look at Ktarle or my stuff, but I think I'm not even really sure what is involved with T20 leveling. It's been a long time since I've played GURPS Traveller and it's not like T20.

Sorry for the incoherence of that paragraph; it's late and I'm tired. :)
 

Maerdwyn said:
May get doghead back someday - hope he's doing alright :()

So far so good, but not yet got the shipping done. Should go out next week. Moving is no fun at all.

I'm hoping that you will get doghead back too. Some time around late September maybe.

maerdwyn: [sblock]There are a few avenues I was thinking about for Saanath.

During the prologue, Saanath was keen to help Treth track down his family. Saanath got the feeling that there was something interesting there. After the Aslan's death, he would have considered still doing so, if for nothing else than to pass on the news.

At this point Saanath though, Saanath wants in with the Imperium. Combining this with the above would be ideal, but Saanath realises that you don't get a lot of choice when you sign up with the big boys. So given this, the 'diplomatic mission' would probably Saanath's first choice. OOC wise, I was thinking of taking his next four! levels in something like cool like military intelligence or some such. Some hardware and combat skills, brush up on his people and tech skills. Get a ship with a spinal mounted meson gun ...

Surprisingly, he's not really interested in persuing NC. The man is now an outlaw with a bounty on his head. Thats a fairly big fall from grace already. On the other hand, if the others all want in on this, he might be persuaded.

Another option would be to join Malikot. Im not sure what sort of game potential line down this path, so it probably more of a sayonnara choice.

Anyways, just some thoughts.[/sblock]
 

doghead said:
So far so good, but not yet got the shipping done. Should go out next week. Moving is no fun at all.

I'm hoping that you will get doghead back too. Some time around late September maybe.

Glad to hear it doghead.

[sblock]
Still can't get that spinal mount out of your huh? :)

I'll build some training time into the beginning of the next adventure - I'll leave the details of what Saanath picks until you get back. Looks like the diplomatic mission is becoming a consensus choice, which makes things easy. If you don't mind, I'll ghost him a bit until you get back, just to make sure he's in the right part of the galaxy when you want to start up again.

[/sblock]
 

Seonaid said:
::shrug:: I don't even know . . . Do strange things happen when you level in T20 (like extra feats and stat points)? I don't have time right now to look at Ktarle or my stuff, but I think I'm not even really sure what is involved with T20 leveling. It's been a long time since I've played GURPS Traveller and it's not like T20.

Sorry for the incoherence of that paragraph; it's late and I'm tired. :)


I'd be more than happy to help you out, too, Seonaid.

It's basically the same as levelling in other d20 games - pick the class(es) you want to level in, then do skills and feats.

Academic or Traveller would seem to make the most sense for Ktarle, or professional if you sign up wanted to take your medical career in that direction (a less academinc type of doctor)

If you give me an idea of the kinds of skills Ktarle would like to work on (or the ones you think she's been using a lot lately, I can suggest a skill and feat package for your levels.
 


Ktarle is currently:

Academic 5
Traveller 2

We are going to "at least 10th level" which means she'll gain 3 new levels:

As general increase she will gain her 8th level abiulity increase as normal and a 9th level feat.

If she advances as an Academic she will get:
6th +1 Fort
7th +1 Ref, +1 Will Bonus Feat
8th +1BAB

8+INT skilll poins and 1d4 stamina per level

As a Traveler she would get:
3rd +1 BAB +1 Fort
4rd +1 BAB
5th +1 Ref, Will Bonus Feat

6+INT skill points and 1d6 stamina per level


You get class bonus feats at 1st, 2nd and 4th class level.

Therefore if she took 2 or 3 new classes she would get 3 bonus feats.

New class options:
Can't become a Mercenary - and doesn't fit the culture anyway
Can't become a Noble or a Rogue either

Merchant looks like it might fit her background:
No BAB, Medium Fort and Will, bad Reflex
7 +INT skill points, 1d6 stamina / level

Professional would also fit:
No BAB, Bad Fort and Reflex, Medium Will
7+ INT skill points
7+INT skill points, 1d6 stamina / level
 

Mechanically, personally I don't think you are at any sexy break points for her two existing classes and that she is better off taking levels in Merchant and Proffessional.

It depends where you want her abilities to go - and we can then help with feat and skill selection.

And at some point I will probably sit down and work out what we have in the group skill and feat wise and see where we have gaps.

I know we lack combat punch at the moment, but fortunatly Gwydion fills that little niche. The rest of us suck - everyone else except Ruzz'koff has no BAB to speak off and he is about as strong and resiliant as a cardboard cut out.

So remember, if in doubt, hide behind Dr Z's character...
 
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Maerdwyn said:
Glad to hear it doghead.

Got my fingers crossed.

[sblock]I'll build some training time into the beginning of the next adventure - I'll leave the details of what Saanath picks until you get back. Looks like the diplomatic mission is becoming a consensus choice, which makes things easy. If you don't mind, I'll ghost him a bit until you get back, just to make sure he's in the right part of the galaxy when you want to start up again.

Feel fee to ghost away.

Actually, I'd be happy for you to work out the next few levels as well. I don't have any of the books, and given that the 'training' would be rather out of his hands, it seems to make sense in an IC way. I do think upping Saanath to 10th is a big jump (hes now 6th level according to my character sheet), and would be happy with 8th.[/sblock]
 

I did see what everyone has got...

K =Ktarle
S = Saanath
R = Ruzz'koff
T = Trelene
G = Gwydion

Feats: (Not including basic +2/+3 skill feats)

Combat Medic - K
Surgery - K
Connections - Medical - K
Hacker - S,T
Market Analyst - S
Ships Tactics - R
Naval Architect - R,T
Damage Control - T
Jury Rig - T
Miracle Worker - T
Gearhead - T
Override Ship Security - T
Combat Feats - G

Skills Including Modifers:
DD = 20+
D = 10=19
d = 5-9
Skills in italic mean we have no one with a skill above 9, this probably isn't going to be an issue for anything except Gunner and maybe UAD

Appraise - S, r
Aslan Biology - K
Aslan Genetics - K
Bluff - S, r
Broker - S
Chemistry - K
Decipher Script - K
Driving - T, G
Gamble - S
Gather Info - K, S, r
Gunnery k, r
Hide - G
Interstellar Law - T, k
Leader - R
Listen - g
Liason - S, r
Move Silently - G
Navigation - T, G, k
Pilot - S (Grav, Ships Boat, Starship)
G (Boat, Grav, Air Water)
k (Grav)
r (Grav, Ships Boat, Starship)
P/Hunting - g
Recruiting - R
Ride - g
Spot - G
Surivial - G
Swim - T, g
T /Astrogation R, T, s
T/ Comms - S, R, T, g
T/ Computer - K, S, T, g
T/ Electronics - T,G
T/ Enginerring TT, R
T/ Mechanical - G
T/ Medical - K, g
T/ Sensors - TT, R, s, g
Trader - S
Tumble g
Use Alien Device - k
Xenobiology - G
 

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