Thanks everyone for the advice.
I just noticed that Trader is listed as as INT skill in the class skills section of
T20: Lite, but as a WIS skill in the description. At least I know now where that came from. BTW, the
BAB progression for the Merchant at the T:20 site looks off.
Looking over the character, I think there are some hole I might need to plug. K/Trade and Commerce Law is one. If Meardwyn OK's Martial Training at 7th, I think I might stick with Merchant, and put his skill points* into K/Interstellar Law Law (8 ranks), Bluff +2, Broker +3, Pilot +2 ranks, Trader +3, T/Astronav +2 (cos it seems weird to be able to fly the thing but not know where you are going).
So at L8 he would look like.
7th level feat: Martial Training (+2 BAB)
+1 BAB
+1 Fort, +1 Will.
Appraise: 8/+10 (+2 Int)
Bluff: 11/+11 (+0 Cha)
Broker: 11/+15 (+2 Int, +2 Barter)
Gamble: 8/+12 (+2 Int, +2 Bluff Syn)
Gather Info: 8/+8 (+0 Cha, poss: +2 Carousing Syn)
K/Interstellar Law: 8/+10 (+2 Int)
Liason: 9/+11 (+0 Cha, +2 Bluff Syn)
Pilot: 11/+14 (+3 Dex)
P/ComputerTech: 4/+7 (+1 Edu, +2 T/Comp Syn)
T/Astronavigation: 5/+6 (+1 Edu)
T/Communications: 8/+9 (+1 Edu, poss: +2 Hacker)
T/Computer: 8/+9 (+1 Edu, poss: +2 Hacker)
T/Sensors: 3/+4 (+1 Edu)
Trader: 11/+16 (+3 Wis, +2 Barter)
Not sure whether to put the L8 increase into INT or CON, or possibly even CHA for the longer term.
thotd.
EDIT: Should be 10 skill points per level - 7 (class) +1 (human) +2 (int). K/Trade and Commerce Law (class skills list in T20: Lite) seems to have been incorporated into K/Interstellar Law. Bumped Bluff by +2