OOC: [T20] High Law and Low Justice

Ru'zzkoff can raise 17MCR (Trust Fund)

Might be fun to design one, in any case we need to know the sort of budget we are looking at and some more idea of the mission
 

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No problem with the Merchant level here. I was looking at Narrow Escape Myself, its a good one to have around. Glad someone now has it, as we all benefit from it.

My thoughts exactly on the ships, (did anyone read Cultural Exchange? A couple of scouts demobbed out with an old Zhodani hull.) They are both at the top end of the price range, and a low key ship might be more sensible, but the Patrol Cruiser does appeal. And its got G.

Do we have any idea on what it is we are going to be getting ourselves into? Will we be acting in an official capacity in any way or manner? At the moment, my thought would be to go with something a bit larger to allow cargo (btw - what are the cargo allocations for the above ships?) and with a bit o' G power. Whats the G on the Acipator?
 

Wilphe said:
Ru'zzkoff can raise 17MCR (Trust Fund)

Might be fun to design one, in any case we need to know the sort of budget we are looking at and some more idea of the mission




Gwydion (with some detail yet to be given by me) will give the party (IC) a better idea of the mission. OOC, you will be doing some exploring, some trading, some recon work, and some work putting out any diplomatic fires you happen to come across. The mission will be largely self-determined. That is, you will have general goals in the region, and it will be up to you regarding how to go about accomplishing them.

You will be able to keep any profits you turn, but will also receive bonuses for accomplishing the aformentioned goals. As for the budget, you'll be able to get a loan of up to 80% of the value of the ship, so long as you are willing to take on the payments for that loan - IOW, you could probably spend upwards of MCr 200 on a ship if you wanted to, but I wouldn't necessarily recommend it unless you want to be spending all your time trying to make money to pay back the note.


Even if you design one, expect it to be an impounded clunker version of that ship that just happens to be sitting up there in orbit around Dukh; ie, you won't be having a new one built to specs.

I've been working with an old program called "Heaven and Earth" to map out my version of the sector (It's a few years earlier than 'the present' as described in Gateway to Destiny, and certain things are different (Luriani, especially). If anyone wants the results, you are welcome to download the program, and I will email your the files.

http://www.downport.com/wbd/HEAVEN_&_EARTH.htm
 

doghead said:
Do we have any idea on what it is we are going to be getting ourselves into? Will we be acting in an official capacity in any way or manner? At the moment, my thought would be to go with something a bit larger to allow cargo (btw - what are the cargo allocations for the above ships?) and with a bit o' G power. Whats the G on the Acipator?

Some of the activities you undertake will carry open official sanction, others covert official sanction, others may be entirely at your discretion and for your own self interest.

I'll edit the requested details into the info above...
 


I'd go for the scout merchant, myself.

Maerdwyn, is the salvage reward from the Dvonn calculated into the money we received, because we are entitled to it under space law (and it's quite a nasty sum :lol: )
 

Maerdwyn said:
Gwydion arrives at the island any time, and is escorted into the house by one fo the lawyers, so Drz. can go ahead with that conversation beginning, unless he or anyone else has quesitons for me before that.

Maerdwyn, could you like give me an intro or something, or do you want me to write one up?
 

An old, armed Patrol Cruiser
T Patrol Cruiser (TL12). 400 tons. Jump-3, 4-G. 25.8 tons cargo. Outfitted with very good sensors. 2 Triple laser turrets, 2 triple missile racks, 1 point defense laser, 1 sandcaster.
MCr 153.2


Crew 12
Captain, Pilot, Astrogator, 3 Engineers, 4 Gunners, Medic, Missile Tech
Usually carries 8 troops as well.

Too expensive to run and no good as a cargo vessal



An old(armable, but not armed) Far Trader
Klastao-class Far Trader 200 tons. Jump-2, 2-G. 54.6 tons cargo
MCr 46.1

A newer, slightly armed, Far Trader
A2 Far Trader 200 tons. Jump-2, 2-G. 62.4 tons cargo
1 point defense laser turret, 1 double laser turret.
MCr 58.3


Crew of 4:
Pilot, Engineer, Astrogator and Medic/Steward for Passangers

Worth looking at as is, or maybe after upgrading the sensors, M-Drives and Armament



An ancient, battered merchant
Akossa-class Freighter, 850 tons, Jump 2, 1G, Armable for self defense only, 550 tons cargo
MCr 79.8


Not in the Core Book, probably needs a crew of about 8?
Flying Dartboard if we get into trouble



edit: gave some wrong info for the Akossa, sorry.

Several standard scout ships
S, 100 tons, Jump 2, 2-G, 20 tons cargo
MCr 34.2


Cheep. That's about it really
4 staterooms, so we either double bunk or fit some more


A relatively new, but battered, armed frieghter
Jelnai-class, 800 T, Jump 2, 1G, 479 tons cargo.
2 sandcasters, 1 triple laser turret, 1 Point defense laser turret.
MCr 86.5

An old, armed merchant
Acipitor-class, 500 ton, Jump 2. 2-G, 283 tons cargo. 2 sand casters, 3 heavy lasers
MCr 73.2


Not in the core book but probably have heavy crew requirement


A well-used scout merchant (enhanced sensors, armed)
Polo Class, 400 ton, Jump 3, 1-G, 81 tons cargo, also includes a lab, and a collapsable fuel tank, allowing an additional 2-G jump without refueling if cargo hold is empty.
MCr 82.2


Looks good. Need to check the sensor fit and armament (want at least 1 missile rack)
Crew requirements?
Any chance of having an intrinsic J1 capacity and a collapsable tank for the extra J4?
Or having that done ourselves?
Don't think collapsable tanks are in the T20 core, in GURPS I know they take up 10% of their loaded volume when collapsed.
 

DrZombie said:
I'd go for the scout merchant, myself.

Maerdwyn, is the salvage reward from the Dvonn calculated into the money we received, because we are entitled to it under space law (and it's quite a nasty sum :lol: )

The MCr 1.4 that each character (including estates of the deceased Cpt. Darius and Vyrkris) is expecting to receive now represents most of Malikot's cash on hand, and what the lawyers think you can get relatively easily from them. You are owed more: if Malikot had it or makes it within 10 years and you can go to them to collect.

OTOH, If you want one of their ships, that might be a way to get a ship even more cheaply than from the ones the Imperials have impounded, but most fo their ships are modified corsairs like the Dvonn, and they haven't proven very commercially viable yet.
 

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