An old, armed Patrol Cruiser
T Patrol Cruiser (TL12). 400 tons. Jump-3, 4-G. 25.8 tons cargo. Outfitted with very good sensors. 2 Triple laser turrets, 2 triple missile racks, 1 point defense laser, 1 sandcaster.
MCr 153.2
Crew 12
Captain, Pilot, Astrogator, 3 Engineers, 4 Gunners, Medic, Missile Tech
Usually carries 8 troops as well.
Too expensive to run and no good as a cargo vessal
An old(armable, but not armed) Far Trader
Klastao-class Far Trader 200 tons. Jump-2, 2-G. 54.6 tons cargo
MCr 46.1
A newer, slightly armed, Far Trader
A2 Far Trader 200 tons. Jump-2, 2-G. 62.4 tons cargo
1 point defense laser turret, 1 double laser turret.
MCr 58.3
Crew of 4:
Pilot, Engineer, Astrogator and Medic/Steward for Passangers
Worth looking at as is, or maybe after upgrading the sensors, M-Drives and Armament
An ancient, battered merchant
Akossa-class Freighter, 850 tons, Jump 2, 1G, Armable for self defense only, 550 tons cargo
MCr 79.8
Not in the Core Book, probably needs a crew of about 8?
Flying Dartboard if we get into trouble
edit: gave some wrong info for the Akossa, sorry.
Several standard scout ships
S, 100 tons, Jump 2, 2-G, 20 tons cargo
MCr 34.2
Cheep. That's about it really
4 staterooms, so we either double bunk or fit some more
A relatively new, but battered, armed frieghter
Jelnai-class, 800 T, Jump 2, 1G, 479 tons cargo.
2 sandcasters, 1 triple laser turret, 1 Point defense laser turret.
MCr 86.5
An old, armed merchant
Acipitor-class, 500 ton, Jump 2. 2-G, 283 tons cargo. 2 sand casters, 3 heavy lasers
MCr 73.2
Not in the core book but probably have heavy crew requirement
A well-used scout merchant (enhanced sensors, armed)
Polo Class, 400 ton, Jump 3, 1-G, 81 tons cargo, also includes a lab, and a collapsable fuel tank, allowing an additional 2-G jump without refueling if cargo hold is empty.
MCr 82.2
Looks good. Need to check the sensor fit and armament (want at least 1 missile rack)
Crew requirements?
Any chance of having an intrinsic J1 capacity and a collapsable tank for the extra J4?
Or having that done ourselves?
Don't think collapsable tanks are in the T20 core, in GURPS I know they take up 10% of their loaded volume when collapsed.