OOC: [T20] High Law and Low Justice

K'Kree are militant vegetarians,'horse-shaped', xenophobic and homicidal. They are responsible for the scorching of several planets, and aren't above an occasional genocide against meat-eaters.

Saanath probably knows Gwydion well-enough by now to add one and one together.
 

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Blarkon Dragonslayer said:
How do you want characters set up?

Roll everything under Invisible Castle and give me a link to them

4d6 drop lowest for stats, arrange to taste.

Otherwise up to you.


Main thing at this time is deciding what connection your character has with any of the others and why they want to take you on board, though it would help if said person were Gwydion or Saanath...
 

doghead said:
A quick question or two.

What are the K'ree. I remember the name, just can't remember which race they are. From what I have read, vegetarian and large, horse sized. But I thought that that was the Hiver. Or are they the flying monkeys?

Does Saanath, or any of the crew, know where G. has been? He knew of the offer to trade false information I assume. And that Ruzz'koff rejected it.

doghead
aka thotd

From Wikipedia:

K'kree are a race of massive individuals having 2 arms and 4 legs, reminding humans somewhat of Centaurs. Their homeworld is Kirur, far to trailing of human-dominated space, from which they rule a large interstellar polity known as "The 2,000 Worlds." K'kree psychology is evolved from herding instincts, thus they are rarely found alone and fear enclosed places. So gregarious are the K'kree, in fact, that forcing a member into isolation can be regarded as a form of torture, and a willingly solitary K'kree should be regarded as a dangerously insane individual. Early in their pre-starfaring history, the K'kree were traumatized by a "close encounter" with an intelligent species of exceptionally cruel carnivore, and as a result they have evolved into a society of hierarchical, reactionary, militant and often aggressive herbivores with a disdain (often carried to genocidal extremes) for meat eating of any kind.

My treatment of them (as is much of the Traveller Universe) is based on the GURPS material.

Hivers are mute, starfish shaped and very alien
Can't comment about the winged monkeys, unless you mean Droyne (which are winged lizards)



Gwydion did not inform anyone of what he was doing, but as DrZ said, Saanath is not stupid.
Neither is Ruzz'koff, but as long as he has plausible deniablity...
 


Wilphie,

I've been re-reading old stuff, trying to get back up to speed. I've been out of play for a bit, so just wanted to share some thoughts.

Saanath has two main goals at the moment.
1) Find out what happened to Treth.
2) Make bucket loads of money trading. Recent events seem to have re-ignited his interest in making something of himself as a Merchant. Perhaps it was the feeling of powerlessness. He's tired of being pushed around. He wants weight. Clout. He wants to be able to take on the big boys.

Damn, should have pushed for a title from the Imperium.

I don't know the mechanics of trading, but he has skills, and he is going to use them.

doghead
aka thotd
 

Wilphie - Saanath doesn't really have anything, crunch wise to suggest an insight into Aslan culture. There is a connection in his background, and this played something of a key role in shaping his response to Trel in Duhk. But obviously, he was fairly young when he ran with the lions, and kids and adults dosn't always see the same things. Its also possible that the Aslan he knew, being a minority in a small community, may may not nave been typical for their kind. Just wondering how you see it.

BTW, where are the characters now, sector wise. Just been doing some background reading of the Traveller Wiki.

doghead
aka thotd
 

The crew are currently on Shirgegge (Ley 1511), having jumped their from Dukh (Ley 1210), Bleue Mer is (Ley 1513). They don't have an outward destination as they expect to be in ballast with no cargo on the jump out (the freight rates include that assumption). As the ship can potentially hold 5 jumps worth of fuel (with a little bit of work setting up tankage in the hold) they might want to consider making a J2 and J3 jump back to back to get moving fast towards where they want to be.

They may also, depending how things go, be wanting to leave Bleue Mer in a hurry and getting a long way away from it anyway...



I am happy to move things in a more trading direction if that is what Saanath wants to do; last time the cargo and destination was more or less assigned on a "Which Plot Hook do you want?" basis.
So I tell you what, after Bleue Mer we'll let Saanath take purely commerical decisions for a few jumps.



Aslan in Gateway:
I tend to assume that as Gateway is on the opposite side of the Imperium to the Hierate the Aslan there are very much an exotic minority far away from home. Some will be more or less Imperial, a few will be fiercely traditionalist and some will be inbetween. Given that Aslan aren't are culturally homogenous* in their own space this all means that any one experience may be highly atypical.

* Okay, yes they do have rigid gender roles, and are obsessed with land and honour. However, exactly what any given clan considers honourable may be variable - some practice trickery and deception, others revel in it; some are ethnocentric, others will happily work with other sophonts who adopt their culture and even consider them members of the clan.
 

Bear in mind however that I am most familiar with the GURPS material, and the main settings for that are the Spinward Marches or Solomani Rim rather than Gateway. The only source I have on that is the T20 product Gateway to Destiny.
 

Thanks for the info Wilphe. I don't really mind if it T20, Far Future or GURPS. Its been sooo long sice I played Traveller (back in the little black book days), I can't remember much.

Obviously, Saanath has business in Blue Mer. Its important to him, but hopefully he, or it, won't go so far as putting the whole mission into danger.

I don't really want to hold the game up with trading. But it would be nice to see some of those skills get a workout. I suspect that the consensus (among the crew) will be get to where we are going, making the best money we can as we go. Of course, if something spectacularly profitable comes up, that might change.

What do you think DrZ?

BTW DrZ. Were you actually interested in joining the half-orc game (Underdogs), or just winding me up? The IC thread is open, but recruiting is still open.
 

Doghead : interested but chronically short on time, working way too hard for it still to be healthy. I usually manage to find time to play, but making a character is a serious problem since I want to make it properly (in my own twisted insane way)
Start the game if you want to, I'll make a char when I find the time, there will allways be players that go MIA.

'bout this game : gwydion can't really be bothered with a long-term trading plan, he'll be happy to follow saanath's lead, he reckons there will be plenty chance for mayhem and violence wherever he goes.

Weren't we supposed to bring the new Guv'nor somewhere?
 

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