OOC: [T20] High Law and Low Justice

Yes, Annabapar I recall, but that is a couple of subsectors away; and as that is quite close to Gwydion and Ruzz'koff's home worlds I was hoping to get there fairly quickly. So a little bit of quick trading and a few jumps would help that along
 

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ooc - HLLJ

Yeah, we were supposed to be delivering the new administrator to his new job. Somewhere.

As for the trading, we can take it one jump at a time.

Wilphe said:
They don't have an outward destination as they expect to be in ballast with no cargo on the jump out (the freight rates include that assumption).

Eh? Not really sure what that means. Does it mean we have no planned destination from BM, and no cargo arranged out of there?

OK. Just trying to get everything straight.

We have finished in Shirgegge and are heading for Blue-Mer. Blue-Mer is 5 jumps away. We have some cargo and/or passengers. Which passengers are continuing on? How much cargo space, if any, is available? I think we should avoid taking any more passengers if we can help it (appart from the Admin and his team). I think we should take the fastest route to Blue Mer.

DrZ?

How much loot do we have to trade with?

What work does the ship need, and what sort of money is needed?

Did we get a meson spinal mount while I was away?

The current crew is Ruzz'koff, Trelene, Gwydion, Tuan, and Saanath. Is that correct?

Sorry for the barrage of questions. I think I was a little burnt out around the time I got cut off. (Maybe it was the god of PbP telling me to slow down.) Saanath was kind of sleepwalking through it. Going to keep my games down to 2, 3 max, from now on.

I'm heading back to the city in 10 days, and I'll have a bit more time to dig around in the old threads.

DrZ. Cool. I know what you mean. Always welcome.

doghead
aka thotd

Edit: Just saw last two posts. Sounds good to me.
 

DrZ?

*How much loot do we have to trade with?

I just deposited 200.000 credits on the ships account, and offer another 50.000 for free trading :D


*What work does the ship need, and what sort of money is needed?

I have no idea. I thought it was kinda OK, but we could allways use better weapons



*Did we get a meson spinal mount while I was away?


Two, actally. One on top facing forward and on on the bottem facing backwards, for that little extra surprise.

*The current crew is Ruzz'koff, Trelene, Gwydion, Tuan, and Saanath. Is that correct?

Yep.


*I'm heading back to the city in 10 days, and I'll have a bit more time to dig around in the old threads.


Where do you live? And what do you do when you're not gaming?
 

doghead said:
Eh? Not really sure what that means. Does it mean we have no planned destination from BM, and no cargo arranged out of there?

OK. Just trying to get everything straight.

We have finished in Shirgegge and are heading for Blue-Mer. Blue-Mer is 5 jumps away. We have some cargo and/or passengers. Which passengers are continuing on? How much cargo space, if any, is available? I think we should avoid taking any more passengers if we can help it (appart from the Admin and his team). I think we should take the fastest route to Blue Mer.

Bleue Mer is J3 away, which the Vyrkis can make in one jump.
However there is nothing there except a Pharmacorp research station, so there isn't anything of value to take away so you might as well take fuel as it is a water world so it'll be free.
Essentially it is a supply run, and what they are paying you to take the stuff there is enough to compensate you for not having a cargo when you leave.

PS:
Much of the info is in the Rogue's Gallery
http://www.enworld.org/forums/showthread.php?t=65493

Including the crew, passenger lists, cargo manifests and ship plans. I'll go look for the specs.
 


There is also the 1DT of Comforts you were taking to Shirgegge of your own bat, so we can resolve that using Saanath's skills
 

Redirected from another thread:
http://www.enworld.org/showthread.php?p=3660312#post3660312

Unless anyone has any objection to some fresh blood?

Smee! Any particular type of character you need, or would assist in story?

D'ya have a ship?

Also, the system is T20, yes? What level would a newcomer be, and would I be doing the lifepath and so on?

At the moment the active PCs are Saanath (Human Merchant) and Gwydion (Barbarian/Scout), though various other former PCs are in the crew. Most bases are covered from that when necessary, so there isn't a specific type of character needed.

Ship is 400dt Polo Class Scout Merchant

http://www.enworld.org/forums/showthread.php?t=65493

System is T20 with a slight house rule:
http://www.enworld.org/forums/showpost.php?p=2509944&postcount=13

Run the character through lifepath until you are done (Link to the rolls though, we usually use Invisible Castle for that purpose)


Main thing would be to work out any new character's connection with the rest of the party; which is much, much more important than the stats.
 

Hmm...well, I could import the character from Blarkon's game. Ex-navy pilot...

That has the advantage of already having lifepath set. Then it would just be a matter of finding places to tie her into the others, which shouldn't be too hard.

If not that, then I'd need assistance with lifepath, because I haven't got the T20 book, and I've yet to see it on sale where I am. Unless there's some kind of online source...

I've seen the wiki, but it mostly describes skills, feats, classes...which is good, don't get me wrong. :)

I shall read up on the existing characters and see what I come up with, backgroundwise...
 

ooc - HLLJ

Hey Shayuri

It would be nice to get some new blood in the game. Definitely.

However, given the nature of the mission and recent events, Saanath will not be willing to take aboard just anyone. Too many people have caused them too many problems. Saanath knows his companions, and trusts them. Saanath is a fairly capable pilot. One of the others can pilot the ship as well, iirc. Why take aboard another? There would need to be a good reason.

Reading up on the other characters is good place to start.

Indeed, perhaps it is time to revamp the whole crew. Playing with more NPC's than PC's can be a chore. Especially for the GM. Cutting down the crew to 3, four if wilphe is interested in soft ghosting Ruzz'koff, is probably not an option. Especially as Trelene and Ktarle have a financial stake in the enterprise.

Or is it? Any thoughts anyone? I'd be willing to ghost hack one of the abandoned shells.

Currently we have:
* Ruzz'koff - wilphe?
* Gwydion - DrZidiot
* Saanath - doghead

* Trelene - npc/ex-Tailspinner
* Tuan - npc/ex-Tomas Hobbes
* Ktarle - npc/ex-Seonaid

doghead
aka thotd
 
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