OOC: [T20] High Law and Low Justice


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Yes there is a Belter class

You get to start at 14, where most PCs start at 18. However, it is, um, rather dangerous work...



DrZ:
Take 4000 XP

Doghead:

Take 3000 XP (as Saanath wasn't on planet)
 

Dangerous, but it's in-concept. I'll take one term as a Belter, then switch over to Scouts.

I'll take the point buy too, if that's okay. :)

Str 10
Dex 14
Con 14
Int 16
Wis 12
Cha 10
Edu 14
Soc 8

Homeworld TL = 10
It has a Class B Starport and is a non-Industrial Vacumn World.
Vessel/Grav
T/Mechanical 2pts
T/Communications 1pt
 

36,000 XP. Which makes him 9th. Humm. Now I have to sort out feats and things again.

OK. Downloading T20 Lite now. It should also help me with the trading stuff, iirc.

doghead
aka thotd
 


ooc - HLLJ

So, for 9th level.
* 1 feat for 9th level.
* 11 (7+1+3) skill points.
*** +1 Bluff, Broker, Pilot and Trader to 12 (max) ranks [4]
*** +2 T/Comm, T/Computers to 10 ranks [4]
*** +3 in something like Liaison, Appraise, AstroNav or Sensors.

* +1 Base Reflex.

How does Martial training work again? It looks like +1 BAB per 3 or 4 levels or some such. EDIT: Got it.

I'm not sure where P/ComputerTech comes from. Its probably a skill from the full rules.

No idea about the feat. I suppose it depends on which area Saanath focuses on - more trading stuff, social skills, perhaps a combat feat. Humm.

EDIT: Thanks for the link DrZ. Yeah, lets go east, um, then south.

doghead
aka thotd
 

Shayuri

Shayuri-LP:

Contract Work
Survive (4000XP)
Cash Bonus (100,000 Credits)
XP Bonus (3000XP)
Renlistment (Failed)
* I have assumed Maxed out P/Prospecting at first level


You are now 18, have 7000 XP, 100,000 cr and have options:
Still want to go Scout, or do you want to go to Universty
Also:
Would you like a Material or a Cash benefit for your mustering out benefit from the Belters?

http://invisiblecastle.com/find.py?u=Shayuri-LP&limit=on
 

Wow...that's a lot of credits. I'll go material bonus for mustering out.

As tempting as University is for me OOC...I think IC the character would go Scouts. The school of hard knocks! That's the belter way. No spending years reading books, nossir...you learn best by being out in the thick of it! Rar!

Scout me up!
 

Material Benefit:

One Weapon of up to 1000cr value

Scout Term 1:

Mission
Survive (4000 XP)
XP Bonus (1000XP)

Now:
22
11,000 XP
100,000 CR

You may renlist
 


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