OOC: The story of the Clan - The Sunless Citadell.

The Clan was bred purely for entertainment. Kranimatraxius, the ancient Green Dragon, kept a legion of gnomes in the lower parts of her lair for entertainment. Each week there was a Fight, where Kranimatraxius chose two random gnomes who where to fight each other. The winner was rewarded with a few gold coins. The looser became Kranimatraxius’ evening snack. One night the behemoth never came for the scheduled fight. The Clan, and more so the two would-be combatants, was disappointed. It was an honour, after all, to fight for Kranimatraxius’ pleasure. The next week was the same, no Kranimatraxius. For a few weeks this continued, until one brave gnome decided to go look for the dragon. A few hours went past, and the Clan waited anxiously for his return. They were about to loose faith in his return, when all of a sudden he came running down the colossal stairs leading up to Kranimatraxius’ lair. “She is dead! The Mother is slain, her head removed, and her chambers plundered!”
Panic erupted in the Clan. What where they to do now? No fights, no chance of being her snack. Now they actually had to make their own choices, but that was hard. A few more weeks passed before the Clan agreed to venture out in the search for a new master.

The Clan is now camped, all thirteen hundred of them, out on a plain rumoured to be the nesting place of a legendary red dragon, Ashardalon.

A few brave souls have decided to travel to the little town of Oakhurst, in the hopes that the inhabitants there might know where to find the old dragon.


~*~*~*~*~*~*~*~*~*~*


Now for the crunch:


I want 5-6 players.
Starting at level 1.
Use the Elite Array for stats: 15, 14, 13, 12, 10 and 8.
Max HP at first level.
Wealth: You own 1 weapon and 1 piece of armor. You also have 2gp to spend on adventuring gear. This is for gear only, you all start with no money at all.

Race:
PHB Gnome only, with a few changes to the racial abilties:
Base land speed: 30. All the running to do Kranimatraxius’ chores have made these gnomes faster than their free cousins.
+1 racial bonus on attacks against Gnomes. This replace the +1 against kobolds and goblinoids of the regular gnome.
No +2 racial bonus on Craft (Alchemy) checks.
Favored Class: The DMG Warrior.

Classes:
All characters will start as a level 1 gestalt character. One of the classes used have to be the DMG Warrior class. The other can be any from the PHB or the Complete series. From level 2 and onwards the characters will only gain level in 1 class, so only the 1st level will be gestalt. You don’t have to be familiar with the Gestalt rules, I will be happy to help you with it if you need it.

Others:
I will want:
1 Old character (-3 physical stats, +2 mental stats)
1 Young character (-1 to all stats, but will most likely get a few gifts, offered by the elder of the clan.)
The rest might be anything from Young to Venerable.

I reserve the DM's right to veto anything.

I will choose the characters sometime later this week when I feel I have a fitting party, with interesting characters that will be fun to play. Most of the members of the Clan know eachother. They’ve been living together all their life, isolated from the rest of the world, after all.

Books you can use:
Players Handbook
The Complete Arcane, Divine, Warrior and Adventurer.
Races of Stone.
 
Last edited:

log in or register to remove this ad

I am in...

I will be working on the PC sheet after classes today, will be up sometime tonight...I will take the young one if you don't mind...

...Jinji Baggsbiwiz is coming soon...
 

Sounds cool. I'll post a character submission later today...

BTW - Draconomicon an approved source? With the background, I bet there are some intriguing PC options in that book. I'll have to look at it later...

Ozmar the Gnome (Probably be a Sorcerer...)
 

AmorFati said:
...

Now for the crunch:

I want 5-6 players.

...

I will choose the four characters sometime later this week when I feel I have a fitting party, with interesting characters that will be fun to play.

...

Just a quick question reference these snippets. Are you planning on 5-6 or 4 players?
 



Young Character Submission

Ellawyn
Female Gnome Bard/Warrior 1
Alignment: Chaotic Good

Height: 2’-4”
Weight: 24#
Skin: Fair
Eyes: Blue
Hair: Blond
Age: 20

Str: 11 (+0) [14, -1 age, -2 race]
Dex: 12 (+1) [13, -1 age]
Con: 11 (+0) [10, -1 age, +2 race]
Int: 11 (+0) [12, -1 age]
Wis: 7 (-2) [8, -1 age]
Cha: 14 (+2) [15, -1 age]

Racial Abilities: +2 Con, –2 Str, Small size, Base speed 30 feet, Low-light vision, Gnome hooked hammers weapon familiarity, +2 Racial bonus on saving throws against illusions, Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes, +1 Racial bonus on attack rolls against gnomes, +4 Dodge bonus to AC against monsters of the giant type, +2 Racial bonus on Listen checks, Languages: Common and Gnome / Draconic, Dwarven, Elven, Giant, Goblin, and Orc, Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute), Spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, Caster level 1st, save DC 12, Favored Class: Warrior

Class Abilities: Bardic music, bardic knowledge, countersong, fascinate, inspire courage +1

Hit Dice: 1d8
HP: 8
AC: 14 (+1 Size, +1 Dex, +2 Armor)
Armor Check Penalty: +0
Init: +1
Speed: 30ft

Saves
Fortitude: +2 [+2 base, +0 Con]
Reflex: +3 [+2 base, +1 Dex]
Will: +0 [+2 base, -2 Wis]

BAB: +1
MAB: +2 (1d6/19-20/S, Small Longsword)

Spells
Save: 12+level
Spells/Day: 2
Spells:
0: Lullaby, Mage Hand, Message, Summon Instrument

Skills
Bluff: +6 [4 ranks, +2 Cha]
Hide: +9 [4 ranks, +1 Dex, +4 Race]
Perform (String Instruments): +9 [4 ranks, +2 Cha, +3 Feat]
Spellcraft: +4 [4 ranks, +0 Int]
Tumble: +5 [4 ranks, +1 Dex]
Use Magic Device: +6 [4 ranks, +2 Cha]

Feat:
Skill Focus (Perform: String Instruments)

Languages: Common & Gnome

Equipment:
Small Traveler’s Outfit (-)
Small Leather Armor (7.5#)
Small Longsword (2#)
Small Old Mandolin (0.75#)
------------------------------
Total (10.25#)

Appearance: Ellawyn is very short, even for a gnome of her age. She has fair skin, blue eyes, and blond hair which she generally wears long and unkempt. She is generally wears a shirt and vest, wool breeches, sturdy boots, a belt, and a cloak with a hood. She wears leather armor over her clothes. She normally can be seen with a small longsword attached to her belt and a mandolin across her back. Unless of course she is playing the instrument which she often is.

Personality: Ellawyn often seems a bit too silly as is common for gnome children. But she also can be quite serious in a moments notice. She has a quick temper that many have found out about too late. She is quick to defend friends and just as quick to deliver vengeance.

Background: Ellawyn has known little other then Kranimatraxius for all of her life. Just recently being free, she is not sure what to do. When several others chose to go to the little town of Oakhurst, she was quick to volunteer to accompany them. She is excited at the prospect of something new.

Note: The old mandolin that she carries is missing a string and is quite old. She hopes that one day she will be able to replace it with a better instrument. It is at a -2 to all perform checks because of the shape that it is in. (Normally musical instruments are 5gp and we were only allowed 2gp in equipment. So I improvised and decided that an old beat up instrument might be worth 2gp.)
 
Last edited by a moderator:

Not sure if I should add this, but I just found this thread.

Theme - All family - Father is Human, mother is Orc. They are traveling to a friends nuptials. Maybe throw in a 1/2 elf on the father's side as well.
 

AmorFati said:
1 Venerable character (-3 physical stats, +2 mental stats)

Do you mean old or venerable?

Middle Aged (-1 physical stats, +1 mental stats)
Old (-3 physical stats, +2 mental stats)
Venerable (-6 physical stats, +3 mental stats)
 

Old Character Submission

Tim/Smeagle
Male Gnome Sorcerer/Warrior 1
Alignment: Neutral/Chaotic Good

Height: 3’-6”
Weight: 45#
Skin: Medium
Eyes: Brown
Hair: White
Age: 160

Str: 10 (+0) [15, -3 age, -2 race]
Dex: 10 (+1) [13, -3 age]
Con: 11 (+0) [12, -3 age, +2 race]
Int: 12 (+1) [10, +2 age]
Wis: 10 (+0) [8, +2 age]
Cha: 16 (+3) [14, +2 age]

Racial Abilities: +2 Con, –2 Str, Small size, Base speed 30 feet, Low-light vision, Gnome hooked hammers weapon familiarity, +2 Racial bonus on saving throws against illusions, Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes, +1 Racial bonus on attack rolls against gnomes, +4 Dodge bonus to AC against monsters of the giant type, +2 Racial bonus on Listen checks, Languages: Common and Gnome / Draconic, Dwarven, Elven, Giant, Goblin, and Orc, Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute), Spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, Caster level 1st, save DC 13, Favored Class: Warrior

Class Abilities: Summon Familiar

Hit Dice: 1d8
HP: 8
AC: 11 (+1 Size)
Armor Check Penalty: +0
Init: +0
Speed: 30ft

Saves
Fortitude: +2 [+2 base, +0 Con]
Reflex: +0 [+0 base, +0 Dex]
Will: +0 [+2 base, +0 Wis]

BAB: +1
MAB: +2 (1d6/x2/BP, Small Morningstar)

Spells
Save: 13+level
Spells/Day: 5/3
Spells:
0: Acid Splash, Ray of Frost, Resistance, Touch of Fatigue
1: Mage Armor, Magic Missile

Skills
Intimidate: +7 [4 ranks, +3 Cha]
Knowledge (Arcana): +5 [4 ranks, +1 Int]
Spellcraft: +5 [4 ranks, +1 Int]

Feat:
Eschew Materials

Languages: Common, Gnome & Draconic

Equipment:
Small Traveler’s Outfit (-)
Small Morningstar (3#)
Backpack (0.5#)
------------------------------
Total (3.5#)

Appearance: Tim and Smeagle are of average size and build. They have medium skin, brown eyes, and white hair, showing their age. They generally wear a shirt and vest, wool breeches, sturdy boots, a belt, and a cloak with a hood. They normally can be seen with a small morningstar attached to their belt and an empty backpack upon their back.

Personality: Tim and Smeagle are actually only one individual; one individual with two distinct personalities. The Tim personality is a sorcerer and the Smeagle personality is a warrior. Each knows of the other and seems to be comfortable in this fact. Both are competent at what they do.

Background: Tim and Smeagle have been with Kranimatraxius for all of their life. There is no one that remembers when the split in personality actually happen, so it is difficult to discern which was first or if either was first. Now that a group is ready to head for Oakhurst, Tim and Smeagle have decided to go. At first only Tim wished to go, but he was able to convince Smeagle after a long and drawn out argument.
 
Last edited by a moderator:

Remove ads

Top