OOC: The story of the Clan - The Sunless Citadell.

Verbatim said:
AmorFati: As I do not want to be a game hog, I will step out of this one. However, if a spot does open up once things get kicked off, or if you need someone to NPC somebody, just let me know...:)

I will be lurking to see how my gnomes are doing..:)


I second this, If you need a spot filled later I'll be around
 

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Venerable Character Submission

Big Daddy Nim
Male Gnome Cleric/Warrior 1
Alignment: Neutral Good
Diety: Gaerdal Ironhand

Height: 3’-9”
Weight: 45#
Skin: Medium
Eyes: Violet
Hair: White
Age: 250

Str: 6 (-2) [14, -6 age, -2 race]
Dex: 6 (-2) [12, -6 age]
Con: 6 (-2) [10, -6 age, +2 race]
Int: 11 (+0) [8, +3 age]
Wis: 18 (+4) [15, +3 age]
Cha: 16 (+3) [13, +3 age]

Racial Abilities: +2 Con, –2 Str, Small size, Base speed 30 feet, Low-light vision, Gnome hooked hammers weapon familiarity, +2 Racial bonus on saving throws against illusions, Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes, +1 Racial bonus on attack rolls against gnomes, +4 Dodge bonus to AC against monsters of the giant type, +2 Racial bonus on Listen checks, Languages: Common and Gnome / Draconic, Dwarven, Elven, Giant, Goblin, and Orc, Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute), Spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, Caster level 1st, save DC 13, Favored Class: Warrior

Class Abilities: Turn Undead

Hit Dice: 1d8-2+3
HP: 9
AC: 12 (+1 Size, -2 Dex, +3 Armor)
Armor Check Penalty: -1
Init: -2
Speed: 30ft

Saves
Fortitude: +0 [+2 base, -2 Con]
Reflex: -2 [+2 base, -2 Dex]
Will: +6 [+2 base, +4 Wis]

BAB: +1
MAB: +1 (1d6-2/x3/B, Small Warhammer)

Spells
Domains: Protection, War
Save: 14+level
Spells/Day: 3/2+1
Spells:
0: Create Water, Light, Purify Food & Drink
1: Bless, Magic Weapon*, Summon Monster I

Skills
Diplomacy: +7 [4 ranks, +3 Cha]
Heal: +8 [4 ranks, +4 Wis]

Feat:
Toughness
Martial Weapon Proficiency (warhammer)
Weapon Focus (warhammer)

Languages: Common & Gnome

Equipment:
Small Traveler’s Outfit (-)
Small Studded Leather (10#)
Small Warhammer (2.5#)
Metal Holy Symbol: Iron Band (0.5#)
------------------------------
Total (13#)

Appearance: By gnome standards, Nim is very tall and slim. Besides having a medium complexion and white hair, his most notable feature is his violet eyes. He generally wears a shirt and vest, wool breeches, sturdy boots, a belt, and a cloak with a hood. Over his clothes he wears his studded leather armor. A small warhammer is normally attached to his belt and an iron band on a leather string is about his neck.

Personality: Big Daddy Nim, as the other gnomes call him, is a sweet old man. He treats all of the other gnomes as a grandfather might treat his grandchildren. When the times arise he is quick to give grandfatherly advice to whomever he deems needs it.

Background: Nim was a member of the group of gnomes that was originally captured by Kranimatraxius over two hundred years ago. He remembers back to when he was but 33 years old when the great green dragon came and captured them. Through all of his people’s turmoil, Nim has kept true to his patron diety, Gaerdal Ironhand. He has been waiting for this day when his people would at last be free again. When the clan spoke of finding another dragon, Nim was appalled. How could they think of such a thing? So he secretly decided to organize a group to go to Oakhurst with the intent of finding information about Ashardalon. But the actual plan is to get away from those fanatics that want to continue the madness.
 
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Tailspinner said:
But the actual plan is to get away from those fanatics that want to continue the madness.

He he... My fanatic wants to continue the madness!

Dragons are all he knows. Without a dragon, who will look out for Malexander? Who will provide us guidance? Of course we simply must seek out a new dragon to serve!

Ozmar the Fanatic
 

Plith, Male Gnome
Cleric, Level 1
Small Humanoid; HD 1d8+2 ( Cleric) ; hp 10;
Init + 0; Spd 15; AC 15 (Flatfooted: 15 Touch: 11);
Atk +2 base melee, +1 base ranged; +2 ( 1d6+1, Mace, light );
SA: Spell-like abilities;
SQ: Low-light vision (Ex);
RF: Some 0 lvl arcane spells acquired if INT>=10,
+4 dodge bonus against giants, +2 bonus for saves against illusions,
+1 attackbonus against gnomes;
AL LN; SV Fort + 4, Ref + 0, Will + 4;
STR 12, DEX 10, CON 15, INT 8, WIS 15, CHA 12.
Skills: Heal + 6, Listen + 4.
Feats: Combat Reflexes.

Plith turns or destroys undead with his turning ability. He does not rebuke or control.

Spells Known (Clr 3/2): 0 -- Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue; 1st -- Bane, Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Curse Water, Deathwatch, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield, Inflict Light Wounds, Invisibility to Undead, Magic Stone, Magic Weapon, Obscuring Mist, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Random Action, Remove Fear, Sanctuary, Shield of Faith, Summon Monster I.

Spells Prepared (Clr 3/2): 0 - Create Water, Cure Minor Wounds x2; 1st - Bless, Cure Light Wounds.

Possessions:
Weapons: Mace, light.
Armor: Scale mail.

About the character: Plith is a scrubby gnome with nervous gray eyes and unkempt black hair. He is very sensitive to what his fellows think of him. He has been one of the clerics that led prayers before matches, which was always used as a perfectly reasonable excuse not to enter the arena when he could get away with it. Some might whisper about cowardice, but Plith has had his fair share of matches. He just understands the law of averages, and tries to keep out of harms way if he can avoid it. If a match seems unavoidable, Plith is known to enter a fray in an almost beserker fury, shouting a cry to his god.
 


Mature Character Submission

Champion
Male Gnome Paladin/Warrior 1
Alignment: Lawful Good
Diety: Gaerdal Ironhand

Height: 3’-5”
Weight: 45#
Skin: Dark
Eyes: Brown
Hair: Black
Age: 60

Str: 13 (+1) [15, -2 race]
Dex: 12 (+1)
Con: 12 (+1) [10, +2 race]
Int: 8 (-1)
Wis: 13(+1)
Cha: 14 (+2)

Racial Abilities: +2 Con, –2 Str, Small size, Base speed 30 feet, Low-light vision, Gnome hooked hammers weapon familiarity, +2 Racial bonus on saving throws against illusions, Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes, +1 Racial bonus on attack rolls against gnomes, +4 Dodge bonus to AC against monsters of the giant type, +2 Racial bonus on Listen checks, Languages: Common and Gnome / Draconic, Dwarven, Elven, Giant, Goblin, and Orc, Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute), Spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, Caster level 1st, save DC 12, Favored Class: Warrior

Class Abilities: Aura of good, detect evil, smite evil 1/day

Hit Dice: 1d10+1
HP: 11
AC: 16 (+1 Size, +1 Dex, +4 Armor)
Armor Check Penalty: -2
Init: +1
Speed: 30ft

Saves
Fortitude: +3 [+2 base, +1 Con]
Reflex: +1 [+0 base, +1 Dex]
Will: +1 [+0 base, +1 Wis]

BAB: +1
MAB: +4 (1d6+1/19-20/S, Small Longsword)

Skills
Diplomacy: +6 [4 ranks, +2 Cha]

Feat:
Weapon Focus (longsword)

Languages: Common & Gnome

Equipment:
Small Traveler’s Outfit (-)
Small Chain Shirt (12.5#)
Small Longsword (2#)
Sack (0.5#, 1sp)
Flint & Steel (0#, 1gp)
Common Lamp (1#, 1sp)
2 Flasks of Oil (2#, 2sp)
5 Pitons (2.5#, 5sp)
Whetstone (1#, 2cp)
Empty Flask (1.5#, 3cp)
5 Torches (5#, 5cp)
------------------------------
Total (28#)

Appearance: Champion is of average height and build for a gnome. He has a dark complexion, brown eyes and short black hair. He is known to normally wear a shirt and vest, wool breeches, sturdy boots, a belt, and a cloak with a hood. He wears a chain shirt over her clothes. He generally has a longsword strapped to his back and has just recently started carrying a sack with things he looted from what was left of the dragon’s hoard.

Personality: Champion has a commanding presence among the gnomes. He tends to be a defender of the innocent and will jump to conclusions before he truly has all of the facts. He is a fierce warrior and has a great fighting prowess. Often times he would fight for others when they either were not able or too scared.

Background: No one knows Champion’s true name and no one really cares. He has won so many of the weekly battles that not even he remembers how many. He was the gnome that went to check on the dragon when she had not returned for do long and it has he that started their migration toward a new goal. Therefore it is he that should lead the group to Oakhurst in search of their new patron. When leaving Kranimatraxius’ lair, Champion picked up a few items that were left from the dragon’s hoard. He hopes that the items will become useful in the search.
 

Great characters so far guys!

I will make the choosing monday or thuesday next week. I'll most likely be without access to the internet for most of the weekend, but feel free to submitt characters that you'd like to play!

Deuce Traveler: Make whatever you want. I will be choosing the whole party based on character consepts/backstories/personlaities, NOT on classes.

Tailspinner: Four great characters! I really like them all, but I must say that my favorites are Big Daddy Nim and Ellawyn. I'd say 4 characters is more than enough to choose from, so no more submissions please :P

I have a good feeling about this game, and hopefully it will work out as intended! Keep up the good work people!
 


Ok, I've chosen the following GREAT characters:

Ellawyn the bard, played by Tailspinner.
Tilcho the barbarian, played by Palskane.
Malexander the Sorcerer, played by Ozmar.
Plith, the Cleric, played by Deuce Traveler.

djrdjmsqrd: I need more information about your character, personality, etc, before you will be able to join.

I will hold recruitment open, there is still time for people to join! For those of you who are in, Post your characters in the RG thread as soon as possible. I will get the intro for the game up today or tomorrow!
 
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