[ooc]Traveller T20 - Full

Okay - jst read the OGL info for the T20 handbook, and all the class info and such is Open Content - I'm expanding the Pdf I sent earlier to include other necessary info, starting with the classes you guys actually took levels in. I'll add the d20 licence, and post it here :).

Thanks,
Ian
 

log in or register to remove this ad





Maerdwyn said:
I like it too, Seonaid - In fact, I like a lot of what's been posted and emailed by you all. This should be fun :)

**********
As for homeworlds, they may have the charactertistics you want, within reason -Wilphe, your ideas of a Vargr dominated Vilani world are fine - I'll find a suitable world in Gateway Domain and place it for you if that's okay.

Meh, had an idea coming home tonight.

How about he hails from an Imperial aligned Vargr client state in the unclaimed territory between Imperial, Vargr, K'kree and Hiver space? He joined the Imperial Navy as part of their "hearts and minds" and "goodwill" campaigns to maintain Imperial influence. In return the Imperium use the Vargr as an unoffical and deniable resource to uphold their interests, occassionaly raiding and striking and all the while able to write it off as "just Vargr being Vargr"?
 

Wilphe said:
Meh, had an idea coming home tonight.

How about he hails from an Imperial aligned Vargr client state in the unclaimed territory between Imperial, Vargr, K'kree and Hiver space? He joined the Imperial Navy as part of their "hearts and minds" and "goodwill" campaigns to maintain Imperial influence. In return the Imperium use the Vargr as an unoffical and deniable resource to uphold their interests, occassionaly raiding and striking and all the while able to write it off as "just Vargr being Vargr"?
Sounds good to me, and easier to work into the campaign, so...cool :)

(Oh, and thanks for helping out with the stamina question.)
 
Last edited:

Looking at the book:

Feats and skills:

I believe I am correct in saying that you get Feat progression as normal:
ie: 1, 3, 6, 9 etc; as well as bonus feats for class levels and/or being human.

Skills:
It implies that skills start at 0, rather than 1. At least that's what page 53 under patronage seems to imply? Is this correct, and if so do you want to apply it?
 


Seonaid said:
Name: Hryo

Tech Level: 13 [depending on the TL of the Universe in general; I don't remember the Traveller timeline, though I'm almost positive there is one]

Hryo B-986836-13
Zone: G

This is the case for GURPS Traveller (which is 130 years later). I believe it would apply here (and I'm back converting from GURPS using their table so this is ball park)

The Imperial standard is TL 12-3, though there are a lot of planets which are much lower, but it would seem to bottom out around 5 or 6.

Cutting edge for Imperial Tech is 15, which is what most of the Navy is built at.

The Hivers are at TL15 also.
Darrians are at 16.
Zhodani are at 14 for Navy, a bit lower generally.
Vargr go up to 15, but are by no means consistently there. At the same time thier curiousity coupled with willingness to innovate offsets their lack of organization.
The Aslan in the Hierate are mostly 9-11 with a very few worlds up to 15.
K'kree are nominally the same as the Imperium, but in fact their culture and disposition limits them to about 8-9 in general with about a TL 11 military.
 

Remove ads

Top