[ooc]Traveller T20 - Full

It's a skewed back conversion.

In GURPS TLs
The Darrians are 13
Hivers consistently 12
Imperials 10 (Navy 12)
Zhodani mostly 10 with a few 11 & 12
Vargr all over the damn place (Lair is 12 though)
Most Aslan clans 9, with Tlaukhu at 10. (Kuzu is 11)
K'Kree 8-9 (Navy 10 - Kirur is 12)

It's slightly skewed by the fact that the basic ship design rules for GURPS Traveller only have entries for TL 10 and 12
 

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Wilphe said:
It's a skewed back conversion.

In GURPS TLs
The Darrians are 13
Hivers consistently 12
Imperials 10 (Navy 12)
Zhodani mostly 10 with a few 11 & 12
Vargr all over the damn place (Lair is 12 though)
Most Aslan clans 9, with Tlaukhu at 10. (Kuzu is 11)
K'Kree 8-9 (Navy 10 - Kirur is 12)

It's slightly skewed by the fact that the basic ship design rules for GURPS Traveller only have entries for TL 10 and 12

Interesting!

I'v never seen GURPS Traveller. Wonder why they "messed" with the TL.

What've I posted above was the official take of Classic Traveller, as shown by various supplements and the Alien Modules.

(I really wonder about the Darrians. That high moment of technology was 2000 years ago; after the destruction of Darrian's sun they needed 650 to reinvent the jump drive. :confused: )


Folkert
 

Douane said:
1. The linguistics check: pure INT or Wis or Edu; any skills involved?

2. Could you help me with some Vargr names out? I don't have the slightest idea on their naming conventions.

1) It doesn't specify, which would suggest it's just a flat roll.

2) T20 uses Irilitok as their base language, GURPS Gvegh.

I'll do some stuff below.
 

Douane said:
Interesting!
I'v never seen GURPS Traveller. Wonder why they "messed" with the TL.

What've I posted above was the official take of Classic Traveller, as shown by various supplements and the Alien Modules.

(I really wonder about the Darrians. That high moment of technology was 2000 years ago; after the destruction of Darrian's sun they needed 650 to reinvent the jump drive. :confused: )

Folkert

The conversion table is:
Traveller GURPS
0 1-3
1 4
2 5
3 5
4 5
5 6
6 6
7 7
8 8
9 9
10 9
11 9
12 10
13 10
14 11
15 12
16 13
The Ancients are 15 in GURPS terms

Correction though:

Upon pulling out "GT: Behind the Claw" to check, the Darrians are "bordering on TL13". They have some TL 13 ships and Darrian itself is listed as TL13, which is TL11 with TL13 devices lying around
 

Wilphe,

just to get clear on this: I wasn't doubting you or anything!

I just wondered at some differences/different interpretations in the material.

The reason for posting the CT figures was mainly two-fold: 1. They are the original basis from which most things Traveller derive, and 2. That's the only stuff I have. :)

So in conclusion: I do realize that some things have changed in the traveller universe. (But I won't hold it against the newer versions.) ;) :D


Folkert
 
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Douane, would you by any chance be willing to post a range of Aslan physical features? i.e., female heights, weights, eye/fur color? If not, I'll just BS something. :) Thanks again!
 

Children go by mothers name with a suffix indicating name and birth order.
Adults choose their name at majority, and names have much the same varied meanings as for humans. Some mean something, or meant something in a older language, some commemorate an event or achievment, or a personal hero, or just because they sound nice. They don't seem to change their names like Aslan do though.

Here's a couple of randomly rolled words in Gvegh - they don't give any list of example names.

Regvae

r=run
e=men
gv= hag view
ae=kite

Oungrurro

ou=loud
ng=thing
u=fun
o=on

Kfekhllukhsra

kf= lock fist
kh=ach (German)
ll=miller
khs=ach so
a=lock

Gvursrrer

rs=cars
rr=perro (Spanish)


BTW: I just choose Ruzz'koff because it sounded Vargr, not for any deeper reason. I might do a rolled one later.
 
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Two more things I need help with, and I think I'm set.

1) I'm definitely going to need help with gear. I put a wish-list in my character sheet, but I don't know if it's reasonable, and I have NO idea what anything costs. I took those from the T20 Lite. Obviously I'll need other things like CLOTHING (unless ya'll want a naked female Aslan medic . . .) and basics, and I'll be able to afford (probably) other stuff, but I wouldn't know what anything is.

2) Does anyone have a list of Traveller languages? From various sources, I have so far:

Galanglic (Common), Luriani, Virush, Vilani, Zdetl, Trokh (Aslan), Vuakedh (Vargr), Irilitok (Vargr), and Oynprith.

My character speaks 4 (I think), 2 automatic (Galanglic and Trokh) and 2 from the Int bonus (I haven't picked both yet). But she also reads and writes 8 additional languages. I can pick ancient or dialect, but I would like to know if there's anything specified in anything. Thanks!
 

Seonaid said:
Douane, would you by any chance be willing to post a range of Aslan physical features? i.e., female heights, weights, eye/fur color? If not, I'll just BS something. :) Thanks again!

Short answer: No! ;)

Long answer: Sorry! Seems these kinds of attributes were deemed rather low in priority when the orginal "Alien modules" were written, ie. the "2m, 100 kg" is about the whole extent of biological info. :( From the few colour plates I've seen of Aslan: Fur brownish - yellow, eyes greenish, yellow or mixed. Female built: rather slim.


Folkert
 


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